[PATCH 2/5] wined3d: Remove a redundant parameter to enable_extension().

Henri Verbeet hverbeet at codeweavers.com
Wed Dec 1 13:50:45 CST 2010


---
 dlls/wined3d/arb_program_shader.c    |    3 ++-
 dlls/wined3d/ati_fragment_shader.c   |    3 ++-
 dlls/wined3d/context.c               |   11 +++++------
 dlls/wined3d/nvidia_texture_shader.c |    5 +++--
 dlls/wined3d/state.c                 |    4 ++--
 dlls/wined3d/wined3d_private.h       |    2 +-
 6 files changed, 15 insertions(+), 13 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index bdc4023..efc0ab0 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5447,7 +5447,8 @@ struct arbfp_ffp_desc
 };
 
 /* Context activation is done by the caller. */
-static void arbfp_enable(IWineD3DDevice *iface, BOOL enable) {
+static void arbfp_enable(BOOL enable)
+{
     ENTER_GL();
     if(enable) {
         glEnable(GL_FRAGMENT_PROGRAM_ARB);
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 35838e1..8ea0cd5 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -1054,7 +1054,8 @@ static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
 };
 
 /* Context activation is done by the caller. */
-static void atifs_enable(IWineD3DDevice *iface, BOOL enable) {
+static void atifs_enable(BOOL enable)
+{
     ENTER_GL();
     if(enable) {
         glEnable(GL_FRAGMENT_SHADER_ATI);
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index f8f5b17..d8988f8 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1572,7 +1572,7 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain,
 
     LEAVE_GL();
 
-    device->frag_pipe->enable_extension((IWineD3DDevice *)device, TRUE);
+    device->frag_pipe->enable_extension(TRUE);
 
     TRACE("Created context %p.\n", ret);
 
@@ -1840,8 +1840,7 @@ static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *conte
     Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
     Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION), StateTable);
 
-
-    This->frag_pipe->enable_extension((IWineD3DDevice *) This, FALSE);
+    This->frag_pipe->enable_extension(FALSE);
 }
 
 /*****************************************************************************
@@ -2130,7 +2129,7 @@ void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm
 
     if (context->last_was_blit)
     {
-        device->frag_pipe->enable_extension((IWineD3DDevice *)device, TRUE);
+        device->frag_pipe->enable_extension(TRUE);
     }
 
     /* Blending and clearing should be orthogonal, but tests on the nvidia
@@ -2189,7 +2188,7 @@ void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImp
 
     if (context->last_was_blit)
     {
-        device->frag_pipe->enable_extension((IWineD3DDevice *)device, TRUE);
+        device->frag_pipe->enable_extension(TRUE);
     }
 
     ENTER_GL();
@@ -2287,7 +2286,7 @@ struct wined3d_context *context_acquire(IWineD3DDeviceImpl *device, IWineD3DSurf
     if (context != current_context)
     {
         if (!context_set_current(context)) ERR("Failed to activate the new context.\n");
-        else device->frag_pipe->enable_extension((IWineD3DDevice *)device, !context->last_was_blit);
+        else device->frag_pipe->enable_extension(!context->last_was_blit);
 
         if (context->vshader_const_dirty)
         {
diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c
index 00a51f8..dcf7816 100644
--- a/dlls/wined3d/nvidia_texture_shader.c
+++ b/dlls/wined3d/nvidia_texture_shader.c
@@ -621,10 +621,11 @@ static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
 }
 
 /* Context activation is done by the caller. */
-static void nvrc_enable(IWineD3DDevice *iface, BOOL enable) { }
+static void nvrc_enable(BOOL enable) {}
 
 /* Context activation is done by the caller. */
-static void nvts_enable(IWineD3DDevice *iface, BOOL enable) {
+static void nvts_enable(BOOL enable)
+{
     ENTER_GL();
     if(enable) {
         glEnable(GL_TEXTURE_SHADER_NV);
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index e36bf9a..8c5db84 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -8,7 +8,7 @@
  * Copyright 2005 Oliver Stieber
  * Copyright 2006 Henri Verbeet
  * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2010 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -5654,7 +5654,7 @@ static const struct StateEntryTemplate ffp_fragmentstate_template[] = {
 };
 
 /* Context activation is done by the caller. */
-static void ffp_enable(IWineD3DDevice *iface, BOOL enable) { }
+static void ffp_enable(BOOL enable) {}
 
 static void ffp_fragment_get_caps(const struct wined3d_gl_info *gl_info, struct fragment_caps *pCaps)
 {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b719aa4..e04c71e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1143,7 +1143,7 @@ struct fragment_caps
 
 struct fragment_pipeline
 {
-    void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
+    void (*enable_extension)(BOOL enable);
     void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
     HRESULT (*alloc_private)(IWineD3DDevice *iface);
     void (*free_private)(IWineD3DDevice *iface);
-- 
1.7.2.2




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