[PATCH 4/6] d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer().
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 10 09:57:17 CDT 2009
---
dlls/d3d10core/device.c | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index d51e302..ed9b149 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -205,8 +205,14 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
{
- FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
+ struct d3d10_device *This = (struct d3d10_device *)iface;
+
+ TRACE("iface %p, buffer %p, format %s, offset %u.\n",
iface, buffer, debug_dxgi_format(format), offset);
+
+ IWineD3DDevice_SetIndices(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
+ wined3dformat_from_dxgi_format(format));
+ if (offset) FIXME("offset %u not supported.\n", offset);
}
static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
--
1.6.0.6
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