Remove variable nul which is not really used from D3DXVector4Test.
Gerald Pfeifer
gerald at pfeifer.com
Sat Apr 24 09:30:50 CDT 2010
---
dlls/d3dx9_36/tests/math.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c
index 9cc9248..832798f 100644
--- a/dlls/d3dx9_36/tests/math.c
+++ b/dlls/d3dx9_36/tests/math.c
@@ -1308,13 +1308,12 @@ static void D3DXVector3Test(void)
static void D3DXVector4Test(void)
{
- D3DXVECTOR4 expectedvec, gotvec, nul, u, v, w, x;
+ D3DXVECTOR4 expectedvec, gotvec, u, v, w, x;
LPD3DXVECTOR4 funcpointer;
D3DXVECTOR4 expectedtrans, gottrans;
D3DXMATRIX mat;
FLOAT coeff1, coeff2, expected, got, scale;
- nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
--
1.6.6.2
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