[PATCH 5/5] wined3d: Prune unsupported world matrix transform states.
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 13 13:46:28 CDT 2010
---
dlls/wined3d/state.c | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index f94aac5..bfde5e4 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5647,6 +5647,14 @@ static void prune_invalid_states(struct StateEntry *state_table, const struct wi
state_table[i].representative = 0;
state_table[i].apply = state_undefined;
}
+
+ start = STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(gl_info->limits.blends));
+ last = STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255));
+ for (i = start; i <= last; ++i)
+ {
+ state_table[i].representative = 0;
+ state_table[i].apply = state_undefined;
+ }
}
static void validate_state_table(struct StateEntry *state_table)
--
1.6.4.4
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