[PATCH 1/2] d3dx9: Add definition for ID3DXConstantTable

Christian Costa titan.costa at wanadoo.fr
Thu Feb 11 00:38:02 CST 2010


---

 include/d3dx9shader.h |  132 +++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 132 insertions(+), 0 deletions(-)
-------------- next part --------------
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index a15cab6..78abec8 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -44,6 +44,15 @@
 
 typedef LPCSTR D3DXHANDLE;
 
+typedef enum _D3DXREGISTER_SET
+{
+    D3DXRS_BOOL,
+    D3DXRS_INT4,
+    D3DXRS_FLOAT4,
+    D3DXRS_SAMPLER,
+    D3DXRS_FORCE_DWORD = 0x7fffffff
+} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
+
 typedef enum D3DXPARAMETER_CLASS
 {
     D3DXPC_SCALAR,
@@ -80,6 +89,129 @@ typedef enum D3DXPARAMETER_TYPE
     D3DXPT_FORCE_DWORD = 0x7fffffff,
 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
 
+typedef struct _D3DXCONSTANTTABLE_DESC
+{
+    LPCSTR Creator;
+    DWORD Version;
+    UINT Constants;
+} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
+
+typedef struct _D3DXCONSTANT_DESC
+{
+    LPCSTR Name;
+    D3DXREGISTER_SET RegisterSet;
+    UINT RegisterIndex;
+    UINT RegisterCount;
+    D3DXPARAMETER_CLASS Class;
+    D3DXPARAMETER_TYPE Type;
+    UINT Rows;
+    UINT Columns;
+    UINT Elements;
+    UINT StructMembers;
+    UINT Bytes;
+    LPCVOID DefaultValue;
+} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
+
+#undef INTERFACE
+#define INTERFACE ID3DXConstantTable
+
+DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXBuffer methods ***/
+    STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+    STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
+    /*** ID3DXConstantTable methods ***/
+    STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
+    STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
+    STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+    STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
+    STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+    STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE;
+    STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE;
+    STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE;
+    STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE;
+    STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE;
+    STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE;
+    STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE;
+    STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE;
+    STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE;
+    STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
+    STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
+    STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+    STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+    STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
+    STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p,a)
+#define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p,a)
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
+#define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
+#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
+#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
+#define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef(a)
+#define ID3DXConstantTable_Release(p)                                 (p)->Release(a)
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
+#define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
+#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
+#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->>SetMatrixTranspose(a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
+#endif
+
+typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
+
 typedef struct _D3DXMACRO {
     LPCSTR Name;
     LPCSTR Definition;


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