[PATCH 5/5] wined3d: Add a FIXME for predicated shader instructions.

Henri Verbeet hverbeet at codeweavers.com
Wed Apr 7 14:04:49 CDT 2010


---
 dlls/wined3d/shader.c |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 307cadf..6836532 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1150,7 +1150,11 @@ void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffe
         if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
 
         /* Predication token */
-        if (ins.predicate) ins.predicate = *ptr++;
+        if (ins.predicate)
+        {
+            FIXME("Predicates not implemented.\n");
+            ins.predicate = *ptr++;
+        }
 
         /* Other source tokens */
         for (i = 0; i < ins.src_count; ++i)
-- 
1.6.4.4




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