d3d10core: Implement ID3D10Device::VSSetShader().

Henri Verbeet hverbeet at codeweavers.com
Thu May 28 01:44:21 CDT 2009


---
 dlls/d3d10core/device.c |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index ce18eb7..15e0184 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -141,7 +141,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
 
 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
 {
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
+    struct d3d10_device *This = (struct d3d10_device *)iface;
+    struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
+
+    TRACE("iface %p, shader %p\n", iface, shader);
+
+    IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
 }
 
 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
-- 
1.6.0.6



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