[PATCH 1/6] wined3d: Clear resources that we aren't recording in stateblock_init().

Henri Verbeet hverbeet at codeweavers.com
Fri Oct 9 02:58:46 CDT 2009


---
 dlls/wined3d/stateblock.c |   13 +++++++++++++
 1 files changed, 13 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 8bbde2f..7d6f831 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1674,6 +1674,13 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
         {
             stateblock->streamSource[i] = NULL;
         }
+
+        for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
+        {
+            stateblock->textures[i] = NULL;
+        }
+
+        stateblock->vertexDecl = NULL;
         stateblock->pIndexData = NULL;
         stateblock->vertexShader = NULL;
     }
@@ -1700,8 +1707,14 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
             if (stateblock->streamSource[i]) IWineD3DBuffer_AddRef(stateblock->streamSource[i]);
         }
 
+        for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
+        {
+            stateblock->textures[i] = NULL;
+        }
+
         if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader);
 
+        stateblock->vertexDecl = NULL;
         stateblock->pIndexData = NULL;
         stateblock->pixelShader = NULL;
     }
-- 
1.6.0.6




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