[PATCH] d3d8/tests: Mark a failure of GetLightEnable on Win9x broken() in the same way, as we already do for the failure of LightEnable

Detlef Riekenberg wine.dev at web.de
Thu Oct 15 14:14:18 CDT 2009


---
 dlls/d3d8/tests/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index a869e79..2a6a10e 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1248,7 +1248,9 @@ static void test_lights(void)
        broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
        "Enabling one light more than supported returned %08x\n", hr);
     hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
-    ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
+    ok(hr == D3D_OK ||
+       broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
+       "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
     ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
     hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
     ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
-- 
1.5.4.3


--=-1pvp6I8bWRUFf9ec1ntd--




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