[PATCH 1/4] wined3d: Pass implementation pointers to get_glsl_program_entry().
Henri Verbeet
hverbeet at codeweavers.com
Tue Dec 14 11:30:58 CST 2010
---
dlls/wined3d/glsl_shader.c | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e6d1b86..6062231 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3703,13 +3703,14 @@ static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_sh
}
static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv,
- IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args,
- struct ps_compile_args *ps_args) {
+ IWineD3DVertexShaderImpl *vshader, IWineD3DPixelShaderImpl *pshader,
+ struct vs_compile_args *vs_args, struct ps_compile_args *ps_args)
+{
struct wine_rb_entry *entry;
glsl_program_key_t key;
- key.vshader = (IWineD3DVertexShaderImpl *)vshader;
- key.pshader = (IWineD3DPixelShaderImpl *)pshader;
+ key.vshader = vshader;
+ key.pshader = pshader;
key.vs_args = *vs_args;
key.ps_args = *ps_args;
@@ -4302,8 +4303,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context,
if (vshader) find_vs_compile_args(state, vshader, &vs_compile_args);
if (pshader) find_ps_compile_args(state, pshader, &ps_compile_args);
- entry = get_glsl_program_entry(priv, (IWineD3DVertexShader *)vshader, (IWineD3DPixelShader *)pshader,
- &vs_compile_args, &ps_compile_args);
+ entry = get_glsl_program_entry(priv, vshader, pshader, &vs_compile_args, &ps_compile_args);
if (entry)
{
priv->glsl_program = entry;
--
1.7.2.2
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