[PATCH 1/5] wined3d: Fix a typo.
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 29 04:09:03 CDT 2009
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b431a1b..66d3c1a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2293,7 +2293,7 @@ struct IWineD3DStateBlockImpl
/* Light hashmap . Collisions are handled using standard wine double linked lists */
#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
- struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
+ struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
/* Clipping */
--
1.6.0.6
More information about the wine-patches
mailing list