[PATCH 4/5] wined3d: Move the SM1 opcode enum to shader_sm1.c.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 6 02:05:56 CDT 2009


---
 dlls/wined3d/shader_sm1.c      |  379 +++++++++++++++++++++++++---------------
 dlls/wined3d/wined3d_private.h |   91 ----------
 2 files changed, 235 insertions(+), 235 deletions(-)

diff --git a/dlls/wined3d/shader_sm1.c b/dlls/wined3d/shader_sm1.c
index e84132e..aef817e 100644
--- a/dlls/wined3d/shader_sm1.c
+++ b/dlls/wined3d/shader_sm1.c
@@ -99,9 +99,100 @@ enum WINED3DSHADER_ADDRESSMODE_TYPE
     WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
 };
 
+enum wined3d_sm1_opcode
+{
+    WINED3D_SM1_OP_NOP          = 0x00,
+    WINED3D_SM1_OP_MOV          = 0x01,
+    WINED3D_SM1_OP_ADD          = 0x02,
+    WINED3D_SM1_OP_SUB          = 0x03,
+    WINED3D_SM1_OP_MAD          = 0x04,
+    WINED3D_SM1_OP_MUL          = 0x05,
+    WINED3D_SM1_OP_RCP          = 0x06,
+    WINED3D_SM1_OP_RSQ          = 0x07,
+    WINED3D_SM1_OP_DP3          = 0x08,
+    WINED3D_SM1_OP_DP4          = 0x09,
+    WINED3D_SM1_OP_MIN          = 0x0a,
+    WINED3D_SM1_OP_MAX          = 0x0b,
+    WINED3D_SM1_OP_SLT          = 0x0c,
+    WINED3D_SM1_OP_SGE          = 0x0d,
+    WINED3D_SM1_OP_EXP          = 0x0e,
+    WINED3D_SM1_OP_LOG          = 0x0f,
+    WINED3D_SM1_OP_LIT          = 0x10,
+    WINED3D_SM1_OP_DST          = 0x11,
+    WINED3D_SM1_OP_LRP          = 0x12,
+    WINED3D_SM1_OP_FRC          = 0x13,
+    WINED3D_SM1_OP_M4x4         = 0x14,
+    WINED3D_SM1_OP_M4x3         = 0x15,
+    WINED3D_SM1_OP_M3x4         = 0x16,
+    WINED3D_SM1_OP_M3x3         = 0x17,
+    WINED3D_SM1_OP_M3x2         = 0x18,
+    WINED3D_SM1_OP_CALL         = 0x19,
+    WINED3D_SM1_OP_CALLNZ       = 0x1a,
+    WINED3D_SM1_OP_LOOP         = 0x1b,
+    WINED3D_SM1_OP_RET          = 0x1c,
+    WINED3D_SM1_OP_ENDLOOP      = 0x1d,
+    WINED3D_SM1_OP_LABEL        = 0x1e,
+    WINED3D_SM1_OP_DCL          = 0x1f,
+    WINED3D_SM1_OP_POW          = 0x20,
+    WINED3D_SM1_OP_CRS          = 0x21,
+    WINED3D_SM1_OP_SGN          = 0x22,
+    WINED3D_SM1_OP_ABS          = 0x23,
+    WINED3D_SM1_OP_NRM          = 0x24,
+    WINED3D_SM1_OP_SINCOS       = 0x25,
+    WINED3D_SM1_OP_REP          = 0x26,
+    WINED3D_SM1_OP_ENDREP       = 0x27,
+    WINED3D_SM1_OP_IF           = 0x28,
+    WINED3D_SM1_OP_IFC          = 0x29,
+    WINED3D_SM1_OP_ELSE         = 0x2a,
+    WINED3D_SM1_OP_ENDIF        = 0x2b,
+    WINED3D_SM1_OP_BREAK        = 0x2c,
+    WINED3D_SM1_OP_BREAKC       = 0x2d,
+    WINED3D_SM1_OP_MOVA         = 0x2e,
+    WINED3D_SM1_OP_DEFB         = 0x2f,
+    WINED3D_SM1_OP_DEFI         = 0x30,
+
+    WINED3D_SM1_OP_TEXCOORD     = 0x40,
+    WINED3D_SM1_OP_TEXKILL      = 0x41,
+    WINED3D_SM1_OP_TEX          = 0x42,
+    WINED3D_SM1_OP_TEXBEM       = 0x43,
+    WINED3D_SM1_OP_TEXBEML      = 0x44,
+    WINED3D_SM1_OP_TEXREG2AR    = 0x45,
+    WINED3D_SM1_OP_TEXREG2GB    = 0x46,
+    WINED3D_SM1_OP_TEXM3x2PAD   = 0x47,
+    WINED3D_SM1_OP_TEXM3x2TEX   = 0x48,
+    WINED3D_SM1_OP_TEXM3x3PAD   = 0x49,
+    WINED3D_SM1_OP_TEXM3x3TEX   = 0x4a,
+    WINED3D_SM1_OP_TEXM3x3DIFF  = 0x4b,
+    WINED3D_SM1_OP_TEXM3x3SPEC  = 0x4c,
+    WINED3D_SM1_OP_TEXM3x3VSPEC = 0x4d,
+    WINED3D_SM1_OP_EXPP         = 0x4e,
+    WINED3D_SM1_OP_LOGP         = 0x4f,
+    WINED3D_SM1_OP_CND          = 0x50,
+    WINED3D_SM1_OP_DEF          = 0x51,
+    WINED3D_SM1_OP_TEXREG2RGB   = 0x52,
+    WINED3D_SM1_OP_TEXDP3TEX    = 0x53,
+    WINED3D_SM1_OP_TEXM3x2DEPTH = 0x54,
+    WINED3D_SM1_OP_TEXDP3       = 0x55,
+    WINED3D_SM1_OP_TEXM3x3      = 0x56,
+    WINED3D_SM1_OP_TEXDEPTH     = 0x57,
+    WINED3D_SM1_OP_CMP          = 0x58,
+    WINED3D_SM1_OP_BEM          = 0x59,
+    WINED3D_SM1_OP_DP2ADD       = 0x5a,
+    WINED3D_SM1_OP_DSX          = 0x5b,
+    WINED3D_SM1_OP_DSY          = 0x5c,
+    WINED3D_SM1_OP_TEXLDD       = 0x5d,
+    WINED3D_SM1_OP_SETP         = 0x5e,
+    WINED3D_SM1_OP_TEXLDL       = 0x5f,
+    WINED3D_SM1_OP_BREAKP       = 0x60,
+
+    WINED3D_SM1_OP_PHASE        = 0xfffd,
+    WINED3D_SM1_OP_COMMENT      = 0xfffe,
+    WINED3D_SM1_OP_END          = 0Xffff,
+};
+
 struct wined3d_sm1_opcode_info
 {
-    unsigned int opcode;
+    enum wined3d_sm1_opcode opcode;
     UINT dst_count;
     UINT param_count;
     enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
@@ -119,163 +210,163 @@ struct wined3d_sm1_data
 static const struct wined3d_sm1_opcode_info vs_opcode_table[] =
 {
     /* Arithmetic */
-    {WINED3DSIO_NOP,          0, 0, WINED3DSIH_NOP,          0,                           0                          },
-    {WINED3DSIO_MOV,          1, 2, WINED3DSIH_MOV,          0,                           0                          },
-    {WINED3DSIO_MOVA,         1, 2, WINED3DSIH_MOVA,         WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_ADD,          1, 3, WINED3DSIH_ADD,          0,                           0                          },
-    {WINED3DSIO_SUB,          1, 3, WINED3DSIH_SUB,          0,                           0                          },
-    {WINED3DSIO_MAD,          1, 4, WINED3DSIH_MAD,          0,                           0                          },
-    {WINED3DSIO_MUL,          1, 3, WINED3DSIH_MUL,          0,                           0                          },
-    {WINED3DSIO_RCP,          1, 2, WINED3DSIH_RCP,          0,                           0                          },
-    {WINED3DSIO_RSQ,          1, 2, WINED3DSIH_RSQ,          0,                           0                          },
-    {WINED3DSIO_DP3,          1, 3, WINED3DSIH_DP3,          0,                           0                          },
-    {WINED3DSIO_DP4,          1, 3, WINED3DSIH_DP4,          0,                           0                          },
-    {WINED3DSIO_MIN,          1, 3, WINED3DSIH_MIN,          0,                           0                          },
-    {WINED3DSIO_MAX,          1, 3, WINED3DSIH_MAX,          0,                           0                          },
-    {WINED3DSIO_SLT,          1, 3, WINED3DSIH_SLT,          0,                           0                          },
-    {WINED3DSIO_SGE,          1, 3, WINED3DSIH_SGE,          0,                           0                          },
-    {WINED3DSIO_ABS,          1, 2, WINED3DSIH_ABS,          0,                           0                          },
-    {WINED3DSIO_EXP,          1, 2, WINED3DSIH_EXP,          0,                           0                          },
-    {WINED3DSIO_LOG,          1, 2, WINED3DSIH_LOG,          0,                           0                          },
-    {WINED3DSIO_EXPP,         1, 2, WINED3DSIH_EXPP,         0,                           0                          },
-    {WINED3DSIO_LOGP,         1, 2, WINED3DSIH_LOGP,         0,                           0                          },
-    {WINED3DSIO_LIT,          1, 2, WINED3DSIH_LIT,          0,                           0                          },
-    {WINED3DSIO_DST,          1, 3, WINED3DSIH_DST,          0,                           0                          },
-    {WINED3DSIO_LRP,          1, 4, WINED3DSIH_LRP,          0,                           0                          },
-    {WINED3DSIO_FRC,          1, 2, WINED3DSIH_FRC,          0,                           0                          },
-    {WINED3DSIO_POW,          1, 3, WINED3DSIH_POW,          0,                           0                          },
-    {WINED3DSIO_CRS,          1, 3, WINED3DSIH_CRS,          0,                           0                          },
-    {WINED3DSIO_SGN,          1, 4, WINED3DSIH_SGN,          WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
-    {WINED3DSIO_SGN,          1, 2, WINED3DSIH_SGN,          WINED3D_SHADER_VERSION(3,0), -1                         },
-    {WINED3DSIO_NRM,          1, 2, WINED3DSIH_NRM,          0,                           0                          },
-    {WINED3DSIO_SINCOS,       1, 4, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
-    {WINED3DSIO_SINCOS,       1, 2, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(3,0), -1                         },
+    {WINED3D_SM1_OP_NOP,      0, 0, WINED3DSIH_NOP,          0,                           0                          },
+    {WINED3D_SM1_OP_MOV,      1, 2, WINED3DSIH_MOV,          0,                           0                          },
+    {WINED3D_SM1_OP_MOVA,     1, 2, WINED3DSIH_MOVA,         WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_ADD,      1, 3, WINED3DSIH_ADD,          0,                           0                          },
+    {WINED3D_SM1_OP_SUB,      1, 3, WINED3DSIH_SUB,          0,                           0                          },
+    {WINED3D_SM1_OP_MAD,      1, 4, WINED3DSIH_MAD,          0,                           0                          },
+    {WINED3D_SM1_OP_MUL,      1, 3, WINED3DSIH_MUL,          0,                           0                          },
+    {WINED3D_SM1_OP_RCP,      1, 2, WINED3DSIH_RCP,          0,                           0                          },
+    {WINED3D_SM1_OP_RSQ,      1, 2, WINED3DSIH_RSQ,          0,                           0                          },
+    {WINED3D_SM1_OP_DP3,      1, 3, WINED3DSIH_DP3,          0,                           0                          },
+    {WINED3D_SM1_OP_DP4,      1, 3, WINED3DSIH_DP4,          0,                           0                          },
+    {WINED3D_SM1_OP_MIN,      1, 3, WINED3DSIH_MIN,          0,                           0                          },
+    {WINED3D_SM1_OP_MAX,      1, 3, WINED3DSIH_MAX,          0,                           0                          },
+    {WINED3D_SM1_OP_SLT,      1, 3, WINED3DSIH_SLT,          0,                           0                          },
+    {WINED3D_SM1_OP_SGE,      1, 3, WINED3DSIH_SGE,          0,                           0                          },
+    {WINED3D_SM1_OP_ABS,      1, 2, WINED3DSIH_ABS,          0,                           0                          },
+    {WINED3D_SM1_OP_EXP,      1, 2, WINED3DSIH_EXP,          0,                           0                          },
+    {WINED3D_SM1_OP_LOG,      1, 2, WINED3DSIH_LOG,          0,                           0                          },
+    {WINED3D_SM1_OP_EXPP,     1, 2, WINED3DSIH_EXPP,         0,                           0                          },
+    {WINED3D_SM1_OP_LOGP,     1, 2, WINED3DSIH_LOGP,         0,                           0                          },
+    {WINED3D_SM1_OP_LIT,      1, 2, WINED3DSIH_LIT,          0,                           0                          },
+    {WINED3D_SM1_OP_DST,      1, 3, WINED3DSIH_DST,          0,                           0                          },
+    {WINED3D_SM1_OP_LRP,      1, 4, WINED3DSIH_LRP,          0,                           0                          },
+    {WINED3D_SM1_OP_FRC,      1, 2, WINED3DSIH_FRC,          0,                           0                          },
+    {WINED3D_SM1_OP_POW,      1, 3, WINED3DSIH_POW,          0,                           0                          },
+    {WINED3D_SM1_OP_CRS,      1, 3, WINED3DSIH_CRS,          0,                           0                          },
+    {WINED3D_SM1_OP_SGN,      1, 4, WINED3DSIH_SGN,          WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
+    {WINED3D_SM1_OP_SGN,      1, 2, WINED3DSIH_SGN,          WINED3D_SHADER_VERSION(3,0), -1                         },
+    {WINED3D_SM1_OP_NRM,      1, 2, WINED3DSIH_NRM,          0,                           0                          },
+    {WINED3D_SM1_OP_SINCOS,   1, 4, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
+    {WINED3D_SM1_OP_SINCOS,   1, 2, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(3,0), -1                         },
     /* Matrix */
-    {WINED3DSIO_M4x4,         1, 3, WINED3DSIH_M4x4,         0,                           0                          },
-    {WINED3DSIO_M4x3,         1, 3, WINED3DSIH_M4x3,         0,                           0                          },
-    {WINED3DSIO_M3x4,         1, 3, WINED3DSIH_M3x4,         0,                           0                          },
-    {WINED3DSIO_M3x3,         1, 3, WINED3DSIH_M3x3,         0,                           0                          },
-    {WINED3DSIO_M3x2,         1, 3, WINED3DSIH_M3x2,         0,                           0                          },
+    {WINED3D_SM1_OP_M4x4,     1, 3, WINED3DSIH_M4x4,         0,                           0                          },
+    {WINED3D_SM1_OP_M4x3,     1, 3, WINED3DSIH_M4x3,         0,                           0                          },
+    {WINED3D_SM1_OP_M3x4,     1, 3, WINED3DSIH_M3x4,         0,                           0                          },
+    {WINED3D_SM1_OP_M3x3,     1, 3, WINED3DSIH_M3x3,         0,                           0                          },
+    {WINED3D_SM1_OP_M3x2,     1, 3, WINED3DSIH_M3x2,         0,                           0                          },
     /* Declare registers */
-    {WINED3DSIO_DCL,          0, 2, WINED3DSIH_DCL,          0,                           0                          },
+    {WINED3D_SM1_OP_DCL,      0, 2, WINED3DSIH_DCL,          0,                           0                          },
     /* Constant definitions */
-    {WINED3DSIO_DEF,          1, 5, WINED3DSIH_DEF,          0,                           0                          },
-    {WINED3DSIO_DEFB,         1, 2, WINED3DSIH_DEFB,         0,                           0                          },
-    {WINED3DSIO_DEFI,         1, 5, WINED3DSIH_DEFI,         0,                           0                          },
+    {WINED3D_SM1_OP_DEF,      1, 5, WINED3DSIH_DEF,          0,                           0                          },
+    {WINED3D_SM1_OP_DEFB,     1, 2, WINED3DSIH_DEFB,         0,                           0                          },
+    {WINED3D_SM1_OP_DEFI,     1, 5, WINED3DSIH_DEFI,         0,                           0                          },
     /* Flow control */
-    {WINED3DSIO_REP,          0, 1, WINED3DSIH_REP,          WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_ENDREP,       0, 0, WINED3DSIH_ENDREP,       WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_IF,           0, 1, WINED3DSIH_IF,           WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_IFC,          0, 2, WINED3DSIH_IFC,          WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_ELSE,         0, 0, WINED3DSIH_ELSE,         WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_ENDIF,        0, 0, WINED3DSIH_ENDIF,        WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_BREAK,        0, 0, WINED3DSIH_BREAK,        WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_BREAKC,       0, 2, WINED3DSIH_BREAKC,       WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_BREAKP,       0, 1, WINED3DSIH_BREAKP,       0,                           0                          },
-    {WINED3DSIO_CALL,         0, 1, WINED3DSIH_CALL,         WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_CALLNZ,       0, 2, WINED3DSIH_CALLNZ,       WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_LOOP,         0, 2, WINED3DSIH_LOOP,         WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_RET,          0, 0, WINED3DSIH_RET,          WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_ENDLOOP,      0, 0, WINED3DSIH_ENDLOOP,      WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_LABEL,        0, 1, WINED3DSIH_LABEL,        WINED3D_SHADER_VERSION(2,0), -1                         },
-
-    {WINED3DSIO_SETP,         1, 3, WINED3DSIH_SETP,         0,                           0                          },
-    {WINED3DSIO_TEXLDL,       1, 3, WINED3DSIH_TEXLDL,       WINED3D_SHADER_VERSION(3,0), -1                         },
+    {WINED3D_SM1_OP_REP,      0, 1, WINED3DSIH_REP,          WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_ENDREP,   0, 0, WINED3DSIH_ENDREP,       WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_IF,       0, 1, WINED3DSIH_IF,           WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_IFC,      0, 2, WINED3DSIH_IFC,          WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_ELSE,     0, 0, WINED3DSIH_ELSE,         WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_ENDIF,    0, 0, WINED3DSIH_ENDIF,        WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_BREAK,    0, 0, WINED3DSIH_BREAK,        WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_BREAKC,   0, 2, WINED3DSIH_BREAKC,       WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_BREAKP,   0, 1, WINED3DSIH_BREAKP,       0,                           0                          },
+    {WINED3D_SM1_OP_CALL,     0, 1, WINED3DSIH_CALL,         WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_CALLNZ,   0, 2, WINED3DSIH_CALLNZ,       WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_LOOP,     0, 2, WINED3DSIH_LOOP,         WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_RET,      0, 0, WINED3DSIH_RET,          WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_ENDLOOP,  0, 0, WINED3DSIH_ENDLOOP,      WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_LABEL,    0, 1, WINED3DSIH_LABEL,        WINED3D_SHADER_VERSION(2,0), -1                         },
+
+    {WINED3D_SM1_OP_SETP,     1, 3, WINED3DSIH_SETP,         0,                           0                          },
+    {WINED3D_SM1_OP_TEXLDL,   1, 3, WINED3DSIH_TEXLDL,       WINED3D_SHADER_VERSION(3,0), -1                         },
     {0,                       0, 0, WINED3DSIH_TABLE_SIZE,   0,                           0                          },
 };
 
 static const struct wined3d_sm1_opcode_info ps_opcode_table[] =
 {
     /* Arithmetic */
-    {WINED3DSIO_NOP,          0, 0, WINED3DSIH_NOP,          0,                           0                          },
-    {WINED3DSIO_MOV,          1, 2, WINED3DSIH_MOV,          0,                           0                          },
-    {WINED3DSIO_ADD,          1, 3, WINED3DSIH_ADD,          0,                           0                          },
-    {WINED3DSIO_SUB,          1, 3, WINED3DSIH_SUB,          0,                           0                          },
-    {WINED3DSIO_MAD,          1, 4, WINED3DSIH_MAD,          0,                           0                          },
-    {WINED3DSIO_MUL,          1, 3, WINED3DSIH_MUL,          0,                           0                          },
-    {WINED3DSIO_RCP,          1, 2, WINED3DSIH_RCP,          0,                           0                          },
-    {WINED3DSIO_RSQ,          1, 2, WINED3DSIH_RSQ,          0,                           0                          },
-    {WINED3DSIO_DP3,          1, 3, WINED3DSIH_DP3,          0,                           0                          },
-    {WINED3DSIO_DP4,          1, 3, WINED3DSIH_DP4,          0,                           0                          },
-    {WINED3DSIO_MIN,          1, 3, WINED3DSIH_MIN,          0,                           0                          },
-    {WINED3DSIO_MAX,          1, 3, WINED3DSIH_MAX,          0,                           0                          },
-    {WINED3DSIO_SLT,          1, 3, WINED3DSIH_SLT,          0,                           0                          },
-    {WINED3DSIO_SGE,          1, 3, WINED3DSIH_SGE,          0,                           0                          },
-    {WINED3DSIO_ABS,          1, 2, WINED3DSIH_ABS,          0,                           0                          },
-    {WINED3DSIO_EXP,          1, 2, WINED3DSIH_EXP,          0,                           0                          },
-    {WINED3DSIO_LOG,          1, 2, WINED3DSIH_LOG,          0,                           0                          },
-    {WINED3DSIO_EXPP,         1, 2, WINED3DSIH_EXPP,         0,                           0                          },
-    {WINED3DSIO_LOGP,         1, 2, WINED3DSIH_LOGP,         0,                           0                          },
-    {WINED3DSIO_DST,          1, 3, WINED3DSIH_DST,          0,                           0                          },
-    {WINED3DSIO_LRP,          1, 4, WINED3DSIH_LRP,          0,                           0                          },
-    {WINED3DSIO_FRC,          1, 2, WINED3DSIH_FRC,          0,                           0                          },
-    {WINED3DSIO_CND,          1, 4, WINED3DSIH_CND,          WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
-    {WINED3DSIO_CMP,          1, 4, WINED3DSIH_CMP,          WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
-    {WINED3DSIO_POW,          1, 3, WINED3DSIH_POW,          0,                           0                          },
-    {WINED3DSIO_CRS,          1, 3, WINED3DSIH_CRS,          0,                           0                          },
-    {WINED3DSIO_NRM,          1, 2, WINED3DSIH_NRM,          0,                           0                          },
-    {WINED3DSIO_SINCOS,       1, 4, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
-    {WINED3DSIO_SINCOS,       1, 2, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(3,0), -1                         },
-    {WINED3DSIO_DP2ADD,       1, 4, WINED3DSIH_DP2ADD,       WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_NOP,      0, 0, WINED3DSIH_NOP,          0,                           0                          },
+    {WINED3D_SM1_OP_MOV,      1, 2, WINED3DSIH_MOV,          0,                           0                          },
+    {WINED3D_SM1_OP_ADD,      1, 3, WINED3DSIH_ADD,          0,                           0                          },
+    {WINED3D_SM1_OP_SUB,      1, 3, WINED3DSIH_SUB,          0,                           0                          },
+    {WINED3D_SM1_OP_MAD,      1, 4, WINED3DSIH_MAD,          0,                           0                          },
+    {WINED3D_SM1_OP_MUL,      1, 3, WINED3DSIH_MUL,          0,                           0                          },
+    {WINED3D_SM1_OP_RCP,      1, 2, WINED3DSIH_RCP,          0,                           0                          },
+    {WINED3D_SM1_OP_RSQ,      1, 2, WINED3DSIH_RSQ,          0,                           0                          },
+    {WINED3D_SM1_OP_DP3,      1, 3, WINED3DSIH_DP3,          0,                           0                          },
+    {WINED3D_SM1_OP_DP4,      1, 3, WINED3DSIH_DP4,          0,                           0                          },
+    {WINED3D_SM1_OP_MIN,      1, 3, WINED3DSIH_MIN,          0,                           0                          },
+    {WINED3D_SM1_OP_MAX,      1, 3, WINED3DSIH_MAX,          0,                           0                          },
+    {WINED3D_SM1_OP_SLT,      1, 3, WINED3DSIH_SLT,          0,                           0                          },
+    {WINED3D_SM1_OP_SGE,      1, 3, WINED3DSIH_SGE,          0,                           0                          },
+    {WINED3D_SM1_OP_ABS,      1, 2, WINED3DSIH_ABS,          0,                           0                          },
+    {WINED3D_SM1_OP_EXP,      1, 2, WINED3DSIH_EXP,          0,                           0                          },
+    {WINED3D_SM1_OP_LOG,      1, 2, WINED3DSIH_LOG,          0,                           0                          },
+    {WINED3D_SM1_OP_EXPP,     1, 2, WINED3DSIH_EXPP,         0,                           0                          },
+    {WINED3D_SM1_OP_LOGP,     1, 2, WINED3DSIH_LOGP,         0,                           0                          },
+    {WINED3D_SM1_OP_DST,      1, 3, WINED3DSIH_DST,          0,                           0                          },
+    {WINED3D_SM1_OP_LRP,      1, 4, WINED3DSIH_LRP,          0,                           0                          },
+    {WINED3D_SM1_OP_FRC,      1, 2, WINED3DSIH_FRC,          0,                           0                          },
+    {WINED3D_SM1_OP_CND,      1, 4, WINED3DSIH_CND,          WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
+    {WINED3D_SM1_OP_CMP,      1, 4, WINED3DSIH_CMP,          WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
+    {WINED3D_SM1_OP_POW,      1, 3, WINED3DSIH_POW,          0,                           0                          },
+    {WINED3D_SM1_OP_CRS,      1, 3, WINED3DSIH_CRS,          0,                           0                          },
+    {WINED3D_SM1_OP_NRM,      1, 2, WINED3DSIH_NRM,          0,                           0                          },
+    {WINED3D_SM1_OP_SINCOS,   1, 4, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
+    {WINED3D_SM1_OP_SINCOS,   1, 2, WINED3DSIH_SINCOS,       WINED3D_SHADER_VERSION(3,0), -1                         },
+    {WINED3D_SM1_OP_DP2ADD,   1, 4, WINED3DSIH_DP2ADD,       WINED3D_SHADER_VERSION(2,0), -1                         },
     /* Matrix */
-    {WINED3DSIO_M4x4,         1, 3, WINED3DSIH_M4x4,         0,                           0                          },
-    {WINED3DSIO_M4x3,         1, 3, WINED3DSIH_M4x3,         0,                           0                          },
-    {WINED3DSIO_M3x4,         1, 3, WINED3DSIH_M3x4,         0,                           0                          },
-    {WINED3DSIO_M3x3,         1, 3, WINED3DSIH_M3x3,         0,                           0                          },
-    {WINED3DSIO_M3x2,         1, 3, WINED3DSIH_M3x2,         0,                           0                          },
+    {WINED3D_SM1_OP_M4x4,     1, 3, WINED3DSIH_M4x4,         0,                           0                          },
+    {WINED3D_SM1_OP_M4x3,     1, 3, WINED3DSIH_M4x3,         0,                           0                          },
+    {WINED3D_SM1_OP_M3x4,     1, 3, WINED3DSIH_M3x4,         0,                           0                          },
+    {WINED3D_SM1_OP_M3x3,     1, 3, WINED3DSIH_M3x3,         0,                           0                          },
+    {WINED3D_SM1_OP_M3x2,     1, 3, WINED3DSIH_M3x2,         0,                           0                          },
     /* Register declarations */
-    {WINED3DSIO_DCL,          0, 2, WINED3DSIH_DCL,          0,                           0                          },
+    {WINED3D_SM1_OP_DCL,      0, 2, WINED3DSIH_DCL,          0,                           0                          },
     /* Flow control */
-    {WINED3DSIO_REP,          0, 1, WINED3DSIH_REP,          WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_ENDREP,       0, 0, WINED3DSIH_ENDREP,       WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_IF,           0, 1, WINED3DSIH_IF,           WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_IFC,          0, 2, WINED3DSIH_IFC,          WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_ELSE,         0, 0, WINED3DSIH_ELSE,         WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_ENDIF,        0, 0, WINED3DSIH_ENDIF,        WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_BREAK,        0, 0, WINED3DSIH_BREAK,        WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_BREAKC,       0, 2, WINED3DSIH_BREAKC,       WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_BREAKP,       0, 1, WINED3DSIH_BREAKP,       0,                           0                          },
-    {WINED3DSIO_CALL,         0, 1, WINED3DSIH_CALL,         WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_CALLNZ,       0, 2, WINED3DSIH_CALLNZ,       WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_LOOP,         0, 2, WINED3DSIH_LOOP,         WINED3D_SHADER_VERSION(3,0), -1                         },
-    {WINED3DSIO_RET,          0, 0, WINED3DSIH_RET,          WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_ENDLOOP,      0, 0, WINED3DSIH_ENDLOOP,      WINED3D_SHADER_VERSION(3,0), -1                         },
-    {WINED3DSIO_LABEL,        0, 1, WINED3DSIH_LABEL,        WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_REP,      0, 1, WINED3DSIH_REP,          WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_ENDREP,   0, 0, WINED3DSIH_ENDREP,       WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_IF,       0, 1, WINED3DSIH_IF,           WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_IFC,      0, 2, WINED3DSIH_IFC,          WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_ELSE,     0, 0, WINED3DSIH_ELSE,         WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_ENDIF,    0, 0, WINED3DSIH_ENDIF,        WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_BREAK,    0, 0, WINED3DSIH_BREAK,        WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_BREAKC,   0, 2, WINED3DSIH_BREAKC,       WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_BREAKP,   0, 1, WINED3DSIH_BREAKP,       0,                           0                          },
+    {WINED3D_SM1_OP_CALL,     0, 1, WINED3DSIH_CALL,         WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_CALLNZ,   0, 2, WINED3DSIH_CALLNZ,       WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_LOOP,     0, 2, WINED3DSIH_LOOP,         WINED3D_SHADER_VERSION(3,0), -1                         },
+    {WINED3D_SM1_OP_RET,      0, 0, WINED3DSIH_RET,          WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_ENDLOOP,  0, 0, WINED3DSIH_ENDLOOP,      WINED3D_SHADER_VERSION(3,0), -1                         },
+    {WINED3D_SM1_OP_LABEL,    0, 1, WINED3DSIH_LABEL,        WINED3D_SHADER_VERSION(2,1), -1                         },
     /* Constant definitions */
-    {WINED3DSIO_DEF,          1, 5, WINED3DSIH_DEF,          0,                           0                          },
-    {WINED3DSIO_DEFB,         1, 2, WINED3DSIH_DEFB,         0,                           0                          },
-    {WINED3DSIO_DEFI,         1, 5, WINED3DSIH_DEFI,         0,                           0                          },
+    {WINED3D_SM1_OP_DEF,      1, 5, WINED3DSIH_DEF,          0,                           0                          },
+    {WINED3D_SM1_OP_DEFB,     1, 2, WINED3DSIH_DEFB,         0,                           0                          },
+    {WINED3D_SM1_OP_DEFI,     1, 5, WINED3DSIH_DEFI,         0,                           0                          },
     /* Texture */
-    {WINED3DSIO_TEXCOORD,     1, 1, WINED3DSIH_TEXCOORD,     0,                           WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXCOORD,     1, 2, WINED3DSIH_TEXCOORD,     WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
-    {WINED3DSIO_TEXKILL,      1, 1, WINED3DSIH_TEXKILL,      WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
-    {WINED3DSIO_TEX,          1, 1, WINED3DSIH_TEX,          0,                           WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEX,          1, 2, WINED3DSIH_TEX,          WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
-    {WINED3DSIO_TEX,          1, 3, WINED3DSIH_TEX,          WINED3D_SHADER_VERSION(2,0), -1                         },
-    {WINED3DSIO_TEXBEM,       1, 2, WINED3DSIH_TEXBEM,       0,                           WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXBEML,      1, 2, WINED3DSIH_TEXBEML,      WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXREG2AR,    1, 2, WINED3DSIH_TEXREG2AR,    WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXREG2GB,    1, 2, WINED3DSIH_TEXREG2GB,    WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXREG2RGB,   1, 2, WINED3DSIH_TEXREG2RGB,   WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x2PAD,   1, 2, WINED3DSIH_TEXM3x2PAD,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x2TEX,   1, 2, WINED3DSIH_TEXM3x2TEX,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x3PAD,   1, 2, WINED3DSIH_TEXM3x3PAD,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x3DIFF,  1, 2, WINED3DSIH_TEXM3x3DIFF,  WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
-    {WINED3DSIO_TEXM3x3SPEC,  1, 3, WINED3DSIH_TEXM3x3SPEC,  WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x3TEX,   1, 2, WINED3DSIH_TEXM3x3TEX,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXDP3TEX,    1, 2, WINED3DSIH_TEXDP3TEX,    WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXDP3,       1, 2, WINED3DSIH_TEXDP3,       WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXM3x3,      1, 2, WINED3DSIH_TEXM3x3,      WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
-    {WINED3DSIO_TEXDEPTH,     1, 1, WINED3DSIH_TEXDEPTH,     WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
-    {WINED3DSIO_BEM,          1, 3, WINED3DSIH_BEM,          WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
-    {WINED3DSIO_DSX,          1, 2, WINED3DSIH_DSX,          WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_DSY,          1, 2, WINED3DSIH_DSY,          WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_TEXLDD,       1, 5, WINED3DSIH_TEXLDD,       WINED3D_SHADER_VERSION(2,1), -1                         },
-    {WINED3DSIO_SETP,         1, 3, WINED3DSIH_SETP,         0,                           0                          },
-    {WINED3DSIO_TEXLDL,       1, 3, WINED3DSIH_TEXLDL,       WINED3D_SHADER_VERSION(3,0), -1                         },
-    {WINED3DSIO_PHASE,        0, 0, WINED3DSIH_PHASE,        0,                           0                          },
+    {WINED3D_SM1_OP_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD,     0,                           WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD,     WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+    {WINED3D_SM1_OP_TEXKILL,  1, 1, WINED3DSIH_TEXKILL,      WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
+    {WINED3D_SM1_OP_TEX,      1, 1, WINED3DSIH_TEX,          0,                           WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEX,      1, 2, WINED3DSIH_TEX,          WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+    {WINED3D_SM1_OP_TEX,      1, 3, WINED3DSIH_TEX,          WINED3D_SHADER_VERSION(2,0), -1                         },
+    {WINED3D_SM1_OP_TEXBEM,   1, 2, WINED3DSIH_TEXBEM,       0,                           WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXBEML,  1, 2, WINED3DSIH_TEXBEML,      WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXREG2AR,      1, 2, WINED3DSIH_TEXREG2AR,    WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXREG2GB,      1, 2, WINED3DSIH_TEXREG2GB,    WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXREG2RGB,     1, 2, WINED3DSIH_TEXREG2RGB,   WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x2PAD,     1, 2, WINED3DSIH_TEXM3x2PAD,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x2TEX,     1, 2, WINED3DSIH_TEXM3x2TEX,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x3PAD,     1, 2, WINED3DSIH_TEXM3x3PAD,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x3DIFF,    1, 2, WINED3DSIH_TEXM3x3DIFF,  WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
+    {WINED3D_SM1_OP_TEXM3x3SPEC,    1, 3, WINED3DSIH_TEXM3x3SPEC,  WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x3VSPEC,   1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x3TEX,     1, 2, WINED3DSIH_TEXM3x3TEX,   WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXDP3TEX,      1, 2, WINED3DSIH_TEXDP3TEX,    WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x2DEPTH,   1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXDP3,   1, 2, WINED3DSIH_TEXDP3,       WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXM3x3,  1, 2, WINED3DSIH_TEXM3x3,      WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
+    {WINED3D_SM1_OP_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH,     WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+    {WINED3D_SM1_OP_BEM,      1, 3, WINED3DSIH_BEM,          WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
+    {WINED3D_SM1_OP_DSX,      1, 2, WINED3DSIH_DSX,          WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_DSY,      1, 2, WINED3DSIH_DSY,          WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_TEXLDD,   1, 5, WINED3DSIH_TEXLDD,       WINED3D_SHADER_VERSION(2,1), -1                         },
+    {WINED3D_SM1_OP_SETP,     1, 3, WINED3DSIH_SETP,         0,                           0                          },
+    {WINED3D_SM1_OP_TEXLDL,   1, 3, WINED3DSIH_TEXLDL,       WINED3D_SHADER_VERSION(3,0), -1                         },
+    {WINED3D_SM1_OP_PHASE,    0, 0, WINED3DSIH_PHASE,        0,                           0                          },
     {0,                       0, 0, WINED3DSIH_TABLE_SIZE,   0,                           0                          },
 };
 
@@ -543,7 +634,7 @@ static void shader_sm1_read_comment(const DWORD **ptr, const char **comment)
 {
     DWORD token = **ptr;
 
-    if ((token & WINED3DSI_OPCODE_MASK) != WINED3DSIO_COMMENT)
+    if ((token & WINED3DSI_OPCODE_MASK) != WINED3D_SM1_OP_COMMENT)
     {
         *comment = NULL;
         return;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4ab5459..03b5b51 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -366,97 +366,6 @@ typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
     WINED3DSPDM_MSAMPCENTROID = 4,
 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
 
-typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
-{
-    WINED3DSIO_NOP = 0,
-    WINED3DSIO_MOV = 1,
-    WINED3DSIO_ADD = 2,
-    WINED3DSIO_SUB = 3,
-    WINED3DSIO_MAD = 4,
-    WINED3DSIO_MUL = 5,
-    WINED3DSIO_RCP = 6,
-    WINED3DSIO_RSQ = 7,
-    WINED3DSIO_DP3 = 8,
-    WINED3DSIO_DP4 = 9,
-    WINED3DSIO_MIN = 10,
-    WINED3DSIO_MAX = 11,
-    WINED3DSIO_SLT = 12,
-    WINED3DSIO_SGE = 13,
-    WINED3DSIO_EXP = 14,
-    WINED3DSIO_LOG = 15,
-    WINED3DSIO_LIT = 16,
-    WINED3DSIO_DST = 17,
-    WINED3DSIO_LRP = 18,
-    WINED3DSIO_FRC = 19,
-    WINED3DSIO_M4x4 = 20,
-    WINED3DSIO_M4x3 = 21,
-    WINED3DSIO_M3x4 = 22,
-    WINED3DSIO_M3x3 = 23,
-    WINED3DSIO_M3x2 = 24,
-    WINED3DSIO_CALL = 25,
-    WINED3DSIO_CALLNZ = 26,
-    WINED3DSIO_LOOP = 27,
-    WINED3DSIO_RET = 28,
-    WINED3DSIO_ENDLOOP = 29,
-    WINED3DSIO_LABEL = 30,
-    WINED3DSIO_DCL = 31,
-    WINED3DSIO_POW = 32,
-    WINED3DSIO_CRS = 33,
-    WINED3DSIO_SGN = 34,
-    WINED3DSIO_ABS = 35,
-    WINED3DSIO_NRM = 36,
-    WINED3DSIO_SINCOS = 37,
-    WINED3DSIO_REP = 38,
-    WINED3DSIO_ENDREP = 39,
-    WINED3DSIO_IF = 40,
-    WINED3DSIO_IFC = 41,
-    WINED3DSIO_ELSE = 42,
-    WINED3DSIO_ENDIF = 43,
-    WINED3DSIO_BREAK = 44,
-    WINED3DSIO_BREAKC = 45,
-    WINED3DSIO_MOVA = 46,
-    WINED3DSIO_DEFB = 47,
-    WINED3DSIO_DEFI = 48,
-
-    WINED3DSIO_TEXCOORD = 64,
-    WINED3DSIO_TEXKILL = 65,
-    WINED3DSIO_TEX = 66,
-    WINED3DSIO_TEXBEM = 67,
-    WINED3DSIO_TEXBEML = 68,
-    WINED3DSIO_TEXREG2AR = 69,
-    WINED3DSIO_TEXREG2GB = 70,
-    WINED3DSIO_TEXM3x2PAD = 71,
-    WINED3DSIO_TEXM3x2TEX = 72,
-    WINED3DSIO_TEXM3x3PAD = 73,
-    WINED3DSIO_TEXM3x3TEX = 74,
-    WINED3DSIO_TEXM3x3DIFF = 75,
-    WINED3DSIO_TEXM3x3SPEC = 76,
-    WINED3DSIO_TEXM3x3VSPEC = 77,
-    WINED3DSIO_EXPP = 78,
-    WINED3DSIO_LOGP = 79,
-    WINED3DSIO_CND = 80,
-    WINED3DSIO_DEF = 81,
-    WINED3DSIO_TEXREG2RGB = 82,
-    WINED3DSIO_TEXDP3TEX = 83,
-    WINED3DSIO_TEXM3x2DEPTH = 84,
-    WINED3DSIO_TEXDP3 = 85,
-    WINED3DSIO_TEXM3x3 = 86,
-    WINED3DSIO_TEXDEPTH = 87,
-    WINED3DSIO_CMP = 88,
-    WINED3DSIO_BEM = 89,
-    WINED3DSIO_DP2ADD = 90,
-    WINED3DSIO_DSX = 91,
-    WINED3DSIO_DSY = 92,
-    WINED3DSIO_TEXLDD = 93,
-    WINED3DSIO_SETP = 94,
-    WINED3DSIO_TEXLDL = 95,
-    WINED3DSIO_BREAKP = 96,
-
-    WINED3DSIO_PHASE = 0xfffd,
-    WINED3DSIO_COMMENT = 0xfffe,
-    WINED3DSIO_END = 0Xffff,
-} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
-
 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
 #define WINED3DSI_TEXLD_PROJECT 1
 #define WINED3DSI_TEXLD_BIAS    2
-- 
1.6.0.6




More information about the wine-patches mailing list