[PATCH 5/5] wined3d: Explicitly load and modify the surface in color_fill_fbo().

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 3 04:02:24 CST 2010


---
 dlls/wined3d/device.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1b5db14..79be3a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5387,6 +5387,9 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
     struct wined3d_context *context;
 
+    if (rect) IWineD3DSurface_LoadLocation(surface, SFLAG_INDRAWABLE, NULL);
+    IWineD3DSurface_ModifyLocation(surface, SFLAG_INDRAWABLE, TRUE);
+
     if (!surface_is_offscreen(surface))
     {
         TRACE("Surface %p is onscreen\n", surface);
-- 
1.6.4.4




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