[PATCH 3/5] wined3d: Update the swapchain's present parameters when changing the backbuffer.
Henri Verbeet
hverbeet at codeweavers.com
Tue Feb 2 05:06:55 CST 2010
This fixes a bug exposed by commit b5907e23cc595de1f0aba2a615c8c4510b433d36.
---
dlls/wined3d/device.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 955b221..02c468f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5621,6 +5621,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
if(Swapchain->backBuffer[0]) {
IWineD3DSurface_SetContainer(Swapchain->backBuffer[0], (IWineD3DBase *) Swapchain);
((IWineD3DSurfaceImpl *)Swapchain->backBuffer[0])->Flags |= SFLAG_SWAPCHAIN;
+ Swapchain->presentParms.BackBufferWidth = BackImpl->currentDesc.Width;
+ Swapchain->presentParms.BackBufferHeight = BackImpl->currentDesc.Height;
+ Swapchain->presentParms.BackBufferFormat = BackImpl->resource.format_desc->format;
} else {
HeapFree(GetProcessHeap(), 0, Swapchain->backBuffer);
Swapchain->backBuffer = NULL;
--
1.6.4.4
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