[PATCH 2/6] d3d10core: Add a separate function for d3d10_texture2d initialization.

Henri Verbeet hverbeet at codeweavers.com
Fri Sep 11 12:01:15 CDT 2009


---
 dlls/d3d10core/d3d10core_private.h |    4 ++-
 dlls/d3d10core/device.c            |   44 +++----------------------------
 dlls/d3d10core/texture2d.c         |   49 +++++++++++++++++++++++++++++++++++-
 3 files changed, 56 insertions(+), 41 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 3074bdb..4257b2e 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -82,7 +82,6 @@ struct d3d10_device
 };
 
 /* ID3D10Texture2D */
-extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl;
 struct d3d10_texture2d
 {
     const struct ID3D10Texture2DVtbl *vtbl;
@@ -93,6 +92,9 @@ struct d3d10_texture2d
     D3D10_TEXTURE2D_DESC desc;
 };
 
+HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
+        const D3D10_TEXTURE2D_DESC *desc);
+
 /* ID3D10Buffer */
 extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl;
 struct d3d10_buffer
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 3808dfb..9026b75 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -682,46 +682,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac
         return E_OUTOFMEMORY;
     }
 
-    object->vtbl = &d3d10_texture2d_vtbl;
-    object->refcount = 1;
-    object->desc = *desc;
-
-    if (desc->MipLevels == 1 && desc->ArraySize == 1)
+    hr = d3d10_texture2d_init(object, This, desc);
+    if (FAILED(hr))
     {
-        IWineDXGIDevice *wine_device;
-
-        hr = ID3D10Device_QueryInterface(iface, &IID_IWineDXGIDevice, (void **)&wine_device);
-        if (FAILED(hr))
-        {
-            ERR("Device should implement IWineDXGIDevice\n");
-            HeapFree(GetProcessHeap(), 0, object);
-            return E_FAIL;
-        }
-
-        hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
-                (IUnknown *)object, (void **)&object->dxgi_surface);
-        IWineDXGIDevice_Release(wine_device);
-        if (FAILED(hr))
-        {
-            ERR("Failed to create DXGI surface, returning %#x\n", hr);
-            HeapFree(GetProcessHeap(), 0, object);
-            return hr;
-        }
-
-        FIXME("Implement DXGI<->wined3d usage conversion\n");
-
-        hr = IWineD3DDevice_CreateSurface(This->wined3d_device, desc->Width, desc->Height,
-                wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0,
-                &object->wined3d_surface, desc->Usage, WINED3DPOOL_DEFAULT,
-                desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
-                desc->SampleDesc.Quality, SURFACE_OPENGL, (IUnknown *)object);
-        if (FAILED(hr))
-        {
-            ERR("CreateSurface failed, returning %#x\n", hr);
-            IDXGISurface_Release(object->dxgi_surface);
-            HeapFree(GetProcessHeap(), 0, object);
-            return hr;
-        }
+        WARN("Failed to initialize texture, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
     }
 
     *texture = (ID3D10Texture2D *)object;
diff --git a/dlls/d3d10core/texture2d.c b/dlls/d3d10core/texture2d.c
index 8119e19..edb2329 100644
--- a/dlls/d3d10core/texture2d.c
+++ b/dlls/d3d10core/texture2d.c
@@ -161,7 +161,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3
     *desc = This->desc;
 }
 
-const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
+static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
 {
     /* IUnknown methods */
     d3d10_texture2d_QueryInterface,
@@ -181,3 +181,50 @@ const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
     d3d10_texture2d_Unmap,
     d3d10_texture2d_GetDesc,
 };
+
+HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
+        const D3D10_TEXTURE2D_DESC *desc)
+{
+    HRESULT hr;
+
+    texture->vtbl = &d3d10_texture2d_vtbl;
+    texture->refcount = 1;
+    texture->desc = *desc;
+
+    if (desc->MipLevels == 1 && desc->ArraySize == 1)
+    {
+        IWineDXGIDevice *wine_device;
+
+        hr = ID3D10Device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
+        if (FAILED(hr))
+        {
+            ERR("Device should implement IWineDXGIDevice\n");
+            return E_FAIL;
+        }
+
+        hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
+                (IUnknown *)texture, (void **)&texture->dxgi_surface);
+        IWineDXGIDevice_Release(wine_device);
+        if (FAILED(hr))
+        {
+            ERR("Failed to create DXGI surface, returning %#x\n", hr);
+            return hr;
+        }
+
+        FIXME("Implement DXGI<->wined3d usage conversion\n");
+
+        hr = IWineD3DDevice_CreateSurface(device->wined3d_device, desc->Width, desc->Height,
+                wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0,
+                &texture->wined3d_surface, desc->Usage, WINED3DPOOL_DEFAULT,
+                desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
+                desc->SampleDesc.Quality, SURFACE_OPENGL, (IUnknown *)texture);
+        if (FAILED(hr))
+        {
+            ERR("CreateSurface failed, returning %#x\n", hr);
+            IDXGISurface_Release(texture->dxgi_surface);
+            return hr;
+        }
+    }
+
+    return S_OK;
+}
-- 
1.6.0.6




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