[PATCH 3/5] wined3d: Fix a GL extension prototype.
Henri Verbeet
hverbeet at codeweavers.com
Sun Apr 11 14:47:47 CDT 2010
---
dlls/wined3d/wined3d_gl.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index b529c52..0fd7fb0 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -3919,7 +3919,7 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
- USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
--
1.6.4.4
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