[PATCH 2/5] d3d10core: Add a stub ID3D10ShaderResourceView implementation.

Henri Verbeet hverbeet at codeweavers.com
Fri Oct 30 14:11:33 CDT 2009


---
 dlls/d3d10core/d3d10core_private.h |    9 +++
 dlls/d3d10core/device.c            |   25 +++++++-
 dlls/d3d10core/view.c              |  123 ++++++++++++++++++++++++++++++++++++
 3 files changed, 155 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 4f6754e..a895b51 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -129,6 +129,15 @@ struct d3d10_rendertarget_view
 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
 
+/* ID3D10ShaderResourceView */
+struct d3d10_shader_resource_view
+{
+    const struct ID3D10ShaderResourceViewVtbl *vtbl;
+    LONG refcount;
+};
+
+HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
+
 /* ID3D10InputLayout */
 struct d3d10_input_layout
 {
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 6a6ffa6..32df03c 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -694,9 +694,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *ifac
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
         ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
 {
-    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+    struct d3d10_shader_resource_view *object;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate D3D10 shader resource view object memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    hr = d3d10_shader_resource_view_init(object);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created shader resource view %p.\n", object);
+    *view = (ID3D10ShaderResourceView *)object;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index 9e45284..63bc01e 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -472,3 +472,126 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
 
     return S_OK;
 }
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
+        REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
+            || IsEqualGUID(riid, &IID_ID3D10View)
+            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
+{
+    struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
+    ULONG refcount = InterlockedIncrement(&This->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", This, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
+{
+    struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
+    ULONG refcount = InterlockedDecrement(&This->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", This, refcount);
+
+    if (!refcount)
+    {
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+
+    return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
+        ID3D10Device **device)
+{
+    FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+    return E_NOTIMPL;
+}
+
+/* ID3D10View methods */
+
+static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
+        ID3D10Resource **resource)
+{
+    FIXME("iface %p, resource %p stub!\n", iface, resource);
+}
+
+/* ID3D10ShaderResourceView methods */
+
+static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
+        D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
+{
+    /* IUnknown methods */
+    d3d10_shader_resource_view_QueryInterface,
+    d3d10_shader_resource_view_AddRef,
+    d3d10_shader_resource_view_Release,
+    /* ID3D10DeviceChild methods */
+    d3d10_shader_resource_view_GetDevice,
+    d3d10_shader_resource_view_GetPrivateData,
+    d3d10_shader_resource_view_SetPrivateData,
+    d3d10_shader_resource_view_SetPrivateDataInterface,
+    /* ID3D10View methods */
+    d3d10_shader_resource_view_GetResource,
+    /* ID3D10ShaderResourceView methods */
+    d3d10_shader_resource_view_GetDesc,
+};
+
+HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
+{
+    view->vtbl = &d3d10_shader_resource_view_vtbl;
+    view->refcount = 1;
+
+    return S_OK;
+}
-- 
1.6.4.4




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