[PATCH 5/5] wined3d: Add a FIXME for predicated shader instructions.
Henri Verbeet
hverbeet at codeweavers.com
Wed Apr 7 14:04:49 CDT 2010
---
dlls/wined3d/shader.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 307cadf..6836532 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1150,7 +1150,11 @@ void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffe
if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
/* Predication token */
- if (ins.predicate) ins.predicate = *ptr++;
+ if (ins.predicate)
+ {
+ FIXME("Predicates not implemented.\n");
+ ins.predicate = *ptr++;
+ }
/* Other source tokens */
for (i = 0; i < ins.src_count; ++i)
--
1.6.4.4
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