[PATCH 1/8] wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
Henri Verbeet
hverbeet at codeweavers.com
Sun Aug 15 16:21:42 CDT 2010
---
dlls/wined3d/basetexture.c | 2 +
dlls/wined3d/buffer.c | 2 +
dlls/wined3d/context.c | 92 ++++++++++++++++++++++++++--------------
dlls/wined3d/device.c | 2 +-
dlls/wined3d/resource.c | 6 +++
dlls/wined3d/surface.c | 2 +
dlls/wined3d/volume.c | 13 ++++--
dlls/wined3d/wined3d_private.h | 5 ++-
8 files changed, 85 insertions(+), 39 deletions(-)
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index deab4fb..922550d 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -129,6 +129,8 @@ void basetexture_unload(IWineD3DBaseTexture *iface)
This->baseTexture.texture_rgb.dirty = TRUE;
This->baseTexture.texture_srgb.dirty = TRUE;
+
+ resource_unload((IWineD3DResourceImpl *)This);
}
DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 7c898cd..31a1492 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -720,6 +720,8 @@ static void STDMETHODCALLTYPE buffer_UnLoad(IWineD3DBuffer *iface)
This->conversion_stride = 0;
This->flags &= ~WINED3D_BUFFER_HASDESC;
}
+
+ resource_unload((IWineD3DResourceImpl *)This);
}
static ULONG STDMETHODCALLTYPE buffer_Release(IWineD3DBuffer *iface)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 7e3e813..e22149c 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -650,50 +650,78 @@ void context_free_event_query(struct wined3d_event_query *query)
context->free_event_queries[context->free_event_query_count++] = query->object;
}
-void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type)
+typedef void (context_fbo_entry_func_t)(struct wined3d_context *context, struct fbo_entry *entry);
+
+static void context_enum_surface_fbo_entries(IWineD3DDeviceImpl *device,
+ IWineD3DSurfaceImpl *surface, context_fbo_entry_func_t *callback)
{
- IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
UINT i;
- if (!This->d3d_initialized) return;
-
- switch(type)
+ for (i = 0; i < device->numContexts; ++i)
{
- case WINED3DRTYPE_SURFACE:
+ struct wined3d_context *context = device->contexts[i];
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+ struct fbo_entry *entry, *entry2;
+
+ if (context->current_rt == surface) context->current_rt = NULL;
+
+ LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
{
- for (i = 0; i < This->numContexts; ++i)
- {
- struct wined3d_context *context = This->contexts[i];
- const struct wined3d_gl_info *gl_info = context->gl_info;
- struct fbo_entry *entry, *entry2;
+ UINT j;
- if (context->current_rt == (IWineD3DSurfaceImpl *)resource) context->current_rt = NULL;
+ if (entry->depth_stencil == surface)
+ {
+ callback(context, entry);
+ continue;
+ }
- LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
+ for (j = 0; j < gl_info->limits.buffers; ++j)
+ {
+ if (entry->render_targets[j] == surface)
{
- UINT j;
-
- if (entry->depth_stencil == (IWineD3DSurfaceImpl *)resource)
- {
- list_remove(&entry->entry);
- list_add_head(&context->fbo_destroy_list, &entry->entry);
- continue;
- }
-
- for (j = 0; j < gl_info->limits.buffers; ++j)
- {
- if (entry->render_targets[j] == (IWineD3DSurfaceImpl *)resource)
- {
- list_remove(&entry->entry);
- list_add_head(&context->fbo_destroy_list, &entry->entry);
- break;
- }
- }
+ callback(context, entry);
+ break;
}
}
+ }
+ }
+}
+static void context_queue_fbo_entry_destruction(struct wined3d_context *context, struct fbo_entry *entry)
+{
+ list_remove(&entry->entry);
+ list_add_head(&context->fbo_destroy_list, &entry->entry);
+}
+
+void context_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *resource, WINED3DRESOURCETYPE type)
+{
+ if (!device->d3d_initialized) return;
+
+ switch (type)
+ {
+ case WINED3DRTYPE_SURFACE:
+ context_enum_surface_fbo_entries(device, (IWineD3DSurfaceImpl *)resource,
+ context_queue_fbo_entry_destruction);
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry)
+{
+ entry->attached = FALSE;
+}
+
+void context_resource_unloaded(IWineD3DDeviceImpl *device, IWineD3DResource *resource, WINED3DRESOURCETYPE type)
+{
+ switch (type)
+ {
+ case WINED3DRTYPE_SURFACE:
+ context_enum_surface_fbo_entries(device, (IWineD3DSurfaceImpl *)resource,
+ context_detach_fbo_entry);
break;
- }
default:
break;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f4bce23..4b62170 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6546,7 +6546,7 @@ void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resour
TRACE("(%p) : resource %p\n", This, resource);
- context_resource_released((IWineD3DDevice *)This, resource, type);
+ context_resource_released(This, resource, type);
switch (type) {
/* TODO: check front and back buffers, rendertargets etc.. possibly swapchains? */
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 67622a3..11db1f8 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -105,6 +105,12 @@ void resource_cleanup(IWineD3DResource *iface)
if (This->resource.device) device_resource_released(This->resource.device, iface);
}
+void resource_unload(IWineD3DResourceImpl *resource)
+{
+ context_resource_unloaded(resource->resource.device, (IWineD3DResource *)resource,
+ resource->resource.resourceType);
+}
+
static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
{
PrivateData *data;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 101c8c2..514c7b2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1230,6 +1230,8 @@ static void WINAPI IWineD3DSurfaceImpl_UnLoad(IWineD3DSurface *iface) {
}
context_release(context);
+
+ resource_unload((IWineD3DResourceImpl *)This);
}
/* ******************************************************
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 42e61e6..c22c263 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -166,11 +166,14 @@ static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
FIXME("iface %p stub!\n", iface);
}
-static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface) {
- /* The whole content is shadowed on This->resource.allocatedMemory, and the
- * texture name is managed by the VolumeTexture container
- */
- TRACE("(%p): Nothing to do\n", iface);
+static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ /* The whole content is shadowed on This->resource.allocatedMemory, and
+ * the texture name is managed by the VolumeTexture container. */
+
+ resource_unload((IWineD3DResourceImpl *)iface);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 08104eb..cc54228 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1177,7 +1177,9 @@ void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPE
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
-void context_resource_released(IWineD3DDevice *iface,
+void context_resource_released(IWineD3DDeviceImpl *device,
+ IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
+void context_resource_unloaded(IWineD3DDeviceImpl *device,
IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
@@ -1776,6 +1778,7 @@ WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
+void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
--
1.7.1
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