[PATCH 3/5] d3d8/tests: Check some more return values (LLVM/Clang).
Henri Verbeet
hverbeet at codeweavers.com
Fri Oct 16 03:38:41 CDT 2009
---
dlls/d3d8/tests/visual.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 07b8810..b74867a 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -433,6 +433,7 @@ static void fog_test(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_2,
sizeof(transformed_2[0]));
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_DrawIndexedPrimitiveUP returned %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
@@ -477,7 +478,9 @@ static void present_test(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0);
ok(hr == D3D_OK, "IDirect3DDevice8_Clear returned %08x\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_Present returned %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_Clear returned %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %08x\n", hr);
@@ -726,10 +729,12 @@ static void offscreen_test(IDirect3DDevice8 *device)
out:
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_SetTexture returned %#x.\n", hr);
/* restore things */
if(backbuffer) {
hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, depthstencil);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget returned %#x.\n", hr);
IDirect3DSurface8_Release(backbuffer);
}
if(offscreenTexture) {
--
1.6.4.4
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