[PATCH 2/5] wined3d: Make some internal stateblock function arguments const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 30 03:49:10 CDT 2009
---
dlls/wined3d/stateblock.c | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 91bd925..e568ec6 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -164,7 +164,7 @@ static void stateblock_savedstates_set(SAVEDSTATES *states, BOOL value, const st
memset(states->vertexShaderConstantsF, value, sizeof(BOOL) * gl_info->max_vshader_constantsF);
}
-static void stateblock_copy(IWineD3DStateBlockImpl *dst, IWineD3DStateBlockImpl *src)
+static void stateblock_copy(IWineD3DStateBlockImpl *dst, const IWineD3DStateBlockImpl *src)
{
const struct wined3d_gl_info *gl_info = &src->wineD3DDevice->adapter->gl_info;
unsigned int l;
@@ -331,7 +331,8 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *ifac
}
-static inline void record_lights(IWineD3DStateBlockImpl *This, IWineD3DStateBlockImpl *targetStateBlock) {
+static void record_lights(IWineD3DStateBlockImpl *This, const IWineD3DStateBlockImpl *targetStateBlock)
+{
UINT i;
/* Lights... For a recorded state block, we just had a chain of actions to perform,
@@ -744,7 +745,8 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
return WINED3D_OK;
}
-static inline void apply_lights(IWineD3DDevice *pDevice, IWineD3DStateBlockImpl *This) {
+static void apply_lights(IWineD3DDevice *pDevice, const IWineD3DStateBlockImpl *This)
+{
UINT i;
for(i = 0; i < LIGHTMAP_SIZE; i++) {
struct list *e;
--
1.6.0.6
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