[PATCH 1/5] wined3d: Fix a typo.

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 29 04:09:03 CDT 2009


---
 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b431a1b..66d3c1a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2293,7 +2293,7 @@ struct IWineD3DStateBlockImpl
     /* Light hashmap . Collisions are handled using standard wine double linked lists */
 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
-    struct list               lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
+    struct list               lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
     PLIGHTINFOEL             *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
 
     /* Clipping */
-- 
1.6.0.6




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