[PATCH 2/5] wined3d: Use debug_surflocation() in surface_load_location().
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 30 13:29:46 CDT 2010
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9e4fc7c..0731fb8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4386,7 +4386,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
}
else
{
- FIXME("Unimplemented location %#x for depth/stencil buffers.\n", flag);
+ FIXME("Unimplemented location %s for depth/stencil buffers.\n", debug_surflocation(flag));
return WINED3DERR_INVALIDCALL;
}
}
--
1.7.1
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