[PATCH 2/5] d3dx9_36: Fix AddRef and Release macros and add IID for ID3DXConstantTable

Christian Costa titan.costa at wanadoo.fr
Sun Feb 21 15:30:33 CST 2010


---

 include/d3dx9shader.h |   10 ++++++----
 1 files changed, 6 insertions(+), 4 deletions(-)
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diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index 78abec8..a0df2a8 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -112,6 +112,8 @@ typedef struct _D3DXCONSTANT_DESC
     LPCVOID DefaultValue;
 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
 
+DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
+
 #undef INTERFACE
 #define INTERFACE ID3DXConstantTable
 
@@ -151,8 +153,8 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
 #if !defined(__cplusplus) || defined(CINTERFACE)
 /*** IUnknown methods ***/
 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
-#define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p,a)
-#define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p,a)
+#define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
+#define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
 /*** ID3DXBuffer methods ***/
 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
@@ -181,8 +183,8 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
 #else
 /*** IUnknown methods ***/
 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
-#define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef(a)
-#define ID3DXConstantTable_Release(p)                                 (p)->Release(a)
+#define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
+#define ID3DXConstantTable_Release(p)                                 (p)->Release()
 /*** ID3DXBuffer methods ***/
 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()


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