[PATCH 09/10] d3d8: Add a separate function for volume texture initialization.
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 16 01:37:23 CDT 2009
---
dlls/d3d8/d3d8_private.h | 8 ++----
dlls/d3d8/device.c | 50 ++++++++++++++++++---------------------------
dlls/d3d8/volumetexture.c | 28 +++++++++++++++++++++++-
3 files changed, 49 insertions(+), 37 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 5cbc2d0..501aba6 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -440,11 +440,6 @@ struct IDirect3DTexture8Impl
/* ----------------------- */
/*****************************************************************************
- * Predeclare the interface implementation structures
- */
-extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
-
-/*****************************************************************************
* IDirect3DVolumeTexture8 implementation structure
*/
struct IDirect3DVolumeTexture8Impl
@@ -460,6 +455,9 @@ struct IDirect3DVolumeTexture8Impl
LPDIRECT3DDEVICE8 parentDevice;
};
+HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool);
+
/* ----------------------- */
/* IDirect3DStateBlockImpl */
/* ----------------------- */
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index aaf5bb2..8e63108 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -695,45 +695,35 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
- UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
- D3DPOOL Pool, IDirect3DVolumeTexture8 **ppVolumeTexture)
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
{
- IDirect3DVolumeTexture8Impl *object;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hrc = D3D_OK;
+ IDirect3DVolumeTexture8Impl *object;
+ HRESULT hr;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ iface, width, height, depth, levels, usage, format, pool, texture);
- /* Allocate the storage for the device */
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
- if (NULL == object) {
- FIXME("(%p) allocation of memory failed\n", This);
- *ppVolumeTexture = NULL;
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate volume texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
- object->ref = 1;
-
- wined3d_mutex_lock();
- hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
- Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
- Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
- wined3d_mutex_unlock();
-
- if (hrc != D3D_OK) {
-
- /* free up object */
- FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
+ hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize volume texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
- *ppVolumeTexture = NULL;
- } else {
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
+ return hr;
}
- TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
- return hrc;
+
+ TRACE("Created volume texture %p.\n", object);
+ *texture = (IDirect3DVolumeTexture8 *)object;
+
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT EdgeLength,
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index 2b88d54..1087a53 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -285,8 +285,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETE
return hr;
}
-
-const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
+static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture8Impl_QueryInterface,
@@ -312,3 +311,28 @@ const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
IDirect3DVolumeTexture8Impl_UnlockBox,
IDirect3DVolumeTexture8Impl_AddDirtyBox
};
+
+HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+ HRESULT hr;
+
+ texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
+ texture->ref = 1;
+
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
+ usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format),
+ pool, &texture->wineD3DVolumeTexture, (IUnknown *)texture);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
+ return hr;
+ }
+
+ texture->parentDevice = (IDirect3DDevice8 *)device;
+ IDirect3DDevice8_AddRef(texture->parentDevice);
+
+ return D3D_OK;
+}
--
1.6.0.6
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