[PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.
Rico Schüller
kgbricola at web.de
Tue Apr 6 14:22:47 CDT 2010
---
dlls/d3d10/d3d10_private.h | 8 ++++++--
dlls/d3d10/effect.c | 17 +++++++++--------
2 files changed, 15 insertions(+), 10 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index e2ad432..816db7c 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -62,10 +62,14 @@ struct d3d10_effect_object
void *data;
};
+struct d3d10_effect_shader_signature {
+ char *signature;
+ UINT signature_size;
+};
+
struct d3d10_effect_shader_variable
{
- char *input_signature;
- UINT input_signature_size;
+ struct d3d10_effect_shader_signature input_signature;
union
{
ID3D10VertexShader *vs;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 89fe623..da4e344 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -237,17 +237,18 @@ static HRESULT shader_chunk_handler(const char
*data, DWORD data_size, DWORD tag
{
/* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk
header) + data_size (chunk data) */
UINT size = 44 + data_size;
+ struct d3d10_effect_shader_signature *sig =
&s->input_signature;
char *ptr;
- s->input_signature = HeapAlloc(GetProcessHeap(),
HEAP_ZERO_MEMORY, size);
- if (!s->input_signature)
+ sig->signature = HeapAlloc(GetProcessHeap(),
HEAP_ZERO_MEMORY, size);
+ if (!sig->signature)
{
ERR("Failed to allocate input signature data\n");
return E_OUTOFMEMORY;
}
- s->input_signature_size = size;
+ sig->signature_size = size;
- ptr = s->input_signature;
+ ptr = sig->signature;
write_dword(&ptr, TAG_DXBC);
@@ -267,7 +268,7 @@ static HRESULT shader_chunk_handler(const char
*data, DWORD data_size, DWORD tag
write_dword(&ptr, 1);
/* chunk index */
- write_dword(&ptr, (ptr - s->input_signature) + 4);
+ write_dword(&ptr, (ptr - sig->signature) + 4);
/* chunk */
write_dword(&ptr, TAG_ISGN);
@@ -1784,7 +1785,7 @@ static void d3d10_effect_variable_destroy(struct
d3d10_effect_variable *v)
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
- HeapFree(GetProcessHeap(), 0, ((struct
d3d10_effect_shader_variable *)v->data)->input_signature);
+ HeapFree(GetProcessHeap(), 0, ((struct
d3d10_effect_shader_variable *)v->data)->input_signature.signature);
break;
default:
@@ -2387,8 +2388,8 @@ static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass *ifa
{
struct d3d10_effect_variable *v = o->data;
struct d3d10_effect_shader_variable *s = v->data;
- desc->pIAInputSignature = (BYTE *)s->input_signature;
- desc->IAInputSignatureSize = s->input_signature_size;
+ desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
+ desc->IAInputSignatureSize = s->input_signature.signature_size;
break;
}
}
--
1.6.6.1
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