[PATCH 2/6] wined3d: Add a state handler for WINED3DRS_ZVISIBLE.
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 1 14:28:51 CDT 2010
---
dlls/wined3d/state.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 893e0ed..f343a36 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1730,6 +1730,12 @@ static void state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock, str
}
}
+static void state_zvisible(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
+{
+ if (stateblock->renderState[WINED3DRS_ZVISIBLE])
+ FIXME("WINED3DRS_ZVISIBLE not implemented.\n");
+}
+
static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
if (stateblock->renderState[WINED3DRS_TEXTUREPERSPECTIVE]) {
@@ -5016,6 +5022,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, EXT_BLEND_COLOR },
{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3DRS_DEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3DRS_ZVISIBLE), { STATE_RENDER(WINED3DRS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE },
/* Samplers */
{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler }, WINED3D_GL_EXT_NONE },
--
1.6.4.4
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