[PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.

Rico Schüller kgbricola at web.de
Tue Apr 6 14:22:47 CDT 2010


---
  dlls/d3d10/d3d10_private.h |    8 ++++++--
  dlls/d3d10/effect.c        |   17 +++++++++--------
  2 files changed, 15 insertions(+), 10 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index e2ad432..816db7c 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -62,10 +62,14 @@ struct d3d10_effect_object
      void *data;
  };
  +struct d3d10_effect_shader_signature {
+    char *signature;
+    UINT signature_size;
+};
+
  struct d3d10_effect_shader_variable
  {
-    char *input_signature;
-    UINT input_signature_size;
+    struct d3d10_effect_shader_signature input_signature;
      union
      {
          ID3D10VertexShader *vs;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 89fe623..da4e344 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -237,17 +237,18 @@ static HRESULT shader_chunk_handler(const char 
*data, DWORD data_size, DWORD tag
          {
              /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk 
header) + data_size (chunk data) */
              UINT size = 44 + data_size;
+            struct d3d10_effect_shader_signature *sig = 
&s->input_signature;
              char *ptr;
  -            s->input_signature = HeapAlloc(GetProcessHeap(), 
HEAP_ZERO_MEMORY, size);
-            if (!s->input_signature)
+            sig->signature = HeapAlloc(GetProcessHeap(), 
HEAP_ZERO_MEMORY, size);
+            if (!sig->signature)
              {
                  ERR("Failed to allocate input signature data\n");
                  return E_OUTOFMEMORY;
              }
-            s->input_signature_size = size;
+            sig->signature_size = size;
  -            ptr = s->input_signature;
+            ptr = sig->signature;
               write_dword(&ptr, TAG_DXBC);
  @@ -267,7 +268,7 @@ static HRESULT shader_chunk_handler(const char 
*data, DWORD data_size, DWORD tag
              write_dword(&ptr, 1);
               /* chunk index */
-            write_dword(&ptr, (ptr - s->input_signature) + 4);
+            write_dword(&ptr, (ptr - sig->signature) + 4);
               /* chunk */
              write_dword(&ptr, TAG_ISGN);
@@ -1784,7 +1785,7 @@ static void d3d10_effect_variable_destroy(struct 
d3d10_effect_variable *v)
              case D3D10_SVT_VERTEXSHADER:
              case D3D10_SVT_PIXELSHADER:
              case D3D10_SVT_GEOMETRYSHADER:
-                HeapFree(GetProcessHeap(), 0, ((struct 
d3d10_effect_shader_variable *)v->data)->input_signature);
+                HeapFree(GetProcessHeap(), 0, ((struct 
d3d10_effect_shader_variable *)v->data)->input_signature.signature);
                  break;
               default:
@@ -2387,8 +2388,8 @@ static HRESULT STDMETHODCALLTYPE 
d3d10_effect_pass_GetDesc(ID3D10EffectPass *ifa
          {
              struct d3d10_effect_variable *v = o->data;
              struct d3d10_effect_shader_variable *s = v->data;
-            desc->pIAInputSignature = (BYTE *)s->input_signature;
-            desc->IAInputSignatureSize = s->input_signature_size;
+            desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
+            desc->IAInputSignatureSize = s->input_signature.signature_size;
              break;
          }
      }
-- 
1.6.6.1





More information about the wine-patches mailing list