[PATCH 10/10] wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 15 12:21:29 CDT 2010


---
 dlls/wined3d/device.c |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c3d6a6e..2b4e526 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1862,9 +1862,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
     This->stencilBufferTarget = NULL;
 
     TRACE("Releasing the render target at %p\n", This->render_targets[0]);
-    if(IWineD3DSurface_Release(This->render_targets[0]) >0){
-          /* This check is a bit silly, it should be in swapchain_release FIXME("(%p) Something's still holding the renderTarget\n",This); */
-    }
+    IWineD3DSurface_Release(This->render_targets[0]);
+
     TRACE("Setting rendertarget to NULL\n");
     This->render_targets[0] = NULL;
 
-- 
1.6.4.4




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