[PATCH 1/2] d3dx9: Add definition for ID3DXConstantTable
Christian Costa
titan.costa at wanadoo.fr
Thu Feb 11 00:38:02 CST 2010
---
include/d3dx9shader.h | 132 +++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 132 insertions(+), 0 deletions(-)
-------------- next part --------------
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index a15cab6..78abec8 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -44,6 +44,15 @@
typedef LPCSTR D3DXHANDLE;
+typedef enum _D3DXREGISTER_SET
+{
+ D3DXRS_BOOL,
+ D3DXRS_INT4,
+ D3DXRS_FLOAT4,
+ D3DXRS_SAMPLER,
+ D3DXRS_FORCE_DWORD = 0x7fffffff
+} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
+
typedef enum D3DXPARAMETER_CLASS
{
D3DXPC_SCALAR,
@@ -80,6 +89,129 @@ typedef enum D3DXPARAMETER_TYPE
D3DXPT_FORCE_DWORD = 0x7fffffff,
} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
+typedef struct _D3DXCONSTANTTABLE_DESC
+{
+ LPCSTR Creator;
+ DWORD Version;
+ UINT Constants;
+} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
+
+typedef struct _D3DXCONSTANT_DESC
+{
+ LPCSTR Name;
+ D3DXREGISTER_SET RegisterSet;
+ UINT RegisterIndex;
+ UINT RegisterCount;
+ D3DXPARAMETER_CLASS Class;
+ D3DXPARAMETER_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT StructMembers;
+ UINT Bytes;
+ LPCVOID DefaultValue;
+} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
+
+#undef INTERFACE
+#define INTERFACE ID3DXConstantTable
+
+DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /*** ID3DXBuffer methods ***/
+ STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+ STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
+ /*** ID3DXConstantTable methods ***/
+ STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
+ STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE;
+ STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE;
+ STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE;
+ STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE;
+ STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE;
+ STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE;
+ STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
+ STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p,a)
+#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p,a)
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
+#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
+#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
+#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define ID3DXConstantTable_AddRef(p) (p)->AddRef(a)
+#define ID3DXConstantTable_Release(p) (p)->Release(a)
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
+#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
+#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
+#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->>SetMatrixTranspose(a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
+#endif
+
+typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
+
typedef struct _D3DXMACRO {
LPCSTR Name;
LPCSTR Definition;
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