[PATCH 2/5] wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 20 15:38:40 CDT 2010
---
dlls/wined3d/device.c | 16 ++++------------
1 files changed, 4 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c840e2a..1d690a0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4370,10 +4370,11 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
* the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
* checking all this if the dest surface is in the drawable anyway.
*/
- if (Flags & WINED3DCLEAR_TARGET && !(target->Flags & SFLAG_INDRAWABLE))
+ if (Flags & WINED3DCLEAR_TARGET)
{
- if (!is_full_clear(target, vp, scissor_rect, clear_rect))
+ if (!(target->Flags & SFLAG_INDRAWABLE) && !is_full_clear(target, vp, scissor_rect, clear_rect))
IWineD3DSurface_LoadLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, NULL);
+ IWineD3DSurface_ModifyLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, TRUE);
}
context = context_acquire(This, (IWineD3DSurface *)target, CTXUSAGE_CLEAR);
@@ -4431,6 +4432,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
DWORD location = context->render_offscreen ? SFLAG_DS_OFFSCREEN : SFLAG_DS_ONSCREEN;
if (!(depth_stencil->Flags & location) && !is_full_clear(depth_stencil, vp, scissor_rect, clear_rect))
surface_load_ds_location(depth_stencil, context, location);
+ surface_modify_ds_location(depth_stencil, location);
glDepthMask(GL_TRUE);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_ZWRITEENABLE));
@@ -4507,16 +4509,6 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
}
}
- if (Flags & WINED3DCLEAR_TARGET)
- {
- IWineD3DSurface_ModifyLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, TRUE);
- }
- if (Flags & WINED3DCLEAR_ZBUFFER) {
- /* Note that WINED3DCLEAR_ZBUFFER implies a depth stencil exists on the device */
- DWORD location = context->render_offscreen ? SFLAG_DS_OFFSCREEN : SFLAG_DS_ONSCREEN;
- surface_modify_ds_location(depth_stencil, location);
- }
-
LEAVE_GL();
if (wined3d_settings.strict_draw_ordering || ((target->Flags & SFLAG_SWAPCHAIN)
--
1.6.4.4
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