[PATCH 1/8] wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().
Henri Verbeet
hverbeet at codeweavers.com
Tue Aug 17 12:03:21 CDT 2010
---
dlls/wined3d/surface.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 760eadf..ea66033 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2487,6 +2487,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
DWORD flag = srgb_mode ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
+ TRACE("iface %p, srgb %#x.\n", iface, srgb_mode);
+
if (!(This->Flags & flag)) {
TRACE("Reloading because surface is dirty\n");
} else if(/* Reload: gl texture has ck, now no ckey is set OR */
--
1.7.1
More information about the wine-patches
mailing list