d3d10: Remove superfluous NULL check before HeapFree (Smatch).

Michael Stefaniuc mstefani at redhat.de
Thu Jan 14 14:58:05 CST 2010


---
 dlls/d3d10/effect.c |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index ae757f3..9dc94b6 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1726,10 +1726,7 @@ static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
     TRACE("pass %p\n", p);
 
     HeapFree(GetProcessHeap(), 0, p->name);
-    if (p->objects)
-    {
-        HeapFree(GetProcessHeap(), 0, p->objects);
-    }
+    HeapFree(GetProcessHeap(), 0, p->objects);
 
     if (p->annotations)
     {
-- 
1.6.6



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