[1/5] wined3d: Use the output signature to setup SM4 vertex shader output semantics.

Henri Verbeet hverbeet at codeweavers.com
Thu May 28 01:48:16 CDT 2009


-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: 0001-wined3d-Use-the-output-signature-to-setup-SM4-verte.patch
URL: <http://www.winehq.org/pipermail/wine-patches/attachments/20090528/a435ad41/attachment.asc>


More information about the wine-patches mailing list