[PATCH 3/5] wined3d: Fix a GL extension prototype.

Henri Verbeet hverbeet at codeweavers.com
Sun Apr 11 14:47:47 CDT 2010


---
 dlls/wined3d/wined3d_gl.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index b529c52..0fd7fb0 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -3919,7 +3919,7 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
             glUniform3iARB,                             ARB_SHADER_OBJECTS,             NULL) \
     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
             glUniform4iARB,                             ARB_SHADER_OBJECTS,             NULL) \
-    USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
+    USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
             glUniform1fARB,                             ARB_SHADER_OBJECTS,             NULL) \
     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
             glUniform2fARB,                             ARB_SHADER_OBJECTS,             NULL) \
-- 
1.6.4.4




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