[PATCH 1/5] d3d8: Remove the unused Direct3DResource8_Vtbl.

Henri Verbeet hverbeet at codeweavers.com
Sun Jan 17 14:31:28 CST 2010


---
 dlls/d3d8/d3d8_private.h |   12 ------------
 1 files changed, 0 insertions(+), 12 deletions(-)

diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 2c5f66f..4ba399b 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -275,18 +275,6 @@ HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *devic
         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
 
-/* ------------------ */
-/* IDirect3DResource8 */
-/* ------------------ */
-
-/*****************************************************************************
- * Predeclare the interface implementation structures
- */
-extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl DECLSPEC_HIDDEN;
-
-/*****************************************************************************
- * IDirect3DResource8 implementation structure
- */
 struct IDirect3DResource8Impl
 {
     /* IUnknown fields */
-- 
1.6.4.4




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