[PATCH 1/5] d3d10core: Add a stub ID3D10DepthStencilView implementation.

Henri Verbeet hverbeet at codeweavers.com
Fri Oct 30 14:11:32 CDT 2009


---
 dlls/d3d10core/d3d10core_private.h |    9 +++
 dlls/d3d10core/device.c            |   25 +++++++-
 dlls/d3d10core/view.c              |  122 ++++++++++++++++++++++++++++++++++++
 3 files changed, 154 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 4f1fe84..4f6754e 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -107,6 +107,15 @@ struct d3d10_buffer
 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
 
+/* ID3D10DepthStencilView */
+struct d3d10_depthstencil_view
+{
+    const struct ID3D10DepthStencilViewVtbl *vtbl;
+    LONG refcount;
+};
+
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
+
 /* ID3D10RenderTargetView */
 struct d3d10_rendertarget_view
 {
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index fae1d8f..6a6ffa6 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -731,9 +731,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
 {
-    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+    struct d3d10_depthstencil_view *object;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    hr = d3d10_depthstencil_view_init(object);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created depthstencil view %p.\n", object);
+    *view = (ID3D10DepthStencilView *)object;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index d1d24eb..9e45284 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -166,6 +166,128 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
 
 /* IUnknown methods */
 
+static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
+        REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
+            || IsEqualGUID(riid, &IID_ID3D10View)
+            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
+{
+    struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
+    ULONG refcount = InterlockedIncrement(&This->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", This, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
+{
+    struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
+    ULONG refcount = InterlockedDecrement(&This->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", This, refcount);
+
+    if (!refcount)
+    {
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+
+    return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
+{
+    FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+    return E_NOTIMPL;
+}
+
+/* ID3D10View methods */
+
+static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
+        ID3D10Resource **resource)
+{
+    FIXME("iface %p, resource %p stub!\n", iface, resource);
+}
+
+/* ID3D10DepthStencilView methods */
+
+static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
+        D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
+{
+    /* IUnknown methods */
+    d3d10_depthstencil_view_QueryInterface,
+    d3d10_depthstencil_view_AddRef,
+    d3d10_depthstencil_view_Release,
+    /* ID3D10DeviceChild methods */
+    d3d10_depthstencil_view_GetDevice,
+    d3d10_depthstencil_view_GetPrivateData,
+    d3d10_depthstencil_view_SetPrivateData,
+    d3d10_depthstencil_view_SetPrivateDataInterface,
+    /* ID3D10View methods */
+    d3d10_depthstencil_view_GetResource,
+    /* ID3D10DepthStencilView methods */
+    d3d10_depthstencil_view_GetDesc,
+};
+
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
+{
+    view->vtbl = &d3d10_depthstencil_view_vtbl;
+    view->refcount = 1;
+
+    return S_OK;
+}
+
+/* IUnknown methods */
+
 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
         REFIID riid, void **object)
 {
-- 
1.6.4.4




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