[PATCH 1/4] d3drm: Add definitions for IDirect3DRM2 and IDirect3DRM3 interfaces
Christian Costa
titan.costa at wanadoo.fr
Sun Jan 10 14:41:04 CST 2010
---
include/d3drm.h | 290 ++++++++++++++++++++++++++++++++++++++++++++++++++++
include/d3drmobj.h | 28 +++++
2 files changed, 318 insertions(+), 0 deletions(-)
-------------- next part --------------
diff --git a/include/d3drm.h b/include/d3drm.h
index 2c5f51a..e13c91d 100644
--- a/include/d3drm.h
+++ b/include/d3drm.h
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2005 Peter Berg Larsen
+ * Copyright (C) 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -169,6 +170,295 @@ DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
#define IDirect3DRM_Tick(p,a) (p)->Tick(a)
#endif
+/*****************************************************************************
+ * IDirect3DRM2 interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRM2
+DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRM2 methods ***/
+ STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
+ STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE;
+ STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
+ STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE;
+ STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE *) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
+ STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE2 *) PURE;
+ STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
+ STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE;
+ STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
+ LPDIRECT3DRMDEVICE2 *) PURE;
+ STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE2 *) PURE;
+ STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
+ LPDIRECT3DRMDEVICE2 *) PURE;
+ STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE2 *) PURE;
+ STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
+ D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL *) PURE;
+ STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD,
+ LPDIRECT3DRMVIEWPORT *) PURE;
+ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
+ D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE;
+ STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
+ STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
+ STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
+ STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
+ STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
+ STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
+ STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
+ STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
+ D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME) PURE;
+ STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRM2 methods ***/
+#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
+#define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
+#define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
+#define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
+#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
+#define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
+#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
+#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
+#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
+#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
+#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
+#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
+#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
+#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
+#define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
+#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
+#define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
+#define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
+#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
+#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
+#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
+#define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
+#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
+#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
+#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
+#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRM2_AddRef(p) (p)->AddRef()
+#define IDirect3DRM2_Release(p) (p)->Release()
+/*** IDirect3DRM2 methods ***/
+#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
+#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
+#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
+#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
+#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
+#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
+#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
+#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
+#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
+#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
+#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
+#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
+#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
+#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
+#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
+#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
+#define IDirect3DRM2_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
+#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
+#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
+#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
+#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
+#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
+#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
+#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
+#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
+#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
+#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRM3 interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRM3
+DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRM2 methods ***/
+ STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
+ STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME3, LPDIRECT3DRMFRAME3 *) PURE;
+ STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
+ STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3 *) PURE;
+ STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2 *) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION2 *) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;
+ STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE3 *) PURE;
+ STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE;
+ STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE3 *) PURE;
+ STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
+ LPDIRECT3DRMDEVICE3 *) PURE;
+ STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE3 *) PURE;
+ STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
+ LPDIRECT3DRMDEVICE3 *) PURE;
+ STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE3 *) PURE;
+ STDMETHOD(CreateShadow)(THIS_ LPUNKNOWN, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
+ D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMSHADOW2 *) PURE;
+ STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD, DWORD, DWORD,
+ LPDIRECT3DRMVIEWPORT2 *) PURE;
+ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
+ D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE;
+ STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
+ STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
+ STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
+ STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
+ STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
+ STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
+ STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
+ STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
+ D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME3) PURE;
+ STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
+ STDMETHOD(RegisterClient)(THIS_ REFGUID rguid, LPDWORD lpdwID) PURE;
+ STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
+ STDMETHOD(CreateClippedVisual)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMCLIPPEDVISUAL *) PURE;
+ STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
+ STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRM3 methods ***/
+#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
+#define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
+#define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
+#define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
+#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
+#define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
+#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
+#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
+#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
+#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
+#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
+#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
+#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
+#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
+#define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
+#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
+#define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
+#define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
+#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
+#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
+#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
+#define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
+#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
+#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
+#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
+#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
+#define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
+#define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
+#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b)
+#define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
+#define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRM3_AddRef(p) (p)->AddRef()
+#define IDirect3DRM3_Release(p) (p)->Release()
+/*** IDirect3DRM3 methods ***/
+#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
+#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
+#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
+#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
+#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
+#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
+#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
+#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
+#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
+#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
+#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
+#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
+#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
+#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
+#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
+#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
+#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
+#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
+#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
+#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
+#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
+#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
+#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
+#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
+#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
+#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
+#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
+#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b)
+#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a)
+#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b)
+#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a)
+#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a)
+#endif
+
#define D3DRM_OK DD_OK
#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 7878b7a..f7d397b 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -36,21 +36,49 @@ DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x
DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
typedef struct IDirect3DRMObject *LPDIRECT3DRMOBJECT, **LPLPDIRECT3DRMOBJECT;
+typedef struct IDirect3DRMObject2 *LPDIRECT3DRMOBJECT2, **LPLPDIRECT3DRMOBJECT2;
typedef struct IDirect3DRMDevice *LPDIRECT3DRMDEVICE, **LPLPDIRECT3DRMDEVICE;
+typedef struct IDirect3DRMDevice2 *LPDIRECT3DRMDEVICE2, **LPLPDIRECT3DRMDEVICE2;
+typedef struct IDirect3DRMDevice3 *LPDIRECT3DRMDEVICE3, **LPLPDIRECT3DRMDEVICE3;
typedef struct IDirect3DRMViewport *LPDIRECT3DRMVIEWPORT, **LPLPDIRECT3DRMVIEWPORT;
+typedef struct IDirect3DRMViewport2 *LPDIRECT3DRMVIEWPORT2, **LPLPDIRECT3DRMVIEWPORT2;
typedef struct IDirect3DRMFrame *LPDIRECT3DRMFRAME, **LPLPDIRECT3DRMFRAME;
+typedef struct IDirect3DRMFrame2 *LPDIRECT3DRMFRAME2, **LPLPDIRECT3DRMFRAME2;
+typedef struct IDirect3DRMFrame3 *LPDIRECT3DRMFRAME3, **LPLPDIRECT3DRMFRAME3;
typedef struct IDirect3DRMVisual *LPDIRECT3DRMVISUAL, **LPLPDIRECT3DRMVISUAL;
typedef struct IDirect3DRMMesh *LPDIRECT3DRMMESH, **LPLPDIRECT3DRMMESH;
typedef struct IDirect3DRMMeshBuilder *LPDIRECT3DRMMESHBUILDER, **LPLPDIRECT3DRMMESHBUILDER;
+typedef struct IDirect3DRMMeshBuilder2 *LPDIRECT3DRMMESHBUILDER2, **LPLPDIRECT3DRMMESHBUILDER2;
+typedef struct IDirect3DRMMeshBuilder3 *LPDIRECT3DRMMESHBUILDER3, **LPLPDIRECT3DRMMESHBUILDER3;
typedef struct IDirect3DRMFace *LPDIRECT3DRMFACE, **LPLPDIRECT3DRMFACE;
+typedef struct IDirect3DRMFace2 *LPDIRECT3DRMFACE2, **LPLPDIRECT3DRMFACE2;
typedef struct IDirect3DRMLight *LPDIRECT3DRMLIGHT, **LPLPDIRECT3DRMLIGHT;
typedef struct IDirect3DRMTexture *LPDIRECT3DRMTEXTURE, **LPLPDIRECT3DRMTEXTURE;
+typedef struct IDirect3DRMTexture2 *LPDIRECT3DRMTEXTURE2, **LPLPDIRECT3DRMTEXTURE2;
+typedef struct IDirect3DRMTexture3 *LPDIRECT3DRMTEXTURE3, **LPLPDIRECT3DRMTEXTURE3;
typedef struct IDirect3DRMWrap *LPDIRECT3DRMWRAP, **LPLPDIRECT3DRMWRAP;
typedef struct IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL;
+typedef struct IDirect3DRMMaterial2 *LPDIRECT3DRMMATERIAL2, **LPLPDIRECT3DRMMATERIAL2;
typedef struct IDirect3DRMAnimation *LPDIRECT3DRMANIMATION, **LPLPDIRECT3DRMANIMATION;
+typedef struct IDirect3DRMAnimation2 *LPDIRECT3DRMANIMATION2, **LPLPDIRECT3DRMANIMATION2;
typedef struct IDirect3DRMAnimationSet *LPDIRECT3DRMANIMATIONSET, **LPLPDIRECT3DRMANIMATIONSET;
+typedef struct IDirect3DRMAnimationSet2 *LPDIRECT3DRMANIMATIONSET2, **LPLPDIRECT3DRMANIMATIONSET2;
typedef struct IDirect3DRMUserVisual *LPDIRECT3DRMUSERVISUAL, **LPLPDIRECT3DRMUSERVISUAL;
+typedef struct IDirect3DRMShadow *LPDIRECT3DRMSHADOW, **LPLPDIRECT3DRMSHADOW;
+typedef struct IDirect3DRMShadow2 *LPDIRECT3DRMSHADOW2, **LPLPDIRECT3DRMSHADOW2;
+typedef struct IDirect3DRMArray *LPDIRECT3DRMARRAY, **LPLPDIRECT3DRMARRAY;
+typedef struct IDirect3DRMObjectArray *LPDIRECT3DRMOBJECTARRAY, **LPLPDIRECT3DRMOBJECTARRAY;
typedef struct IDirect3DRMDeviceArray *LPDIRECT3DRMDEVICEARRAY, **LPLPDIRECT3DRMDEVICEARRAY;
+typedef struct IDirect3DRMFaceArray *LPDIRECT3DRMFACEARRAY, **LPLPDIRECT3DRMFACEARRAY;
+typedef struct IDirect3DRMViewportArray *LPDIRECT3DRMVIEWPORTARRAY, **LPLPDIRECT3DRMVIEWPORTARRAY;
+typedef struct IDirect3DRMFrameArray *LPDIRECT3DRMFRAMEARRAY, **LPLPDIRECT3DRMFRAMEARRAY;
+typedef struct IDirect3DRMAnimationArray *LPDIRECT3DRMANIMATIONARRAY, **LPLPDIRECT3DRMANIMATIONARRAY;
+typedef struct IDirect3DRMVisualArray *LPDIRECT3DRMVISUALARRAY, **LPLPDIRECT3DRMVISUALARRAY;
+typedef struct IDirect3DRMPickedArray *LPDIRECT3DRMPICKEDARRAY, **LPLPDIRECT3DRMPICKEDARRAY;
+typedef struct IDirect3DRMPicked2Array *LPDIRECT3DRMPICKED2ARRAY, **LPLPDIRECT3DRMPICKED2ARRAY;
+typedef struct IDirect3DRMLightArray *LPDIRECT3DRMLIGHTARRAY, **LPLPDIRECT3DRMLIGHTARRAY;
+typedef struct IDirect3DRMProgressiveMesh *LPDIRECT3DRMPROGRESSIVEMESH, **LPLPDIRECT3DRMPROGRESSIVEMESH;
+typedef struct IDirect3DRMClippedVisual *LPDIRECT3DRMCLIPPEDVISUAL, **LPLPDIRECT3DRMCLIPPEDVISUAL;
/* ********************************************************************
Types and structures
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