[PATCH 3/5] wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 6 13:05:17 CDT 2010


---
 dlls/wined3d/surface.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 40fdff3..a6d64dc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3343,7 +3343,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
     }
 
     /* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
-    hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
+    hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
+            NULL, NULL, swapchain->win_handle, NULL, 0);
     IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
     return hr;
 }
-- 
1.6.4.4




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