[PATCH 01/11] wined3d: Remove unused IWineD3DVertexShaderImpl fields.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 23 11:42:03 CDT 2009


---
 dlls/wined3d/wined3d_private.h |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 95ca035..11f8c99 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2765,8 +2765,6 @@ typedef struct IWineD3DVertexShaderImpl {
     /* IWineD3DVertexShaderImpl */
     IUnknown                    *parent;
 
-    DWORD                       usage;
-
     /* The GL shader */
     void                        *backend_priv;
 
@@ -2776,8 +2774,6 @@ typedef struct IWineD3DVertexShaderImpl {
 
     UINT                       min_rel_offset, max_rel_offset;
     UINT                       rel_offset;
-
-    UINT                       recompile_count;
 } IWineD3DVertexShaderImpl;
 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl DECLSPEC_HIDDEN;
 
-- 
1.6.0.6




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