[PATCH 3/5] wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 6 13:05:17 CDT 2010
---
dlls/wined3d/surface.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 40fdff3..a6d64dc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3343,7 +3343,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
}
/* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
- hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
+ hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
+ NULL, NULL, swapchain->win_handle, NULL, 0);
IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
return hr;
}
--
1.6.4.4
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