[PATCH 5/5] d3d9: Move device functions to device.c.

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 31 11:41:41 CDT 2010


---
 dlls/d3d9/d3d9_private.h      |   45 -----
 dlls/d3d9/device.c            |  364 +++++++++++++++++++++++++++++++++++++++++
 dlls/d3d9/pixelshader.c       |  135 ---------------
 dlls/d3d9/swapchain.c         |   40 -----
 dlls/d3d9/vertexdeclaration.c |   43 -----
 dlls/d3d9/vertexshader.c      |  144 ----------------
 6 files changed, 364 insertions(+), 407 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index a17ab37..f1bc1a0 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -183,51 +183,6 @@ typedef struct IDirect3DDevice9Impl
 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
 
-/* IDirect3DDevice9: */
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
-        UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
-extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
-        IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
-        IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
-        IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
-        IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
-        IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
-        IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
-        UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
-
-/* ---------------- */
-/* IDirect3DVolume9 */
-/* ---------------- */
-
 /*****************************************************************************
  * IDirect3DVolume9 implementation structure
  */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 0162439..7c10c43 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -486,6 +486,45 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwa
     return D3D_OK;
 }
 
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
+        UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
+{
+    IWineD3DSwapChain *wined3d_swapchain = NULL;
+    HRESULT hr;
+
+    TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+            swapchain_idx, &wined3d_swapchain);
+    if (SUCCEEDED(hr) && swapchain)
+    {
+       *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
+       IDirect3DSwapChain9_AddRef(*swapchain);
+       IWineD3DSwapChain_Release(wined3d_swapchain);
+    }
+    else
+    {
+        *swapchain = NULL;
+    }
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
+{
+    UINT count;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+    wined3d_mutex_unlock();
+
+    return count;
+}
+
 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
     BOOL *resources_ok = data;
     D3DRESOURCETYPE type;
@@ -1971,6 +2010,49 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevi
     return D3D_OK;
 }
 
+static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
+        IDirect3DVertexDeclaration9 *declaration)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, declaration %p.\n", iface, declaration);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+            declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
+        IDirect3DVertexDeclaration9 **declaration)
+{
+    IWineD3DVertexDeclaration *wined3d_declaration = NULL;
+    HRESULT hr;
+
+    TRACE("iface %p, declaration %p.\n", iface, declaration);
+
+    if (!declaration) return D3DERR_INVALIDCALL;
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
+    if (SUCCEEDED(hr) && wined3d_declaration)
+    {
+        *declaration = IWineD3DVertexDeclaration_GetParent(wined3d_declaration);
+        IDirect3DVertexDeclaration9_AddRef(*declaration);
+        IWineD3DVertexDeclaration_Release(wined3d_declaration);
+    }
+    else
+    {
+        *declaration = NULL;
+    }
+    wined3d_mutex_unlock();
+
+    TRACE("Returning %p.\n", *declaration);
+    return hr;
+}
+
 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
     HRESULT hr;
     D3DVERTEXELEMENT9* elements = NULL;
@@ -2118,6 +2200,153 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
     return D3D_OK;
 }
 
+static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
+        IDirect3DVertexShader9 *shader)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, shader %p.\n", iface, shader);
+
+    wined3d_mutex_lock();
+    hr =  IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+            shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
+        IDirect3DVertexShader9 **shader)
+{
+    IWineD3DVertexShader *wined3d_shader;
+    HRESULT hr;
+
+    TRACE("iface %p, shader %p.\n", iface, shader);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_shader);
+    if (SUCCEEDED(hr))
+    {
+        if (wined3d_shader)
+        {
+            *shader = IWineD3DVertexShader_GetParent(wined3d_shader);
+            IDirect3DVertexShader9_AddRef(*shader);
+            IWineD3DVertexShader_Release(wined3d_shader);
+        }
+        else
+        {
+            *shader = NULL;
+        }
+    }
+    else
+    {
+        WARN("Failed to get vertex shader, hr %#x.\n", hr);
+    }
+    wined3d_mutex_unlock();
+
+    TRACE("Returning %p.\n", *shader);
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, const float *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
+    {
+        WARN("Trying to access %u constants, but d3d9 only supports %u\n",
+             reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
+        return D3DERR_INVALIDCALL;
+    }
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, float *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
+    {
+        WARN("Trying to access %u constants, but d3d9 only supports %u\n",
+             reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
+        return D3DERR_INVALIDCALL;
+    }
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, const int *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, int *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, const BOOL *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, BOOL *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
@@ -2273,6 +2502,141 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
     return D3D_OK;
 }
 
+static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
+        IDirect3DPixelShader9 *shader)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, shader %p.\n", iface, shader);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+            shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
+        IDirect3DPixelShader9 **shader)
+{
+    IWineD3DPixelShader *wined3d_shader;
+    HRESULT hr;
+
+    TRACE("iface %p, shader %p.\n", iface, shader);
+
+    if (!shader) return D3DERR_INVALIDCALL;
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_shader);
+    if (SUCCEEDED(hr))
+    {
+        if (wined3d_shader)
+        {
+            *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
+            IDirect3DPixelShader9_AddRef(*shader);
+            IWineD3DPixelShader_Release(wined3d_shader);
+        }
+        else
+        {
+            *shader = NULL;
+        }
+    }
+    else
+    {
+        WARN("Failed to get pixel shader, hr %#x.\n", hr);
+    }
+    wined3d_mutex_unlock();
+
+    TRACE("Returning %p.\n", *shader);
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, const float *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, float *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, const int *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, int *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, const BOOL *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
+static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
+        UINT reg_idx, BOOL *data, UINT count)
+{
+    HRESULT hr;
+
+    TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+    wined3d_mutex_unlock();
+
+    return hr;
+}
+
 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
diff --git a/dlls/d3d9/pixelshader.c b/dlls/d3d9/pixelshader.c
index 840322b..1d4fd95 100644
--- a/dlls/d3d9/pixelshader.c
+++ b/dlls/d3d9/pixelshader.c
@@ -150,138 +150,3 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl
 
     return D3D_OK;
 }
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
-
-    TRACE("iface %p, shader %p.\n", iface, shader);
-
-    wined3d_mutex_lock();
-    IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
-    wined3d_mutex_unlock();
-
-    return D3D_OK;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **ppShader)
-{
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IWineD3DPixelShader *object;
-    HRESULT hr;
-
-    TRACE("iface %p, shader %p.\n", iface, ppShader);
-
-    if (ppShader == NULL) {
-        TRACE("(%p) Invalid call\n", This);
-        return D3DERR_INVALIDCALL;
-    }
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
-    if (SUCCEEDED(hr))
-    {
-        if (object)
-        {
-            *ppShader = IWineD3DPixelShader_GetParent(object);
-            IDirect3DPixelShader9_AddRef(*ppShader);
-            IWineD3DPixelShader_Release(object);
-        }
-        else
-        {
-            *ppShader = NULL;
-        }
-    }
-    else
-    {
-        WARN("Failed to get pixel shader, hr %#x.\n", hr);
-    }
-    wined3d_mutex_unlock();
-
-    TRACE("Returning %p.\n", *ppShader);
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
-   IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4fCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4fCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4iCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4iCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, BoolCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, BoolCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c
index 18c7dcd..0d52391 100644
--- a/dlls/d3d9/swapchain.c
+++ b/dlls/d3d9/swapchain.c
@@ -273,43 +273,3 @@ HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl
 
     return D3D_OK;
 }
-
-HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
-        UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain)
-{
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IWineD3DSwapChain *swapchain = NULL;
-    HRESULT hr;
-
-    TRACE("iface %p, swapchain_idx %u, swapchain %p.\n",
-            iface, iSwapChain, pSwapChain);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
-    if (SUCCEEDED(hr) && swapchain)
-    {
-       *pSwapChain = IWineD3DSwapChain_GetParent(swapchain);
-       IDirect3DSwapChain9_AddRef(*pSwapChain);
-       IWineD3DSwapChain_Release(swapchain);
-    }
-    else
-    {
-        *pSwapChain = NULL;
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    UINT ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index 3e91389..88f912f 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -411,46 +411,3 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
 
     return D3D_OK;
 }
-
-HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
-    HRESULT hr = D3D_OK;
-
-    TRACE("iface %p, vertex declaration %p.\n", iface, pDecl);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
-        IDirect3DVertexDeclaration9 **declaration)
-{
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IWineD3DVertexDeclaration *wined3d_declaration = NULL;
-    HRESULT hr;
-
-    TRACE("iface %p, declaration %p.\n", iface, declaration);
-
-    if (!declaration) return D3DERR_INVALIDCALL;
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
-    if (SUCCEEDED(hr) && wined3d_declaration)
-    {
-        *declaration = IWineD3DVertexDeclaration_GetParent(wined3d_declaration);
-        IDirect3DVertexDeclaration9_AddRef(*declaration);
-        IWineD3DVertexDeclaration_Release(wined3d_declaration);
-    }
-    else
-    {
-        *declaration = NULL;
-    }
-    wined3d_mutex_unlock();
-
-    TRACE("Returning %p.\n", *declaration);
-    return hr;
-}
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index 9faef72..1ff168b 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -150,147 +150,3 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
 
     return D3D_OK;
 }
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hrc = D3D_OK;
-
-    TRACE("iface %p, shader %p.\n", iface, pShader);
-
-    wined3d_mutex_lock();
-    hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
-    wined3d_mutex_unlock();
-
-    TRACE("(%p) : returning hr(%u)\n", This, hrc);
-    return hrc;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9 **ppShader)
-{
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IWineD3DVertexShader *pShader;
-    HRESULT hr;
-
-    TRACE("iface %p, shader %p.\n", iface, ppShader);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
-    if (SUCCEEDED(hr))
-    {
-        if (pShader)
-        {
-            *ppShader = IWineD3DVertexShader_GetParent(pShader);
-            IDirect3DVertexShader9_AddRef(*ppShader);
-            IWineD3DVertexShader_Release(pShader);
-        }
-        else
-        {
-            *ppShader = NULL;
-        }
-    }
-    else
-    {
-        WARN("Failed to get vertex shader, hr %#x.\n", hr);
-    }
-    wined3d_mutex_unlock();
-
-    TRACE("Returning %p.\n", *ppShader);
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4fCount);
-
-    if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
-        WARN("Trying to access %u constants, but d3d9 only supports %u\n",
-             Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
-        return D3DERR_INVALIDCALL;
-    }
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4fCount);
-
-    if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
-        WARN("Trying to access %u constants, but d3d9 only supports %u\n",
-             Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
-        return D3DERR_INVALIDCALL;
-    }
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4iCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, Vector4iCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, BoolCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
-
-    TRACE("iface %p, register %u, data %p, count %u.\n",
-            iface, Register, pConstantData, BoolCount);
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-- 
1.7.1




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