[PATCH 4/5] wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 21 03:34:00 CDT 2009


---
 dlls/wined3d/glsl_shader.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6bf4144..37e325d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4589,6 +4589,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
     constant_heap_free(&priv->pconst_heap);
     constant_heap_free(&priv->vconst_heap);
     HeapFree(GetProcessHeap(), 0, priv->stack);
+    shader_buffer_free(&priv->shader_buffer);
 
     HeapFree(GetProcessHeap(), 0, This->shader_priv);
     This->shader_priv = NULL;
-- 
1.6.4.4




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