wined3d: Use SM3 shader limits for SM4.

Henri Verbeet hverbeet at codeweavers.com
Tue May 26 02:15:12 CDT 2009


This isn't completely right, since as far as I'm aware SM4 doesn't have shader
limits in the same sense as previous shader models, but this should do for now.
---
 dlls/wined3d/pixelshader.c  |    4 ++++
 dlls/wined3d/vertexshader.c |    4 ++++
 2 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 6045085..26904a8 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -178,6 +178,10 @@ static void pshader_set_limits(IWineD3DPixelShaderImpl *This)
             This->baseShader.limits.label = 16;
             break;
 
+        case WINED3D_SHADER_VERSION(4,0):
+            FIXME("Using 3.0 limits for 4.0 shader\n");
+            /* Fall through */
+
         case WINED3D_SHADER_VERSION(3,0):
             This->baseShader.limits.temporary = 32;
             This->baseShader.limits.constant_float = 224;
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index f7766a1..26350d9 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -71,6 +71,10 @@ static void vshader_set_limits(IWineD3DVertexShaderImpl *This)
             This->baseShader.limits.constant_float = min(256, GL_LIMITS(vshader_constantsF));
             break;
 
+        case WINED3D_SHADER_VERSION(4,0):
+            FIXME("Using 3.0 limits for 4.0 shader\n");
+            /* Fall through */
+
         case WINED3D_SHADER_VERSION(3,0):
             This->baseShader.limits.temporary = 32;
             This->baseShader.limits.constant_bool = 32;
-- 
1.6.0.6



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