[PATCH 4/5] d3d10core: Add a separate function for d3d10_rendertarget_view initialization.

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 29 12:56:23 CDT 2009


---
 dlls/d3d10core/d3d10core_private.h |    4 +-
 dlls/d3d10core/device.c            |  171 +---------------------------------
 dlls/d3d10core/view.c              |  179 +++++++++++++++++++++++++++++++++++-
 3 files changed, 187 insertions(+), 167 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 9e9d802..4f1fe84 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -108,7 +108,6 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
 
 /* ID3D10RenderTargetView */
-extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl DECLSPEC_HIDDEN;
 struct d3d10_rendertarget_view
 {
     const struct ID3D10RenderTargetViewVtbl *vtbl;
@@ -118,6 +117,9 @@ struct d3d10_rendertarget_view
     D3D10_RENDER_TARGET_VIEW_DESC desc;
 };
 
+HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
+        ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+
 /* ID3D10InputLayout */
 struct d3d10_input_layout
 {
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 4439f1f..fae1d8f 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -20,7 +20,6 @@
 #include "config.h"
 #include "wine/port.h"
 
-#define NONAMELESSUNION
 #include "d3d10core_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
@@ -700,151 +699,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
     return E_NOTIMPL;
 }
 
-static IWineD3DResource *d3d10_device_wined3d_resource_from_resource(ID3D10Resource *resource)
-{
-    D3D10_RESOURCE_DIMENSION dimension;
-
-    ID3D10Resource_GetType(resource, &dimension);
-
-    switch(dimension)
-    {
-        case D3D10_RESOURCE_DIMENSION_BUFFER:
-            return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
-
-        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
-            return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
-
-        default:
-            FIXME("Unhandled resource dimension %#x\n", dimension);
-            return NULL;
-    }
-}
-
-static HRESULT d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
-{
-    D3D10_RESOURCE_DIMENSION dimension;
-    HRESULT hr;
-
-    ID3D10Resource_GetType(resource, &dimension);
-
-    switch(dimension)
-    {
-        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
-        {
-            ID3D10Texture1D *texture;
-            D3D10_TEXTURE1D_DESC texture_desc;
-
-            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
-            if (FAILED(hr))
-            {
-                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
-                return E_INVALIDARG;
-            }
-
-            ID3D10Texture1D_GetDesc(texture, &texture_desc);
-            ID3D10Texture1D_Release(texture);
-
-            desc->Format = texture_desc.Format;
-            if (texture_desc.ArraySize == 1)
-            {
-                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
-                desc->u.Texture1D.MipSlice = 0;
-            }
-            else
-            {
-                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
-                desc->u.Texture1DArray.MipSlice = 0;
-                desc->u.Texture1DArray.FirstArraySlice = 0;
-                desc->u.Texture1DArray.ArraySize = 1;
-            }
-
-            return S_OK;
-        }
-
-        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
-        {
-            ID3D10Texture2D *texture;
-            D3D10_TEXTURE2D_DESC texture_desc;
-
-            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
-            if (FAILED(hr))
-            {
-                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
-                return E_INVALIDARG;
-            }
-
-            ID3D10Texture2D_GetDesc(texture, &texture_desc);
-            ID3D10Texture2D_Release(texture);
-
-            desc->Format = texture_desc.Format;
-            if (texture_desc.ArraySize == 1)
-            {
-                if (texture_desc.SampleDesc.Count == 1)
-                {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
-                    desc->u.Texture2D.MipSlice = 0;
-                }
-                else
-                {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
-                }
-            }
-            else
-            {
-                if (texture_desc.SampleDesc.Count == 1)
-                {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
-                    desc->u.Texture2DArray.MipSlice = 0;
-                    desc->u.Texture2DArray.FirstArraySlice = 0;
-                    desc->u.Texture2DArray.ArraySize = 1;
-                }
-                else
-                {
-                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
-                    desc->u.Texture2DMSArray.FirstArraySlice = 0;
-                    desc->u.Texture2DMSArray.ArraySize = 1;
-                }
-            }
-
-            return S_OK;
-        }
-
-        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
-        {
-            ID3D10Texture3D *texture;
-            D3D10_TEXTURE3D_DESC texture_desc;
-
-            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
-            if (FAILED(hr))
-            {
-                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
-                return E_INVALIDARG;
-            }
-
-            ID3D10Texture3D_GetDesc(texture, &texture_desc);
-            ID3D10Texture3D_Release(texture);
-
-            desc->Format = texture_desc.Format;
-            desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
-            desc->u.Texture3D.MipSlice = 0;
-            desc->u.Texture3D.FirstWSlice = 0;
-            desc->u.Texture3D.WSize = 1;
-
-            return S_OK;
-        }
-
-        default:
-            FIXME("Unhandled resource dimension %#x\n", dimension);
-            return E_INVALIDARG;
-    }
-}
-
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
 {
-    struct d3d10_device *This = (struct d3d10_device *)iface;
     struct d3d10_rendertarget_view *object;
-    IWineD3DResource *wined3d_resource;
+    HRESULT hr;
 
     TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
 
@@ -855,33 +714,15 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
         return E_OUTOFMEMORY;
     }
 
-    object->vtbl = &d3d10_rendertarget_view_vtbl;
-    object->refcount = 1;
-
-    if (!desc)
-    {
-        HRESULT hr = d3d10_device_set_rtdesc_from_resource(&object->desc, resource);
-        if (FAILED(hr))
-        {
-            HeapFree(GetProcessHeap(), 0, object);
-            return hr;
-        }
-    }
-    else
-    {
-        object->desc = *desc;
-    }
-
-    wined3d_resource = d3d10_device_wined3d_resource_from_resource(resource);
-    if (!wined3d_resource)
+    hr = d3d10_rendertarget_view_init(object, (struct d3d10_device *)iface, resource, desc);
+    if (FAILED(hr))
     {
-        FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource);
+        WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
-        return E_FAIL;
+        return hr;
     }
-    IWineD3DDevice_CreateRendertargetView(This->wined3d_device,
-            wined3d_resource, (IUnknown *)object, &object->wined3d_view);
 
+    TRACE("Created rendertarget view %p.\n", object);
     *view = (ID3D10RenderTargetView *)object;
 
     return S_OK;
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index 4643661..2284289 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -20,10 +20,150 @@
 #include "config.h"
 #include "wine/port.h"
 
+#define NONAMELESSUNION
 #include "d3d10core_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
 
+static IWineD3DResource *wined3d_resource_from_resource(ID3D10Resource *resource)
+{
+    D3D10_RESOURCE_DIMENSION dimension;
+
+    ID3D10Resource_GetType(resource, &dimension);
+
+    switch(dimension)
+    {
+        case D3D10_RESOURCE_DIMENSION_BUFFER:
+            return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
+
+        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
+            return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
+
+        default:
+            FIXME("Unhandled resource dimension %#x.\n", dimension);
+            return NULL;
+    }
+}
+
+static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
+{
+    D3D10_RESOURCE_DIMENSION dimension;
+    HRESULT hr;
+
+    ID3D10Resource_GetType(resource, &dimension);
+
+    switch(dimension)
+    {
+        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
+        {
+            ID3D10Texture1D *texture;
+            D3D10_TEXTURE1D_DESC texture_desc;
+
+            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
+            if (FAILED(hr))
+            {
+                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
+                return E_INVALIDARG;
+            }
+
+            ID3D10Texture1D_GetDesc(texture, &texture_desc);
+            ID3D10Texture1D_Release(texture);
+
+            desc->Format = texture_desc.Format;
+            if (texture_desc.ArraySize == 1)
+            {
+                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
+                desc->u.Texture1D.MipSlice = 0;
+            }
+            else
+            {
+                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
+                desc->u.Texture1DArray.MipSlice = 0;
+                desc->u.Texture1DArray.FirstArraySlice = 0;
+                desc->u.Texture1DArray.ArraySize = 1;
+            }
+
+            return S_OK;
+        }
+
+        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
+        {
+            ID3D10Texture2D *texture;
+            D3D10_TEXTURE2D_DESC texture_desc;
+
+            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
+            if (FAILED(hr))
+            {
+                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
+                return E_INVALIDARG;
+            }
+
+            ID3D10Texture2D_GetDesc(texture, &texture_desc);
+            ID3D10Texture2D_Release(texture);
+
+            desc->Format = texture_desc.Format;
+            if (texture_desc.ArraySize == 1)
+            {
+                if (texture_desc.SampleDesc.Count == 1)
+                {
+                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
+                    desc->u.Texture2D.MipSlice = 0;
+                }
+                else
+                {
+                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
+                }
+            }
+            else
+            {
+                if (texture_desc.SampleDesc.Count == 1)
+                {
+                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
+                    desc->u.Texture2DArray.MipSlice = 0;
+                    desc->u.Texture2DArray.FirstArraySlice = 0;
+                    desc->u.Texture2DArray.ArraySize = 1;
+                }
+                else
+                {
+                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
+                    desc->u.Texture2DMSArray.FirstArraySlice = 0;
+                    desc->u.Texture2DMSArray.ArraySize = 1;
+                }
+            }
+
+            return S_OK;
+        }
+
+        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
+        {
+            ID3D10Texture3D *texture;
+            D3D10_TEXTURE3D_DESC texture_desc;
+
+            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
+            if (FAILED(hr))
+            {
+                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
+                return E_INVALIDARG;
+            }
+
+            ID3D10Texture3D_GetDesc(texture, &texture_desc);
+            ID3D10Texture3D_Release(texture);
+
+            desc->Format = texture_desc.Format;
+            desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
+            desc->u.Texture3D.MipSlice = 0;
+            desc->u.Texture3D.FirstWSlice = 0;
+            desc->u.Texture3D.WSize = 1;
+
+            return S_OK;
+        }
+
+        default:
+            FIXME("Unhandled resource dimension %#x.\n", dimension);
+            return E_INVALIDARG;
+    }
+}
+
 /* IUnknown methods */
 
 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
@@ -157,7 +297,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTarget
     *desc = This->desc;
 }
 
-const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
+static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
 {
     /* IUnknown methods */
     d3d10_rendertarget_view_QueryInterface,
@@ -173,3 +313,40 @@ const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
     /* ID3D10RenderTargetView methods */
     d3d10_rendertarget_view_GetDesc,
 };
+
+HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
+        ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
+{
+    IWineD3DResource *wined3d_resource;
+    HRESULT hr;
+
+    view->vtbl = &d3d10_rendertarget_view_vtbl;
+    view->refcount = 1;
+
+    if (!desc)
+    {
+        HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
+        if (FAILED(hr)) return hr;
+    }
+    else
+    {
+        view->desc = *desc;
+    }
+
+    wined3d_resource = wined3d_resource_from_resource(resource);
+    if (!wined3d_resource)
+    {
+        ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
+        return E_FAIL;
+    }
+
+    hr = IWineD3DDevice_CreateRendertargetView(device->wined3d_device,
+            wined3d_resource, (IUnknown *)view, &view->wined3d_view);
+    if (FAILED(hr))
+    {
+        WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
+        return hr;
+    }
+
+    return S_OK;
+}
-- 
1.6.4.4




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