[PATCH 5/5] d3d8: Add traces.

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 19 03:12:20 CDT 2009


"Relay" isn't very informative.
---
 dlls/d3d8/cubetexture.c       |   56 ++++++---
 dlls/d3d8/device.c            |  289 +++++++++++++++++++++++++++--------------
 dlls/d3d8/directx.c           |   55 ++++++---
 dlls/d3d8/indexbuffer.c       |   45 +++++--
 dlls/d3d8/pixelshader.c       |    6 +-
 dlls/d3d8/stateblock.c        |   12 +-
 dlls/d3d8/surface.c           |   40 ++++--
 dlls/d3d8/swapchain.c         |   13 ++-
 dlls/d3d8/texture.c           |   57 ++++++---
 dlls/d3d8/vertexbuffer.c      |   45 +++++--
 dlls/d3d8/vertexdeclaration.c |   10 +-
 dlls/d3d8/vertexshader.c      |    6 +-
 dlls/d3d8/volume.c            |   37 ++++--
 dlls/d3d8/volumetexture.c     |   55 ++++++---
 14 files changed, 487 insertions(+), 239 deletions(-)

diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 24417df..02d2bca 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -26,6 +26,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 /* IDirect3DCubeTexture8 IUnknown parts follow: */
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
+
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource8)
         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
@@ -44,7 +47,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 ifac
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1)
     {
@@ -61,7 +64,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         IDirect3DDevice8 *parentDevice = This->parentDevice;
@@ -83,7 +86,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     IWineD3DDevice *wined3d_device;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
@@ -100,7 +104,9 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
@@ -112,7 +118,9 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEX
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
@@ -124,7 +132,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEX
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
@@ -136,7 +145,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETE
 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
 
     wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
@@ -148,7 +158,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8
 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret =  IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
@@ -159,7 +170,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8
 
 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
@@ -169,7 +181,8 @@ static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 ifac
 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     D3DRESOURCETYPE type;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
@@ -182,7 +195,8 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETE
 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     DWORD lod;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, lod %u.\n", iface, LODNew);
 
     wined3d_mutex_lock();
     lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
@@ -194,7 +208,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 ifac
 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     DWORD lod;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
@@ -206,7 +221,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 ifac
 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     DWORD cnt;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
@@ -221,7 +237,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
     HRESULT hr;
     WINED3DSURFACE_DESC    wined3ddesc;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
@@ -247,7 +263,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBE
     HRESULT hrc = D3D_OK;
     IWineD3DSurface *mySurface = NULL;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
 
     wined3d_mutex_lock();
     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
@@ -263,7 +279,9 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBE
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
+            iface, FaceType, Level, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
@@ -275,7 +293,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
@@ -287,7 +306,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
 
     wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 1dcf98b..606b444 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -258,6 +258,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 ifac
 {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n",
+            iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
         IUnknown_AddRef(iface);
@@ -281,7 +284,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     return ref;
 }
@@ -293,7 +296,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
     if (This->inDestruction) return 0;
     ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         unsigned i;
@@ -324,7 +327,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
 
-    TRACE("(%p) : Relay\n", This);
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
@@ -337,7 +340,7 @@ static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
@@ -350,7 +353,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
 
-    TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
+    TRACE("iface %p, byte_count %u.\n", iface, Bytes);
+    FIXME("Byte count ignored.\n");
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
@@ -364,7 +368,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface,
     HRESULT hr = D3D_OK;
     IWineD3D* pWineD3D;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
 
     if (NULL == ppD3D8) {
         return D3DERR_INVALIDCALL;
@@ -392,7 +396,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
     HRESULT hrc = D3D_OK;
     WINED3DCAPS *pWineCaps;
 
-    TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
+    TRACE("iface %p, caps %p.\n", iface, pCaps);
+
     if(NULL == pCaps){
         return D3DERR_INVALIDCALL;
     }
@@ -416,7 +421,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, mode %p.\n", iface, pMode);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
@@ -430,7 +436,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 ifac
 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, parameters %p.\n", iface, pParameters);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
@@ -443,7 +450,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
+            iface, XHotSpot, YHotSpot, pCursorBitmap);
+
     if(!pCursorBitmap) {
         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
         return WINED3DERR_INVALIDCALL;
@@ -458,7 +468,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8
 
 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, x %u, y %u, flags %#x.\n",
+            iface, XScreenSpace, YScreenSpace, Flags);
 
     wined3d_mutex_lock();
     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
@@ -468,7 +480,8 @@ static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 ifac
 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     BOOL ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, show %#x.\n", iface, bShow);
 
     wined3d_mutex_lock();
     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
@@ -483,7 +496,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DD
     HRESULT hrc = D3D_OK;
     WINED3DPRESENT_PARAMETERS localParameters;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, present_parameters %p, swapchain %p.\n",
+            iface, pPresentationParameters, pSwapChain);
 
     /* Fix the back buffer count */
     if(pPresentationParameters->BackBufferCount == 0) {
@@ -553,7 +567,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRE
     WINED3DPRESENT_PARAMETERS localParameters;
     HRESULT hr;
 
-    TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
+    TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
 
     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
@@ -595,7 +609,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRE
 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
+            iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
@@ -609,7 +625,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
     IWineD3DSurface *retSurface = NULL;
     HRESULT rc = D3D_OK;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
+            iface, BackBuffer, Type, ppBackBuffer);
 
     wined3d_mutex_lock();
     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
@@ -625,7 +642,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
@@ -636,7 +654,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 ifa
 
 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
 
     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
     wined3d_mutex_lock();
@@ -646,7 +665,8 @@ static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DW
 
 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, ramp %p.\n", iface, pRamp);
 
     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
     wined3d_mutex_lock();
@@ -819,7 +839,10 @@ static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT
     IDirect3DSurface8Impl *object;
     HRESULT hr;
 
-    TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
+    TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
+            "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
+            iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
+            Usage, Pool, MultiSample, MultisampleQuality);
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
     if (!object)
@@ -845,7 +868,9 @@ static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT
 
 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
     HRESULT hr;
-    TRACE("Relay\n");
+
+    TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
+            iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
 
     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
@@ -855,7 +880,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8
 
 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
     HRESULT hr;
-    TRACE("Relay\n");
+
+    TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
+            iface, Width, Height, Format, MultiSample, ppSurface);
 
     /* TODO: Verify that Discard is false */
     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
@@ -867,7 +894,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DD
 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
     HRESULT hr;
-    TRACE("Relay\n");
+
+    TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
+            iface, Width, Height, Format, ppSurface);
 
     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
@@ -884,11 +913,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID
     WINED3DFORMAT        srcFormat, destFormat;
     WINED3DSURFACE_DESC  winedesc;
 
-    TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
-          pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
+    TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
+            iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
 
-
-    /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
+    /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
+     * destination texture is in WINED3DPOOL_DEFAULT. */
 
     wined3d_mutex_lock();
     IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
@@ -931,7 +960,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID
 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
@@ -945,7 +975,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 ifac
     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n" , This);
+    TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
 
     if (pDestSurface == NULL) {
         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
@@ -965,7 +995,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 ifa
     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
     IWineD3DSurface *original_ds = NULL;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
 
     wined3d_mutex_lock();
 
@@ -989,7 +1020,7 @@ static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 i
     HRESULT hr = D3D_OK;
     IWineD3DSurface *pRenderTarget;
 
-    TRACE("(%p) Relay\n" , This);
+    TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
 
     if (ppRenderTarget == NULL) {
         return D3DERR_INVALIDCALL;
@@ -1015,7 +1046,8 @@ static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDE
     HRESULT hr = D3D_OK;
     IWineD3DSurface *pZStencilSurface;
 
-    TRACE("(%p) Relay\n" , This);
+    TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
+
     if(ppZStencilSurface == NULL){
         return D3DERR_INVALIDCALL;
     }
@@ -1038,7 +1070,8 @@ static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDE
 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
@@ -1050,7 +1083,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
@@ -1062,7 +1096,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3D
 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
+            iface, Count, pRects, Flags, Color, Z, Stencil);
 
     /* Note: D3DRECT is compatible with WINED3DRECT */
     wined3d_mutex_lock();
@@ -1075,7 +1111,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD
 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
 
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
     wined3d_mutex_lock();
@@ -1088,7 +1125,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
 
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
     wined3d_mutex_lock();
@@ -1101,7 +1139,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
 
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
     wined3d_mutex_lock();
@@ -1114,7 +1153,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 i
 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, viewport %p.\n", iface, pViewport);
 
     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
     wined3d_mutex_lock();
@@ -1127,7 +1167,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, viewport %p.\n", iface, pViewport);
 
     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
     wined3d_mutex_lock();
@@ -1140,7 +1181,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, material %p.\n", iface, pMaterial);
 
     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
     wined3d_mutex_lock();
@@ -1153,7 +1195,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, material %p.\n", iface, pMaterial);
 
     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
     wined3d_mutex_lock();
@@ -1166,7 +1209,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
 
     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
     wined3d_mutex_lock();
@@ -1179,7 +1223,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWO
 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
 
     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
     wined3d_mutex_lock();
@@ -1192,7 +1237,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWO
 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
@@ -1204,7 +1250,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
@@ -1216,7 +1263,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 ifac
 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
@@ -1228,7 +1276,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
@@ -1240,7 +1289,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
@@ -1252,7 +1302,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 ifac
 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
@@ -1264,7 +1315,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 ifac
 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
@@ -1279,7 +1331,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
     IWineD3DStateBlock* wineD3DStateBlock;
     IDirect3DStateBlock8Impl* object;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, token %p.\n", iface, pToken);
 
     /* Tell wineD3D to endstateblock before anything else (in case we run out
      * of memory later and cause locking problems)
@@ -1320,7 +1372,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 ifa
     IDirect3DStateBlock8Impl *pSB;
     HRESULT hr;
 
-    TRACE("(%p) %#x Relay\n", This, Token);
+    TRACE("iface %p, token %#x.\n", iface, Token);
 
     wined3d_mutex_lock();
     pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
@@ -1341,7 +1393,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 i
     IDirect3DStateBlock8Impl *pSB;
     HRESULT hr;
 
-    TRACE("(%p) %#x Relay\n", This, Token);
+    TRACE("iface %p, token %#x.\n", iface, Token);
 
     wined3d_mutex_lock();
     pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
@@ -1361,7 +1413,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 if
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     IDirect3DStateBlock8Impl *pSB;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, token %#x.\n", iface, Token);
 
     wined3d_mutex_lock();
     pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
@@ -1388,7 +1440,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
     IDirect3DStateBlock8Impl *object;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
 
     if (Type != D3DSBT_ALL
             && Type != D3DSBT_PIXELSTATE
@@ -1438,7 +1490,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
 
     wined3d_mutex_lock();
@@ -1451,7 +1504,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
@@ -1465,7 +1519,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, D
     IWineD3DBaseTexture *retTexture;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n" , This);
+    TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
 
     if(ppTexture == NULL){
         return D3DERR_INVALIDCALL;
@@ -1498,7 +1552,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, D
 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
+
+    TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
@@ -1550,7 +1605,8 @@ static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVI
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     const struct tss_lookup *l = &tss_lookup[Type];
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
 
     wined3d_mutex_lock();
     if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
@@ -1564,7 +1620,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     const struct tss_lookup *l = &tss_lookup[Type];
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
 
     wined3d_mutex_lock();
     if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
@@ -1577,7 +1634,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE
 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
@@ -1586,16 +1644,19 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 ifac
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
-    IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
-    FIXME("(%p) : stub\n", This);
+static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
+        DWORD info_id, void *info, DWORD info_size)
+{
+    FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
+
     return D3D_OK;
 }
 
 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
@@ -1607,7 +1668,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 i
 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
@@ -1619,7 +1681,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 i
 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
@@ -1631,7 +1694,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDE
 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
@@ -1645,7 +1709,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface
 {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
+            iface, PrimitiveType, StartVertex, PrimitiveCount);
 
     wined3d_mutex_lock();
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
@@ -1660,7 +1726,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE
                                                            UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
+            iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
 
     wined3d_mutex_lock();
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
@@ -1674,7 +1742,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE
 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
+            iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
 
     wined3d_mutex_lock();
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
@@ -1692,7 +1762,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVI
                                                              UINT VertexStreamZeroStride) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
+            "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
+            iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
+            pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
 
     wined3d_mutex_lock();
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
@@ -1708,7 +1782,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
     IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
+            iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
@@ -1835,7 +1911,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
     IDirect3DVertexShader8Impl *shader;
     HRESULT hr;
 
-    TRACE("(%p) : Relay\n", This);
+    TRACE("iface %p, shader %#x.\n", iface, pShader);
 
     if (VS_HIGHESTFIXEDFXF >= pShader) {
         TRACE("Setting FVF, %#x\n", pShader);
@@ -1877,7 +1953,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 ifa
     IDirect3DVertexDeclaration8 *d3d8_declaration;
     HRESULT hrc;
 
-    TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
+    TRACE("iface %p, shader %p.\n", iface, ppShader);
 
     wined3d_mutex_lock();
     hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
@@ -1915,7 +1991,7 @@ static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE
     IDirect3DVertexShader8Impl *shader;
     IWineD3DVertexShader *cur = NULL;
 
-    TRACE("(%p) : pShader %#x\n", This, pShader);
+    TRACE("iface %p, shader %#x.\n", iface, pShader);
 
     wined3d_mutex_lock();
     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
@@ -1948,7 +2024,9 @@ static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE
 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) : Relay\n", This);
+
+    TRACE("iface %p, register %u, data %p, count %u.\n",
+            iface, Register, pConstantData, ConstantCount);
 
     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
@@ -1966,7 +2044,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEV
 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) : Relay\n", This);
+
+    TRACE("iface %p, register %u, data %p, count %u.\n",
+            iface, Register, pConstantData, ConstantCount);
 
     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
@@ -1986,7 +2066,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3D
     IDirect3DVertexDeclaration8Impl *declaration;
     IDirect3DVertexShader8Impl *shader;
 
-    TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
+    TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+            iface, pVertexShader, pData, pSizeOfData);
 
     wined3d_mutex_lock();
     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
@@ -2022,7 +2103,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEV
     IDirect3DVertexShader8Impl *shader = NULL;
     HRESULT hr;
 
-    TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
+    TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+            iface, pVertexShader, pData, pSizeOfData);
 
     wined3d_mutex_lock();
     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
@@ -2051,7 +2133,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, I
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
     IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
 
     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
@@ -2074,7 +2157,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, I
     IWineD3DBuffer *retIndexData = NULL;
     HRESULT rc = D3D_OK;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
 
     if(ppIndexData == NULL){
         return D3DERR_INVALIDCALL;
@@ -2155,7 +2238,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 ifac
     IDirect3DPixelShader8Impl *shader;
     HRESULT hr;
 
-    TRACE("(%p) : pShader %#x\n", This, pShader);
+    TRACE("iface %p, shader %#x.\n", iface, pShader);
 
     wined3d_mutex_lock();
 
@@ -2184,9 +2267,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 ifac
 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     IWineD3DPixelShader *object;
-
     HRESULT hrc = D3D_OK;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, shader %p.\n", iface, ppShader);
+
     if (NULL == ppShader) {
         TRACE("(%p) Invalid call\n", This);
         return D3DERR_INVALIDCALL;
@@ -2215,7 +2299,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
     IDirect3DPixelShader8Impl *shader;
     IWineD3DPixelShader *cur = NULL;
 
-    TRACE("(%p) : pShader %#x\n", This, pShader);
+    TRACE("iface %p, shader %#x.\n", iface, pShader);
 
     wined3d_mutex_lock();
 
@@ -2248,7 +2332,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, register %u, data %p, count %u.\n",
+            iface, Register, pConstantData, ConstantCount);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
@@ -2260,7 +2346,9 @@ static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDE
 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, register %u, data %p, count %u.\n",
+            iface, Register, pConstantData, ConstantCount);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
@@ -2274,7 +2362,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVI
     IDirect3DPixelShader8Impl *shader = NULL;
     HRESULT hr;
 
-    TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
+    TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+            iface, pPixelShader, pData, pSizeOfData);
 
     wined3d_mutex_lock();
     shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
@@ -2295,7 +2384,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVI
 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
+            iface, Handle, pNumSegs, pRectPatchInfo);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
@@ -2307,7 +2398,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
+            iface, Handle, pNumSegs, pTriPatchInfo);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
@@ -2319,7 +2412,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, handle %#x.\n", iface, Handle);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
@@ -2331,7 +2425,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface,
 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n" , This);
+
+    TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
+            iface, StreamNumber, pStreamData, Stride);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
@@ -2347,7 +2443,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 ifa
     IWineD3DBuffer *retStream = NULL;
     HRESULT rc = D3D_OK;
 
-    TRACE("(%p) Relay\n" , This);
+    TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
+            iface, StreamNumber, pStream, pStride);
 
     if(pStream == NULL){
         return D3DERR_INVALIDCALL;
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index 1ad7aef..aedfdc8 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -42,6 +42,8 @@ static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID ri
 {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3D8)) {
         IUnknown_AddRef(iface);
@@ -58,7 +60,7 @@ static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     return ref;
 }
@@ -67,7 +69,7 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         TRACE("Releasing wined3d %p\n", This->WineD3D);
@@ -86,7 +88,8 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)->(%p)\n", This, pInitializeFunction);
+
+    TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
 
     wined3d_mutex_lock();
     hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
@@ -98,7 +101,8 @@ static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface,
 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3D_GetAdapterCount(This->WineD3D);
@@ -114,7 +118,8 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
     WINED3DADAPTER_IDENTIFIER adapter_id;
     HRESULT hr;
 
-    TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
+    TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
+            iface, Adapter, Flags, pIdentifier);
 
     adapter_id.driver = pIdentifier->Driver;
     adapter_id.driver_size = sizeof(pIdentifier->Driver);
@@ -141,7 +146,8 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)->(%d)\n", This, Adapter);
+
+    TRACE("iface %p, adapter %u.\n", iface, Adapter);
 
     wined3d_mutex_lock();
     hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
@@ -153,7 +159,9 @@ static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Ad
 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
+
+    TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
+            iface, Adapter, Mode, pMode);
 
     wined3d_mutex_lock();
     hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
@@ -167,7 +175,9 @@ static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT A
 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
+
+    TRACE("iface %p, adapter %u, mode %p.\n",
+            iface, Adapter, pMode);
 
     wined3d_mutex_lock();
     hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
@@ -183,7 +193,9 @@ static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType            (LPDIRECT3D8 i
                                                             D3DFORMAT BackBufferFormat, BOOL Windowed) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
+
+    TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
+            iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
 
     wined3d_mutex_lock();
     hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
@@ -199,7 +211,9 @@ static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 i
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
     WINED3DRESOURCETYPE WineD3DRType;
-    TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
+
+    TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
+            iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
 
     if(CheckFormat == D3DFMT_R8G8B8)
     {
@@ -233,7 +247,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *ifac
 {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
+
+    TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
+            iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
 
     wined3d_mutex_lock();
     hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
@@ -248,7 +264,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, U
 {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
+
+    TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
+            iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
 
     wined3d_mutex_lock();
     hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
@@ -278,7 +296,7 @@ static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
     HRESULT hrc = D3D_OK;
     WINED3DCAPS *pWineCaps;
 
-    TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
+    TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
 
     if(NULL == pCaps){
         return D3DERR_INVALIDCALL;
@@ -303,7 +321,8 @@ static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
 static HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HMONITOR ret;
-    TRACE("(%p)->(%d)\n", This, Adapter);
+
+    TRACE("iface %p, adapter %u.\n", iface, Adapter);
 
     wined3d_mutex_lock();
     ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
@@ -314,7 +333,8 @@ static HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT
 
 ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
     IUnknown* swapChainParent;
-    TRACE("(%p) call back\n", pSwapChain);
+
+    TRACE("swapchain %p.\n", pSwapChain);
 
     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
     IUnknown_Release(swapChainParent);
@@ -329,7 +349,10 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
     IDirect3DDevice8Impl *object = NULL;
     WINED3DPRESENT_PARAMETERS localParameters;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
+            iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters,
+            ppReturnedDeviceInterface);
 
     /* Check the validity range of the adapter parameter */
     if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
diff --git a/dlls/d3d8/indexbuffer.c b/dlls/d3d8/indexbuffer.c
index bb62c39..3369a0c 100644
--- a/dlls/d3d8/indexbuffer.c
+++ b/dlls/d3d8/indexbuffer.c
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource8)
         || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)) {
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 ifac
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1)
     {
@@ -61,7 +63,7 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         IDirect3DDevice8 *parentDevice = This->parentDevice;
@@ -81,7 +83,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     IWineD3DDevice *wined3d_device;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
@@ -98,7 +101,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8
 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
@@ -110,7 +115,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBU
 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
@@ -122,7 +129,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBU
 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
@@ -134,7 +142,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXB
 static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
 
     wined3d_mutex_lock();
     ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
@@ -146,7 +155,8 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8
 static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
@@ -157,16 +167,17 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8
 
 static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
     wined3d_mutex_unlock();
 }
 
-static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) {
-    IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
-    TRACE("(%p)\n", This);
+static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(IDirect3DIndexBuffer8 *iface)
+{
+    TRACE("iface %p.\n", iface);
 
     return D3DRTYPE_INDEXBUFFER;
 }
@@ -175,7 +186,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXB
 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+            iface, OffsetToLock, SizeToLock, ppbData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
@@ -187,7 +200,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 ifac
 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) {
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
@@ -200,7 +214,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 i
     IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
     HRESULT hr;
     WINED3DBUFFER_DESC desc;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, desc %p.\n", iface, pDesc);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
diff --git a/dlls/d3d8/pixelshader.c b/dlls/d3d8/pixelshader.c
index f565495..7b6d4e5 100644
--- a/dlls/d3d8/pixelshader.c
+++ b/dlls/d3d8/pixelshader.c
@@ -28,6 +28,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
         IUnknown_AddRef(iface);
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *ifac
     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1)
     {
@@ -60,7 +62,7 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * if
     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         wined3d_mutex_lock();
diff --git a/dlls/d3d8/stateblock.c b/dlls/d3d8/stateblock.c
index 04c4e48..75ab487 100644
--- a/dlls/d3d8/stateblock.c
+++ b/dlls/d3d8/stateblock.c
@@ -30,6 +30,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
         IUnknown_AddRef(iface);
@@ -46,7 +48,7 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface)
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     return ref;
 }
@@ -55,7 +57,7 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         wined3d_mutex_lock();
@@ -73,7 +75,7 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *i
     IWineD3DDevice *wined3d_device;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
 
     wined3d_mutex_lock();
     hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
@@ -91,7 +93,7 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *ifa
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
@@ -104,7 +106,7 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface
     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 8923dd8..51c7966 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource8)
         || IsEqualGUID(riid, &IID_IDirect3DSurface8)) {
@@ -43,7 +45,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 if
 static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
 
-    TRACE("(%p)\n", This);
+    TRACE("iface %p.\n", iface);
 
     if (This->forwardReference) {
         /* Forward refcounting */
@@ -52,6 +54,9 @@ static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
     } else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedIncrement(&This->ref);
+
+        TRACE("%p increasing refcount to %u.\n", iface, ref);
+
         if (ref == 1)
         {
             if (This->parentDevice) IUnknown_AddRef(This->parentDevice);
@@ -59,7 +64,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
             IUnknown_AddRef(This->wineD3DSurface);
             wined3d_mutex_unlock();
         }
-        TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+
         return ref;
     }
 }
@@ -67,7 +72,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
 static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
 
-    TRACE("(%p)\n", This);
+    TRACE("iface %p.\n", iface);
 
     if (This->forwardReference) {
         /* Forward refcounting */
@@ -76,7 +81,8 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
     } else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedDecrement(&This->ref);
-        TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+
+        TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
         if (ref == 0) {
             IDirect3DDevice8 *parentDevice = This->parentDevice;
@@ -98,7 +104,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface,
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     IWineD3DDevice *wined3d_device;
     HRESULT hr;
-    TRACE("(%p)->(%p)\n", This, ppDevice);
+
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
 
     wined3d_mutex_lock();
     hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
@@ -115,7 +122,9 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface,
 static HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
@@ -127,7 +136,9 @@ static HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 if
 static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
     hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
@@ -139,7 +150,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 if
 static HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
     hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
@@ -153,7 +165,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 ifac
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     HRESULT res;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), ppContainer);
 
     if (!This->container) return E_NOINTERFACE;
 
@@ -167,7 +179,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     WINED3DSURFACE_DESC    wined3ddesc;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, desc %p.\n", iface, pDesc);
 
     wined3d_mutex_lock();
     hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
@@ -191,8 +204,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
 static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
-    TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
+
+    TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
     if (pRect) {
@@ -221,7 +234,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D
 static HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
     IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c
index e851548..fe0e1e6 100644
--- a/dlls/d3d8/swapchain.c
+++ b/dlls/d3d8/swapchain.c
@@ -28,6 +28,8 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN
 {
     IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
         IUnknown_AddRef(iface);
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
     IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     return ref;
 }
@@ -53,7 +55,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
     IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         wined3d_mutex_lock();
@@ -70,7 +72,9 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
     IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
+            iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
 
     wined3d_mutex_lock();
     hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
@@ -84,7 +88,8 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8
     HRESULT hrc = D3D_OK;
     IWineD3DSurface *mySurface = NULL;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
+            iface, iBackBuffer, Type, ppBackBuffer);
 
     wined3d_mutex_lock();
     hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 000b078..57cec4d 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource8)
         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
@@ -45,7 +47,7 @@ static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1)
     {
@@ -62,7 +64,7 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         IDirect3DDevice8 *parentDevice = This->parentDevice;
@@ -82,7 +84,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface,
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     IWineD3DDevice *wined3d_device;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
@@ -99,7 +102,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface,
 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
@@ -111,7 +116,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 if
 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
@@ -123,7 +130,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 if
 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
@@ -135,7 +143,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 i
 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
 
     wined3d_mutex_lock();
     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
@@ -147,7 +156,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface,
 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
@@ -158,7 +168,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface)
 
 static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     IWineD3DTexture_PreLoad(This->wineD3DTexture);
@@ -168,7 +179,8 @@ static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     D3DRESOURCETYPE type;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     type = IWineD3DTexture_GetType(This->wineD3DTexture);
@@ -181,7 +193,8 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 i
 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, lod %u.\n", iface, LODNew);
 
     wined3d_mutex_lock();
     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
@@ -193,7 +206,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD
 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
@@ -205,7 +219,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
@@ -217,10 +232,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
 /* IDirect3DTexture8 Interface follow: */
 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
+    WINED3DSURFACE_DESC wined3ddesc;
     HRESULT hr;
 
-    WINED3DSURFACE_DESC    wined3ddesc;
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
@@ -246,7 +261,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
     HRESULT hrc = D3D_OK;
     IWineD3DSurface *mySurface = NULL;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
 
     wined3d_mutex_lock();
     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
@@ -262,7 +277,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
+            iface, Level, pLockedRect, pRect, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
@@ -274,7 +291,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, U
 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, level %u.\n", iface, Level);
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
@@ -286,7 +304,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface,
 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
 
     wined3d_mutex_lock();
     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c
index a798afd..bf1900b 100644
--- a/dlls/d3d8/vertexbuffer.c
+++ b/dlls/d3d8/vertexbuffer.c
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource8)
         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
@@ -45,7 +47,7 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 if
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1)
     {
@@ -62,7 +64,7 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         IDirect3DDevice8 *parentDevice = This->parentDevice;
@@ -83,7 +85,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     IWineD3DDevice *wined3d_device;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
@@ -100,7 +103,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
@@ -112,7 +117,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEX
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
@@ -124,7 +131,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEX
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
@@ -136,7 +144,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTE
 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
 
     wined3d_mutex_lock();
     ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
@@ -148,7 +157,8 @@ static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFE
 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
@@ -159,16 +169,17 @@ static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFE
 
 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
     wined3d_mutex_unlock();
 }
 
-static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    TRACE("(%p)\n", This);
+static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface)
+{
+    TRACE("iface %p.\n", iface);
 
     return D3DRTYPE_VERTEXBUFFER;
 }
@@ -177,7 +188,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTE
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+            iface, OffsetToLock, SizeToLock, ppbData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
@@ -189,7 +202,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 if
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
@@ -202,7 +216,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
     WINED3DBUFFER_DESC desc;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, desc %p.\n", iface, pDesc);
 
     wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c
index a6195fe..bcc9991 100644
--- a/dlls/d3d8/vertexdeclaration.c
+++ b/dlls/d3d8/vertexdeclaration.c
@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 /* IUnknown */
 static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
 {
-    TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj_ptr);
 
     if (IsEqualGUID(riid, &IID_IUnknown)
             || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
@@ -46,9 +46,9 @@ static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVe
 static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
 {
     IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
-
     ULONG ref_count = InterlockedIncrement(&This->ref_count);
-    TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
+
+    TRACE("%p increasing refcount to %u.\n", iface, ref_count);
 
     if (ref_count == 1)
     {
@@ -63,9 +63,9 @@ static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclar
 static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
 {
     IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
-
     ULONG ref_count = InterlockedDecrement(&This->ref_count);
-    TRACE("(%p) : Releasing to %d\n", This, ref_count);
+
+    TRACE("%p decreasing refcount to %u.\n", iface, ref_count);
 
     if (!ref_count) {
         wined3d_mutex_lock();
diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c
index 92bd1fe..1f00aa0 100644
--- a/dlls/d3d8/vertexshader.c
+++ b/dlls/d3d8/vertexshader.c
@@ -28,6 +28,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) {
     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
         IUnknown_AddRef(iface);
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *if
     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1 && This->wineD3DVertexShader)
     {
@@ -67,7 +69,7 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *i
     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         if (This->wineD3DVertexShader)
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index 2d29d10..8948997 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
         IUnknown_AddRef(iface);
@@ -42,7 +44,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 ifac
 static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
 
-    TRACE("(%p)\n", This);
+    TRACE("iface %p.\n", iface);
 
     if (This->forwardReference) {
         /* Forward to the containerParent */
@@ -51,7 +53,8 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
     } else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedIncrement(&This->ref);
-        TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+
+        TRACE("%p increasing refcount to %u.\n", iface, ref);
 
         if (ref == 1)
         {
@@ -67,7 +70,7 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
 static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
 
-    TRACE("(%p)\n", This);
+    TRACE("iface %p.\n", iface);
 
     if (This->forwardReference) {
         /* Forward to the containerParent */
@@ -77,7 +80,8 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
     else {
         /* No container, handle our own refcounting */
         ULONG ref = InterlockedDecrement(&This->ref);
-        TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+
+        TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
         if (ref == 0) {
             wined3d_mutex_lock();
@@ -94,6 +98,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, ID
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
     IWineD3DDevice       *myDevice = NULL;
 
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
+
     wined3d_mutex_lock();
     IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
@@ -106,7 +112,9 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, ID
 static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
@@ -118,7 +126,9 @@ static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 ifac
 static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void *pData, DWORD* pSizeOfData) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
@@ -130,7 +140,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 ifac
 static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
     hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
@@ -143,7 +154,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface,
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
     HRESULT res;
 
-    TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
+    TRACE("iface %p, riid %s, container %p.\n",
+            iface, debugstr_guid(riid), ppContainer);
 
     if (!This->container) return E_NOINTERFACE;
 
@@ -163,7 +175,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DV
     HRESULT hr;
     WINED3DVOLUME_DESC     wined3ddesc;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, desc %p.\n", iface, pDesc);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
@@ -187,7 +199,9 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DV
 static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
+
+    TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
+            iface, pLockedVolume, pBox, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
@@ -199,7 +213,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DL
 static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index d31c156..cb01540 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
     || IsEqualGUID(riid, &IID_IDirect3DResource8)
     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
@@ -45,7 +47,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
 
     if (ref == 1)
     {
@@ -62,7 +64,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
         IDirect3DDevice8 *parentDevice = This->parentDevice;
@@ -82,7 +84,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXT
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     IWineD3DDevice *wined3d_device;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, device %p.\n", iface, ppDevice);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
@@ -99,7 +102,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXT
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
@@ -111,7 +116,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUM
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
@@ -123,7 +130,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUM
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
@@ -135,7 +143,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLU
 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
 
     wined3d_mutex_lock();
     ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
@@ -147,7 +156,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXT
 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
@@ -158,7 +168,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXT
 
 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
@@ -168,7 +179,8 @@ static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8
 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     D3DRESOURCETYPE type;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
@@ -181,7 +193,8 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLU
 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, lod %u.\n", iface, LODNew);
 
     wined3d_mutex_lock();
     ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
@@ -193,7 +206,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8
 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
@@ -205,7 +219,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8
 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
     ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
@@ -220,7 +235,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
     WINED3DVOLUME_DESC     wined3ddesc;
     HRESULT hr;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
@@ -246,7 +261,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
     HRESULT hrc = D3D_OK;
     IWineD3DVolume *myVolume = NULL;
 
-    TRACE("(%p) Relay\n", This);
+    TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
 
     wined3d_mutex_lock();
     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
@@ -262,7 +277,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
+
+    TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
+            iface, Level, pLockedVolume, pBox, Flags);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
@@ -274,7 +291,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
+
+    TRACE("iface %p, level %u.\n", iface, Level);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
@@ -286,7 +304,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+
+    TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
 
     wined3d_mutex_lock();
     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
-- 
1.6.4.4




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