[(try 2) 1/6] d3d10: Rename ConstantBuffer's variable to member.

Rico Schüller kgbricola at web.de
Wed Sep 30 04:39:13 CDT 2009


Hi,

this is try 2 for trying to implement a couple of d3d10 effect type 
functions and improves the constant buffer parsing.

This time I send only the first 6 patches, the others will come later.

Improvements:
- patch 5 doesn't implement the constantbuffers GetType function, it 
forwards now this and other functions to the variable interface
- patch 6 adds a member parsing in parse_fx10_type(), so that we could 
safely use the approach in ID3D10EffectType::GetMemberName (e.g. 
This->members[index].name)



Cheers
Rico

---
  dlls/d3d10/d3d10_private.h |    4 ++--
  dlls/d3d10/effect.c        |   26 +++++++++++++-------------
  2 files changed, 15 insertions(+), 15 deletions(-)


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