[PATCH 10/10] d3d10: Mark internal symbols hidden.
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 17 16:03:34 CDT 2009
---
dlls/d3d10/d3d10_private.h | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 74d4daf..2d664cb 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -30,13 +30,13 @@
#include "d3d10.h"
/* TRACE helper functions */
-const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
-const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c);
-const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t);
+const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
+const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
+const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
-void *d3d10_rb_alloc(size_t size);
-void *d3d10_rb_realloc(void *ptr, size_t size);
-void d3d10_rb_free(void *ptr);
+void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
+void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
+void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
enum d3d10_effect_object_type
{
@@ -143,7 +143,7 @@ struct d3d10_effect_technique
};
/* ID3D10Effect */
-extern const struct ID3D10EffectVtbl d3d10_effect_vtbl;
+extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
struct d3d10_effect
{
const struct ID3D10EffectVtbl *vtbl;
@@ -173,7 +173,7 @@ struct d3d10_effect
struct d3d10_effect_technique *techniques;
};
-HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size);
+HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
/* D3D10Core */
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
--
1.6.0.6
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