[PATCH 5/5] wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind).
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 4 03:37:17 CST 2009
---
dlls/wined3d/device.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e6931ea..a5a6c2e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1211,6 +1211,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
object->win_handle, object->context[0]->glCtx);
}
}
+ else
+ {
+ object->context[0] = NULL;
+ }
/*********************
* Create the back, front and stencil buffers
--
1.6.4.4
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