[PATCH 3/4] wined3d: We don't need color keying for sysmem->drawable uploads.

Roderick Colenbrander thunderbird2k at gmail.com
Thu Apr 15 05:41:59 CDT 2010


---
 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a3b2dcb..bda4149 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4422,7 +4422,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
                 IWineD3DSurfaceImpl_LoadLocation(iface, SFLAG_INSYSMEM, rect);
             }
 
-            d3dfmt_get_conv(This, TRUE /* We need color keying */, FALSE /* We won't use textures */, &desc, &convert);
+            d3dfmt_get_conv(This, FALSE /* We need color keying */, FALSE /* We won't use textures */, &desc, &convert);
 
             /* The width is in 'length' not in bytes */
             width = This->currentDesc.Width;
-- 
1.6.3.3




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