[PATCH 1/8] wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 17 12:03:21 CDT 2010


---
 dlls/wined3d/surface.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 760eadf..ea66033 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2487,6 +2487,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     DWORD flag = srgb_mode ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
 
+    TRACE("iface %p, srgb %#x.\n", iface, srgb_mode);
+
     if (!(This->Flags & flag)) {
         TRACE("Reloading because surface is dirty\n");
     } else if(/* Reload: gl texture has ck, now no ckey is set OR */
-- 
1.7.1




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