wined3d: Fix debug_d3dusagequery() to handle combinations of flags.

Henri Verbeet hverbeet at codeweavers.com
Mon May 25 02:17:22 CDT 2009


---
 dlls/wined3d/utils.c |   17 +++++++++--------
 1 files changed, 9 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 8a9f7e0..cce4920 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -934,9 +934,12 @@ const char *debug_d3dusage(DWORD usage)
     return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
 }
 
-const char* debug_d3dusagequery(DWORD usagequery) {
-  switch (usagequery & WINED3DUSAGE_QUERY_MASK) {
-#define WINED3DUSAGEQUERY_TO_STR(u) case u: return #u
+const char *debug_d3dusagequery(DWORD usagequery)
+{
+    char buf[238];
+
+    buf[0] = '\0';
+#define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
@@ -945,11 +948,9 @@ const char* debug_d3dusagequery(DWORD usagequery) {
     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
     WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
 #undef WINED3DUSAGEQUERY_TO_STR
-  case 0: return "none";
-  default:
-    FIXME("Unrecognized %u Usage Query!\n", usagequery);
-    return "unrecognized";
-  }
+    if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery);
+
+    return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
 }
 
 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
-- 
1.6.0.6



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