[PATCH 2/6] d3d10core: Add a separate function for d3d10_texture2d initialization.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 11 12:01:15 CDT 2009
---
dlls/d3d10core/d3d10core_private.h | 4 ++-
dlls/d3d10core/device.c | 44 +++----------------------------
dlls/d3d10core/texture2d.c | 49 +++++++++++++++++++++++++++++++++++-
3 files changed, 56 insertions(+), 41 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 3074bdb..4257b2e 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -82,7 +82,6 @@ struct d3d10_device
};
/* ID3D10Texture2D */
-extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl;
struct d3d10_texture2d
{
const struct ID3D10Texture2DVtbl *vtbl;
@@ -93,6 +92,9 @@ struct d3d10_texture2d
D3D10_TEXTURE2D_DESC desc;
};
+HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
+ const D3D10_TEXTURE2D_DESC *desc);
+
/* ID3D10Buffer */
extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl;
struct d3d10_buffer
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 3808dfb..9026b75 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -682,46 +682,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac
return E_OUTOFMEMORY;
}
- object->vtbl = &d3d10_texture2d_vtbl;
- object->refcount = 1;
- object->desc = *desc;
-
- if (desc->MipLevels == 1 && desc->ArraySize == 1)
+ hr = d3d10_texture2d_init(object, This, desc);
+ if (FAILED(hr))
{
- IWineDXGIDevice *wine_device;
-
- hr = ID3D10Device_QueryInterface(iface, &IID_IWineDXGIDevice, (void **)&wine_device);
- if (FAILED(hr))
- {
- ERR("Device should implement IWineDXGIDevice\n");
- HeapFree(GetProcessHeap(), 0, object);
- return E_FAIL;
- }
-
- hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
- (IUnknown *)object, (void **)&object->dxgi_surface);
- IWineDXGIDevice_Release(wine_device);
- if (FAILED(hr))
- {
- ERR("Failed to create DXGI surface, returning %#x\n", hr);
- HeapFree(GetProcessHeap(), 0, object);
- return hr;
- }
-
- FIXME("Implement DXGI<->wined3d usage conversion\n");
-
- hr = IWineD3DDevice_CreateSurface(This->wined3d_device, desc->Width, desc->Height,
- wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0,
- &object->wined3d_surface, desc->Usage, WINED3DPOOL_DEFAULT,
- desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
- desc->SampleDesc.Quality, SURFACE_OPENGL, (IUnknown *)object);
- if (FAILED(hr))
- {
- ERR("CreateSurface failed, returning %#x\n", hr);
- IDXGISurface_Release(object->dxgi_surface);
- HeapFree(GetProcessHeap(), 0, object);
- return hr;
- }
+ WARN("Failed to initialize texture, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
}
*texture = (ID3D10Texture2D *)object;
diff --git a/dlls/d3d10core/texture2d.c b/dlls/d3d10core/texture2d.c
index 8119e19..edb2329 100644
--- a/dlls/d3d10core/texture2d.c
+++ b/dlls/d3d10core/texture2d.c
@@ -161,7 +161,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3
*desc = This->desc;
}
-const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
+static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
{
/* IUnknown methods */
d3d10_texture2d_QueryInterface,
@@ -181,3 +181,50 @@ const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
d3d10_texture2d_Unmap,
d3d10_texture2d_GetDesc,
};
+
+HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
+ const D3D10_TEXTURE2D_DESC *desc)
+{
+ HRESULT hr;
+
+ texture->vtbl = &d3d10_texture2d_vtbl;
+ texture->refcount = 1;
+ texture->desc = *desc;
+
+ if (desc->MipLevels == 1 && desc->ArraySize == 1)
+ {
+ IWineDXGIDevice *wine_device;
+
+ hr = ID3D10Device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
+ if (FAILED(hr))
+ {
+ ERR("Device should implement IWineDXGIDevice\n");
+ return E_FAIL;
+ }
+
+ hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
+ (IUnknown *)texture, (void **)&texture->dxgi_surface);
+ IWineDXGIDevice_Release(wine_device);
+ if (FAILED(hr))
+ {
+ ERR("Failed to create DXGI surface, returning %#x\n", hr);
+ return hr;
+ }
+
+ FIXME("Implement DXGI<->wined3d usage conversion\n");
+
+ hr = IWineD3DDevice_CreateSurface(device->wined3d_device, desc->Width, desc->Height,
+ wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0,
+ &texture->wined3d_surface, desc->Usage, WINED3DPOOL_DEFAULT,
+ desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
+ desc->SampleDesc.Quality, SURFACE_OPENGL, (IUnknown *)texture);
+ if (FAILED(hr))
+ {
+ ERR("CreateSurface failed, returning %#x\n", hr);
+ IDXGISurface_Release(texture->dxgi_surface);
+ return hr;
+ }
+ }
+
+ return S_OK;
+}
--
1.6.0.6
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