[PATCH 3/5] d3d10: Add a D3D10GetGeometryShaderProfile() stub.
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 4 03:37:15 CST 2009
---
dlls/d3d10/d3d10.spec | 2 +-
dlls/d3d10/d3d10_main.c | 7 +++++++
include/d3d10shader.h | 1 +
3 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 332ab38..26f714e 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -8,7 +8,7 @@
@ stub D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
-@ stub D3D10GetGeometryShaderProfile
+@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 84ea2b4..6ccc254 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -248,3 +248,10 @@ LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
return "vs_4_0";
}
+
+LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
+{
+ FIXME("device %p stub!\n", device);
+
+ return "gs_4_0";
+}
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 7a0a470..3aaf6fe 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -131,5 +131,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
} D3D10_SIGNATURE_PARAMETER_DESC;
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
+LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
#endif /* __WINE_D3D10SHADER_H */
--
1.6.4.4
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