[1/6] WineD3D: Revert the GL usage confusion
stefan at codeweavers.com
Fri Jan 1 15:45:46 CST 2010
Unmodified resend since the last version got stuck in a discussion.
I haven't gotten a reply to my question about the spec, but on mac-opengl I got a link to this:
This is not the GL specification either, but the SPECviewperf benchmark is one of the most important GL benchmarks, so I think sticking to their reading of the GL specification is reasonable.
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