[(try 2) 1/6] d3d10: Rename ConstantBuffer's variable to member.
Rico Schüller
kgbricola at web.de
Wed Sep 30 04:39:13 CDT 2009
Hi,
this is try 2 for trying to implement a couple of d3d10 effect type
functions and improves the constant buffer parsing.
This time I send only the first 6 patches, the others will come later.
Improvements:
- patch 5 doesn't implement the constantbuffers GetType function, it
forwards now this and other functions to the variable interface
- patch 6 adds a member parsing in parse_fx10_type(), so that we could
safely use the approach in ID3D10EffectType::GetMemberName (e.g.
This->members[index].name)
Cheers
Rico
---
dlls/d3d10/d3d10_private.h | 4 ++--
dlls/d3d10/effect.c | 26 +++++++++++++-------------
2 files changed, 15 insertions(+), 15 deletions(-)
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