[PATCH 5/5] wined3d: merge baseshader.c into shader.c.
Henri Verbeet
hverbeet at codeweavers.com
Sun Jan 17 14:31:32 CST 2010
---
dlls/wined3d/Makefile.in | 1 -
dlls/wined3d/baseshader.c | 1444 ----------------------------------------
dlls/wined3d/shader.c | 1400 ++++++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 12 -
4 files changed, 1400 insertions(+), 1457 deletions(-)
delete mode 100644 dlls/wined3d/baseshader.c
diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index f83910f..f238be7 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -9,7 +9,6 @@ IMPORTS = uuid user32 gdi32 advapi32 kernel32
C_SRCS = \
arb_program_shader.c \
ati_fragment_shader.c \
- baseshader.c \
basetexture.c \
buffer.c \
clipper.c \
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
deleted file mode 100644
index 2ec6858..0000000
--- a/dlls/wined3d/baseshader.c
+++ /dev/null
@@ -1,1444 +0,0 @@
-/*
- * shaders implementation
- *
- * Copyright 2002-2003 Jason Edmeades
- * Copyright 2002-2003 Raphael Junqueira
- * Copyright 2004 Christian Costa
- * Copyright 2005 Oliver Stieber
- * Copyright 2006 Ivan Gyurdiev
- * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include <string.h>
-#include <stdio.h>
-#include "wined3d_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
-WINE_DECLARE_DEBUG_CHANNEL(d3d);
-
-static const char *shader_opcode_names[] =
-{
- /* WINED3DSIH_ABS */ "abs",
- /* WINED3DSIH_ADD */ "add",
- /* WINED3DSIH_BEM */ "bem",
- /* WINED3DSIH_BREAK */ "break",
- /* WINED3DSIH_BREAKC */ "breakc",
- /* WINED3DSIH_BREAKP */ "breakp",
- /* WINED3DSIH_CALL */ "call",
- /* WINED3DSIH_CALLNZ */ "callnz",
- /* WINED3DSIH_CMP */ "cmp",
- /* WINED3DSIH_CND */ "cnd",
- /* WINED3DSIH_CRS */ "crs",
- /* WINED3DSIH_CUT */ "cut",
- /* WINED3DSIH_DCL */ "dcl",
- /* WINED3DSIH_DEF */ "def",
- /* WINED3DSIH_DEFB */ "defb",
- /* WINED3DSIH_DEFI */ "defi",
- /* WINED3DSIH_DP2ADD */ "dp2add",
- /* WINED3DSIH_DP3 */ "dp3",
- /* WINED3DSIH_DP4 */ "dp4",
- /* WINED3DSIH_DST */ "dst",
- /* WINED3DSIH_DSX */ "dsx",
- /* WINED3DSIH_DSY */ "dsy",
- /* WINED3DSIH_ELSE */ "else",
- /* WINED3DSIH_EMIT */ "emit",
- /* WINED3DSIH_ENDIF */ "endif",
- /* WINED3DSIH_ENDLOOP */ "endloop",
- /* WINED3DSIH_ENDREP */ "endrep",
- /* WINED3DSIH_EXP */ "exp",
- /* WINED3DSIH_EXPP */ "expp",
- /* WINED3DSIH_FRC */ "frc",
- /* WINED3DSIH_IADD */ "iadd",
- /* WINED3DSIH_IF */ "if",
- /* WINED3DSIH_IFC */ "ifc",
- /* WINED3DSIH_IGE */ "ige",
- /* WINED3DSIH_LABEL */ "label",
- /* WINED3DSIH_LIT */ "lit",
- /* WINED3DSIH_LOG */ "log",
- /* WINED3DSIH_LOGP */ "logp",
- /* WINED3DSIH_LOOP */ "loop",
- /* WINED3DSIH_LRP */ "lrp",
- /* WINED3DSIH_LT */ "lt",
- /* WINED3DSIH_M3x2 */ "m3x2",
- /* WINED3DSIH_M3x3 */ "m3x3",
- /* WINED3DSIH_M3x4 */ "m3x4",
- /* WINED3DSIH_M4x3 */ "m4x3",
- /* WINED3DSIH_M4x4 */ "m4x4",
- /* WINED3DSIH_MAD */ "mad",
- /* WINED3DSIH_MAX */ "max",
- /* WINED3DSIH_MIN */ "min",
- /* WINED3DSIH_MOV */ "mov",
- /* WINED3DSIH_MOVA */ "mova",
- /* WINED3DSIH_MUL */ "mul",
- /* WINED3DSIH_NOP */ "nop",
- /* WINED3DSIH_NRM */ "nrm",
- /* WINED3DSIH_PHASE */ "phase",
- /* WINED3DSIH_POW */ "pow",
- /* WINED3DSIH_RCP */ "rcp",
- /* WINED3DSIH_REP */ "rep",
- /* WINED3DSIH_RET */ "ret",
- /* WINED3DSIH_RSQ */ "rsq",
- /* WINED3DSIH_SETP */ "setp",
- /* WINED3DSIH_SGE */ "sge",
- /* WINED3DSIH_SGN */ "sgn",
- /* WINED3DSIH_SINCOS */ "sincos",
- /* WINED3DSIH_SLT */ "slt",
- /* WINED3DSIH_SUB */ "sub",
- /* WINED3DSIH_TEX */ "texld",
- /* WINED3DSIH_TEXBEM */ "texbem",
- /* WINED3DSIH_TEXBEML */ "texbeml",
- /* WINED3DSIH_TEXCOORD */ "texcrd",
- /* WINED3DSIH_TEXDEPTH */ "texdepth",
- /* WINED3DSIH_TEXDP3 */ "texdp3",
- /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
- /* WINED3DSIH_TEXKILL */ "texkill",
- /* WINED3DSIH_TEXLDD */ "texldd",
- /* WINED3DSIH_TEXLDL */ "texldl",
- /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
- /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
- /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
- /* WINED3DSIH_TEXM3x3 */ "texm3x3",
- /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
- /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
- /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
- /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
- /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
- /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
- /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
- /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
-};
-
-const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
-{
- switch (version_token >> 16)
- {
- case WINED3D_SM1_VS:
- case WINED3D_SM1_PS:
- return &sm1_shader_frontend;
-
- case WINED3D_SM4_PS:
- case WINED3D_SM4_VS:
- case WINED3D_SM4_GS:
- return &sm4_shader_frontend;
-
- default:
- FIXME("Unrecognised version token %#x\n", version_token);
- return NULL;
- }
-}
-
-void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
-{
- buffer->buffer[0] = '\0';
- buffer->bsize = 0;
- buffer->lineNo = 0;
- buffer->newline = TRUE;
-}
-
-BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
-{
- buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
- if (!buffer->buffer)
- {
- ERR("Failed to allocate shader buffer memory.\n");
- return FALSE;
- }
-
- shader_buffer_clear(buffer);
- return TRUE;
-}
-
-void shader_buffer_free(struct wined3d_shader_buffer *buffer)
-{
- HeapFree(GetProcessHeap(), 0, buffer->buffer);
-}
-
-int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
-{
- char* base = buffer->buffer + buffer->bsize;
- int rc;
-
- rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
-
- if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
- {
- ERR("The buffer allocated for the shader program string "
- "is too small at %d bytes.\n", SHADER_PGMSIZE);
- buffer->bsize = SHADER_PGMSIZE - 1;
- return -1;
- }
-
- if (buffer->newline) {
- TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
- buffer->newline = FALSE;
- } else {
- TRACE("%s", base);
- }
-
- buffer->bsize += rc;
- if (buffer->buffer[buffer->bsize-1] == '\n') {
- buffer->lineNo++;
- buffer->newline = TRUE;
- }
- return 0;
-}
-
-int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
-{
- int ret;
- va_list args;
-
- va_start(args, format);
- ret = shader_vaddline(buffer, format, args);
- va_end(args);
-
- return ret;
-}
-
-void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
- IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
-{
- shader->ref = 1;
- shader->device = (IWineD3DDevice *)device;
- shader->parent = parent;
- shader->parent_ops = parent_ops;
- list_init(&shader->linked_programs);
- list_add_head(&device->shaders, &shader->shader_list_entry);
-}
-
-/* Convert floating point offset relative
- * to a register file to an absolute offset for float constants */
-static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
-{
- switch (register_type)
- {
- case WINED3DSPR_CONST: return register_idx;
- case WINED3DSPR_CONST2: return 2048 + register_idx;
- case WINED3DSPR_CONST3: return 4096 + register_idx;
- case WINED3DSPR_CONST4: return 6144 + register_idx;
- default:
- FIXME("Unsupported register type: %d\n", register_type);
- return register_idx;
- }
-}
-
-static void shader_delete_constant_list(struct list* clist) {
-
- struct list *ptr;
- struct local_constant* constant;
-
- ptr = list_head(clist);
- while (ptr) {
- constant = LIST_ENTRY(ptr, struct local_constant, entry);
- ptr = list_next(clist, ptr);
- HeapFree(GetProcessHeap(), 0, constant);
- }
- list_init(clist);
-}
-
-static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
-{
- DWORD idx, shift;
- idx = bit >> 5;
- shift = bit & 0x1f;
- bitmap[idx] |= (1 << shift);
-}
-
-static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
- const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
-{
- switch (reg->type)
- {
- case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
- if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
- else reg_maps->address |= 1 << reg->idx;
- break;
-
- case WINED3DSPR_TEMP:
- reg_maps->temporary |= 1 << reg->idx;
- break;
-
- case WINED3DSPR_INPUT:
- if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
- {
- if (reg->rel_addr)
- {
- /* If relative addressing is used, we must assume that all registers
- * are used. Even if it is a construct like v3[aL], we can't assume
- * that v0, v1 and v2 aren't read because aL can be negative */
- unsigned int i;
- for (i = 0; i < MAX_REG_INPUT; ++i)
- {
- ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
- }
- }
- else
- {
- ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
- }
- }
- else reg_maps->input_registers |= 1 << reg->idx;
- break;
-
- case WINED3DSPR_RASTOUT:
- if (reg->idx == 1) reg_maps->fog = 1;
- break;
-
- case WINED3DSPR_MISCTYPE:
- if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
- {
- if (reg->idx == 0) reg_maps->vpos = 1;
- else if (reg->idx == 1) reg_maps->usesfacing = 1;
- }
- break;
-
- case WINED3DSPR_CONST:
- if (reg->rel_addr)
- {
- if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
- {
- if (reg->idx < ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
- {
- ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
- }
- if (reg->idx > ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
- {
- ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
- }
- }
- reg_maps->usesrelconstF = TRUE;
- }
- else
- {
- set_bitmap_bit(reg_maps->constf, reg->idx);
- }
- break;
-
- case WINED3DSPR_CONSTINT:
- reg_maps->integer_constants |= (1 << reg->idx);
- break;
-
- case WINED3DSPR_CONSTBOOL:
- reg_maps->boolean_constants |= (1 << reg->idx);
- break;
-
- case WINED3DSPR_COLOROUT:
- reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
- break;
-
- default:
- TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
- break;
- }
-}
-
-static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
-{
- switch(instr)
- {
- case WINED3DSIH_M4x4:
- case WINED3DSIH_M3x4:
- return param == 1 ? 3 : 0;
-
- case WINED3DSIH_M4x3:
- case WINED3DSIH_M3x3:
- return param == 1 ? 2 : 0;
-
- case WINED3DSIH_M3x2:
- return param == 1 ? 1 : 0;
-
- default:
- return 0;
- }
-}
-
-static const char *semantic_names[] =
-{
- /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
- /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
- /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
- /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
- /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
- /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
- /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
- /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
- /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
- /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
- /* WINED3DDECLUSAGE_COLOR */ "COLOR",
- /* WINED3DDECLUSAGE_FOG */ "FOG",
- /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
- /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
-};
-
-static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
-{
- if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
- {
- FIXME("Unrecognized usage %#x\n", usage);
- return "UNRECOGNIZED";
- }
-
- return semantic_names[usage];
-}
-
-WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
-{
- unsigned int i;
-
- for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
- {
- if (!strcmp(name, semantic_names[i])) return i;
- }
-
- return ~0U;
-}
-
-BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
-{
- return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
-}
-
-static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
- const struct wined3d_shader_semantic *s)
-{
- e->semantic_name = shader_semantic_name_from_usage(s->usage);
- e->semantic_idx = s->usage_idx;
- e->sysval_semantic = 0;
- e->component_type = 0;
- e->register_idx = s->reg.reg.idx;
- e->mask = s->reg.write_mask;
-}
-
-/* Note that this does not count the loop register
- * as an address register. */
-
-HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
- struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
- struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
-{
- IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
- void *fe_data = This->baseShader.frontend_data;
- struct wined3d_shader_version shader_version;
- unsigned int cur_loop_depth = 0, max_loop_depth = 0;
- const DWORD* pToken = byte_code;
-
- /* There are some minor differences between pixel and vertex shaders */
-
- memset(reg_maps, 0, sizeof(*reg_maps));
-
- /* get_registers_used is called on every compile on some 1.x shaders, which can result
- * in stacking up a collection of local constants. Delete the old constants if existing
- */
- shader_delete_constant_list(&This->baseShader.constantsF);
- shader_delete_constant_list(&This->baseShader.constantsB);
- shader_delete_constant_list(&This->baseShader.constantsI);
-
- fe->shader_read_header(fe_data, &pToken, &shader_version);
- reg_maps->shader_version = shader_version;
-
- reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
- sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
- if(!reg_maps->constf) {
- ERR("Out of memory\n");
- return E_OUTOFMEMORY;
- }
-
- while (!fe->shader_is_end(fe_data, &pToken))
- {
- struct wined3d_shader_instruction ins;
- const char *comment;
- UINT param_size;
-
- /* Skip comments */
- fe->shader_read_comment(&pToken, &comment);
- if (comment) continue;
-
- /* Fetch opcode */
- fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
-
- /* Unhandled opcode, and its parameters */
- if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
- {
- TRACE("Skipping unrecognized instruction.\n");
- pToken += param_size;
- continue;
- }
-
- /* Handle declarations */
- if (ins.handler_idx == WINED3DSIH_DCL)
- {
- struct wined3d_shader_semantic semantic;
-
- fe->shader_read_semantic(&pToken, &semantic);
-
- switch (semantic.reg.reg.type)
- {
- /* Mark input registers used. */
- case WINED3DSPR_INPUT:
- reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
- shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
- break;
-
- /* Vshader: mark 3.0 output registers used, save token */
- case WINED3DSPR_OUTPUT:
- reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
- shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
- if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
- break;
-
- /* Save sampler usage token */
- case WINED3DSPR_SAMPLER:
- reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
- break;
-
- default:
- TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
- break;
- }
- }
- else if (ins.handler_idx == WINED3DSIH_DEF)
- {
- struct wined3d_shader_dst_param dst;
- struct wined3d_shader_src_param rel_addr;
-
- local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
- if (!lconst) return E_OUTOFMEMORY;
-
- fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
- lconst->idx = dst.reg.idx;
-
- memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
- pToken += 4;
-
- /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
- if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
- {
- float *value = (float *) lconst->value;
- if (value[0] < -1.0f) value[0] = -1.0f;
- else if (value[0] > 1.0f) value[0] = 1.0f;
- if (value[1] < -1.0f) value[1] = -1.0f;
- else if (value[1] > 1.0f) value[1] = 1.0f;
- if (value[2] < -1.0f) value[2] = -1.0f;
- else if (value[2] > 1.0f) value[2] = 1.0f;
- if (value[3] < -1.0f) value[3] = -1.0f;
- else if (value[3] > 1.0f) value[3] = 1.0f;
- }
-
- list_add_head(&This->baseShader.constantsF, &lconst->entry);
- }
- else if (ins.handler_idx == WINED3DSIH_DEFI)
- {
- struct wined3d_shader_dst_param dst;
- struct wined3d_shader_src_param rel_addr;
-
- local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
- if (!lconst) return E_OUTOFMEMORY;
-
- fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
- lconst->idx = dst.reg.idx;
-
- memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
- pToken += 4;
-
- list_add_head(&This->baseShader.constantsI, &lconst->entry);
- reg_maps->local_int_consts |= (1 << dst.reg.idx);
- }
- else if (ins.handler_idx == WINED3DSIH_DEFB)
- {
- struct wined3d_shader_dst_param dst;
- struct wined3d_shader_src_param rel_addr;
-
- local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
- if (!lconst) return E_OUTOFMEMORY;
-
- fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
- lconst->idx = dst.reg.idx;
-
- memcpy(lconst->value, pToken, sizeof(DWORD));
- ++pToken;
-
- list_add_head(&This->baseShader.constantsB, &lconst->entry);
- reg_maps->local_bool_consts |= (1 << dst.reg.idx);
- }
- /* If there's a loop in the shader */
- else if (ins.handler_idx == WINED3DSIH_LOOP
- || ins.handler_idx == WINED3DSIH_REP)
- {
- struct wined3d_shader_src_param src, rel_addr;
-
- fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
-
- /* Rep and Loop always use an integer constant for the control parameters */
- if (ins.handler_idx == WINED3DSIH_REP)
- {
- reg_maps->integer_constants |= 1 << src.reg.idx;
- }
- else
- {
- fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
- reg_maps->integer_constants |= 1 << src.reg.idx;
- }
-
- cur_loop_depth++;
- if(cur_loop_depth > max_loop_depth)
- max_loop_depth = cur_loop_depth;
- }
- else if (ins.handler_idx == WINED3DSIH_ENDLOOP
- || ins.handler_idx == WINED3DSIH_ENDREP)
- {
- cur_loop_depth--;
- }
- /* For subroutine prototypes */
- else if (ins.handler_idx == WINED3DSIH_LABEL)
- {
- struct wined3d_shader_src_param src, rel_addr;
-
- fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
- reg_maps->labels |= 1 << src.reg.idx;
- }
- /* Set texture, address, temporary registers */
- else
- {
- int i, limit;
- BOOL color0_mov = FALSE;
-
- /* This will loop over all the registers and try to
- * make a bitmask of the ones we're interested in.
- *
- * Relative addressing tokens are ignored, but that's
- * okay, since we'll catch any address registers when
- * they are initialized (required by spec) */
-
- if (ins.dst_count)
- {
- struct wined3d_shader_dst_param dst_param;
- struct wined3d_shader_src_param dst_rel_addr;
-
- fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
-
- shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type);
-
- /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
- * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
- * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
- if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
- && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
- {
- reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
- }
-
- if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
- {
- IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)This;
-
- if(dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
- {
- /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
- * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
- * the mov and perform the sRGB write correction from the source register.
- *
- * However, if the mov is only partial, we can't do this, and if the write
- * comes from an instruction other than MOV it is hard to do as well. If
- * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
-
- ps->color0_mov = FALSE;
- if (ins.handler_idx == WINED3DSIH_MOV)
- {
- /* Used later when the source register is read. */
- color0_mov = TRUE;
- }
- }
- /* Also drop the MOV marker if the source register is overwritten prior to the shader
- * end
- */
- else if(dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
- {
- ps->color0_mov = FALSE;
- }
- }
-
- /* Declare 1.X samplers implicitly, based on the destination reg. number */
- if (shader_version.major == 1
- && (ins.handler_idx == WINED3DSIH_TEX
- || ins.handler_idx == WINED3DSIH_TEXBEM
- || ins.handler_idx == WINED3DSIH_TEXBEML
- || ins.handler_idx == WINED3DSIH_TEXDP3TEX
- || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
- || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
- || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
- || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
- || ins.handler_idx == WINED3DSIH_TEXREG2AR
- || ins.handler_idx == WINED3DSIH_TEXREG2GB
- || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
- {
- /* Fake sampler usage, only set reserved bit and ttype */
- DWORD sampler_code = dst_param.reg.idx;
-
- TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
- reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
-
- /* texbem is only valid with < 1.4 pixel shaders */
- if (ins.handler_idx == WINED3DSIH_TEXBEM
- || ins.handler_idx == WINED3DSIH_TEXBEML)
- {
- reg_maps->bumpmat |= 1 << dst_param.reg.idx;
- if (ins.handler_idx == WINED3DSIH_TEXBEML)
- {
- reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
- }
- }
- }
- else if (ins.handler_idx == WINED3DSIH_BEM)
- {
- reg_maps->bumpmat |= 1 << dst_param.reg.idx;
- }
- }
-
- if (ins.handler_idx == WINED3DSIH_NRM)
- {
- reg_maps->usesnrm = 1;
- }
- else if (ins.handler_idx == WINED3DSIH_DSY)
- {
- reg_maps->usesdsy = 1;
- }
- else if (ins.handler_idx == WINED3DSIH_DSX)
- {
- reg_maps->usesdsx = 1;
- }
- else if(ins.handler_idx == WINED3DSIH_TEXLDD)
- {
- reg_maps->usestexldd = 1;
- }
- else if(ins.handler_idx == WINED3DSIH_TEXLDL)
- {
- reg_maps->usestexldl = 1;
- }
- else if(ins.handler_idx == WINED3DSIH_MOVA)
- {
- reg_maps->usesmova = 1;
- }
- else if(ins.handler_idx == WINED3DSIH_IFC)
- {
- reg_maps->usesifc = 1;
- }
- else if(ins.handler_idx == WINED3DSIH_CALL)
- {
- reg_maps->usescall = 1;
- }
-
- limit = ins.src_count + (ins.predicate ? 1 : 0);
- for (i = 0; i < limit; ++i)
- {
- struct wined3d_shader_src_param src_param, src_rel_addr;
- unsigned int count;
-
- fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
- count = get_instr_extra_regcount(ins.handler_idx, i);
-
- shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
- while (count)
- {
- ++src_param.reg.idx;
- shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
- --count;
- }
-
- if(color0_mov)
- {
- IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
- if(src_param.reg.type == WINED3DSPR_TEMP &&
- src_param.swizzle == WINED3DSP_NOSWIZZLE)
- {
- ps->color0_mov = TRUE;
- ps->color0_reg = src_param.reg.idx;
- }
- }
- }
- }
- }
- reg_maps->loop_depth = max_loop_depth;
-
- This->baseShader.functionLength = ((const char *)pToken - (const char *)byte_code);
-
- return WINED3D_OK;
-}
-
-unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
-{
- DWORD map = 1 << max;
- map |= map - 1;
- map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
-
- return wined3d_log2i(map);
-}
-
-static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
- const struct wined3d_shader_version *shader_version)
-{
- TRACE("dcl");
-
- if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
- {
- switch (semantic->sampler_type)
- {
- case WINED3DSTT_2D: TRACE("_2d"); break;
- case WINED3DSTT_CUBE: TRACE("_cube"); break;
- case WINED3DSTT_VOLUME: TRACE("_volume"); break;
- default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
- }
- }
- else
- {
- /* Pixel shaders 3.0 don't have usage semantics */
- if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL)
- return;
- else
- TRACE("_");
-
- switch (semantic->usage)
- {
- case WINED3DDECLUSAGE_POSITION:
- TRACE("position%d", semantic->usage_idx);
- break;
- case WINED3DDECLUSAGE_BLENDINDICES:
- TRACE("blend");
- break;
- case WINED3DDECLUSAGE_BLENDWEIGHT:
- TRACE("weight");
- break;
- case WINED3DDECLUSAGE_NORMAL:
- TRACE("normal%d", semantic->usage_idx);
- break;
- case WINED3DDECLUSAGE_PSIZE:
- TRACE("psize");
- break;
- case WINED3DDECLUSAGE_COLOR:
- if (semantic->usage_idx == 0) TRACE("color");
- else TRACE("specular%d", (semantic->usage_idx - 1));
- break;
- case WINED3DDECLUSAGE_TEXCOORD:
- TRACE("texture%d", semantic->usage_idx);
- break;
- case WINED3DDECLUSAGE_TANGENT:
- TRACE("tangent");
- break;
- case WINED3DDECLUSAGE_BINORMAL:
- TRACE("binormal");
- break;
- case WINED3DDECLUSAGE_TESSFACTOR:
- TRACE("tessfactor");
- break;
- case WINED3DDECLUSAGE_POSITIONT:
- TRACE("positionT%d", semantic->usage_idx);
- break;
- case WINED3DDECLUSAGE_FOG:
- TRACE("fog");
- break;
- case WINED3DDECLUSAGE_DEPTH:
- TRACE("depth");
- break;
- case WINED3DDECLUSAGE_SAMPLE:
- TRACE("sample");
- break;
- default:
- FIXME("unknown_semantics(0x%08x)", semantic->usage);
- }
- }
-}
-
-static void shader_dump_register(const struct wined3d_shader_register *reg,
- const struct wined3d_shader_version *shader_version)
-{
- static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
- static const char * const misctype_reg_names[] = {"vPos", "vFace"};
- UINT offset = reg->idx;
-
- switch (reg->type)
- {
- case WINED3DSPR_TEMP:
- TRACE("r");
- break;
-
- case WINED3DSPR_INPUT:
- TRACE("v");
- break;
-
- case WINED3DSPR_CONST:
- case WINED3DSPR_CONST2:
- case WINED3DSPR_CONST3:
- case WINED3DSPR_CONST4:
- TRACE("c");
- offset = shader_get_float_offset(reg->type, reg->idx);
- break;
-
- case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
- TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
- break;
-
- case WINED3DSPR_RASTOUT:
- TRACE("%s", rastout_reg_names[reg->idx]);
- break;
-
- case WINED3DSPR_COLOROUT:
- TRACE("oC");
- break;
-
- case WINED3DSPR_DEPTHOUT:
- TRACE("oDepth");
- break;
-
- case WINED3DSPR_ATTROUT:
- TRACE("oD");
- break;
-
- case WINED3DSPR_TEXCRDOUT:
- /* Vertex shaders >= 3.0 use general purpose output registers
- * (WINED3DSPR_OUTPUT), which can include an address token */
- if (shader_version->major >= 3) TRACE("o");
- else TRACE("oT");
- break;
-
- case WINED3DSPR_CONSTINT:
- TRACE("i");
- break;
-
- case WINED3DSPR_CONSTBOOL:
- TRACE("b");
- break;
-
- case WINED3DSPR_LABEL:
- TRACE("l");
- break;
-
- case WINED3DSPR_LOOP:
- TRACE("aL");
- break;
-
- case WINED3DSPR_SAMPLER:
- TRACE("s");
- break;
-
- case WINED3DSPR_MISCTYPE:
- if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx);
- else TRACE("%s", misctype_reg_names[reg->idx]);
- break;
-
- case WINED3DSPR_PREDICATE:
- TRACE("p");
- break;
-
- case WINED3DSPR_IMMCONST:
- TRACE("l");
- break;
-
- case WINED3DSPR_CONSTBUFFER:
- TRACE("cb");
- break;
-
- default:
- TRACE("unhandled_rtype(%#x)", reg->type);
- break;
- }
-
- if (reg->type == WINED3DSPR_IMMCONST)
- {
- TRACE("(");
- switch (reg->immconst_type)
- {
- case WINED3D_IMMCONST_FLOAT:
- TRACE("%.8e", *(const float *)reg->immconst_data);
- break;
-
- case WINED3D_IMMCONST_FLOAT4:
- TRACE("%.8e, %.8e, %.8e, %.8e",
- *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1],
- *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]);
- break;
-
- default:
- TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
- break;
- }
- TRACE(")");
- }
- else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
- {
- if (reg->array_idx != ~0U)
- {
- TRACE("%u[%u", offset, reg->array_idx);
- if (reg->rel_addr)
- {
- TRACE(" + ");
- shader_dump_src_param(reg->rel_addr, shader_version);
- }
- TRACE("]");
- }
- else
- {
- if (reg->rel_addr)
- {
- TRACE("[");
- shader_dump_src_param(reg->rel_addr, shader_version);
- TRACE(" + ");
- }
- TRACE("%u", offset);
- if (reg->rel_addr) TRACE("]");
- }
- }
-}
-
-void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
- const struct wined3d_shader_version *shader_version)
-{
- DWORD write_mask = param->write_mask;
-
- shader_dump_register(¶m->reg, shader_version);
-
- if (write_mask != WINED3DSP_WRITEMASK_ALL)
- {
- static const char *write_mask_chars = "xyzw";
-
- TRACE(".");
- if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
- if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
- if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
- if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
- }
-}
-
-void shader_dump_src_param(const struct wined3d_shader_src_param *param,
- const struct wined3d_shader_version *shader_version)
-{
- DWORD src_modifier = param->modifiers;
- DWORD swizzle = param->swizzle;
-
- if (src_modifier == WINED3DSPSM_NEG
- || src_modifier == WINED3DSPSM_BIASNEG
- || src_modifier == WINED3DSPSM_SIGNNEG
- || src_modifier == WINED3DSPSM_X2NEG
- || src_modifier == WINED3DSPSM_ABSNEG)
- TRACE("-");
- else if (src_modifier == WINED3DSPSM_COMP)
- TRACE("1-");
- else if (src_modifier == WINED3DSPSM_NOT)
- TRACE("!");
-
- if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
- TRACE("abs(");
-
- shader_dump_register(¶m->reg, shader_version);
-
- if (src_modifier)
- {
- switch (src_modifier)
- {
- case WINED3DSPSM_NONE: break;
- case WINED3DSPSM_NEG: break;
- case WINED3DSPSM_NOT: break;
- case WINED3DSPSM_BIAS: TRACE("_bias"); break;
- case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
- case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
- case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
- case WINED3DSPSM_COMP: break;
- case WINED3DSPSM_X2: TRACE("_x2"); break;
- case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
- case WINED3DSPSM_DZ: TRACE("_dz"); break;
- case WINED3DSPSM_DW: TRACE("_dw"); break;
- case WINED3DSPSM_ABSNEG: TRACE(")"); break;
- case WINED3DSPSM_ABS: TRACE(")"); break;
- default:
- TRACE("_unknown_modifier(%#x)", src_modifier);
- }
- }
-
- if (swizzle != WINED3DSP_NOSWIZZLE)
- {
- static const char *swizzle_chars = "xyzw";
- DWORD swizzle_x = swizzle & 0x03;
- DWORD swizzle_y = (swizzle >> 2) & 0x03;
- DWORD swizzle_z = (swizzle >> 4) & 0x03;
- DWORD swizzle_w = (swizzle >> 6) & 0x03;
-
- if (swizzle_x == swizzle_y
- && swizzle_x == swizzle_z
- && swizzle_x == swizzle_w)
- {
- TRACE(".%c", swizzle_chars[swizzle_x]);
- }
- else
- {
- TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
- swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
- }
- }
-}
-
-/* Shared code in order to generate the bulk of the shader string.
- * NOTE: A description of how to parse tokens can be found on msdn */
-void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
- const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx)
-{
- IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
- IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
- const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
- void *fe_data = This->baseShader.frontend_data;
- struct wined3d_shader_src_param src_rel_addr[4];
- struct wined3d_shader_src_param src_param[4];
- struct wined3d_shader_version shader_version;
- struct wined3d_shader_src_param dst_rel_addr;
- struct wined3d_shader_dst_param dst_param;
- struct wined3d_shader_instruction ins;
- struct wined3d_shader_context ctx;
- const DWORD *pToken = pFunction;
- DWORD i;
-
- /* Initialize current parsing state */
- ctx.shader = iface;
- ctx.reg_maps = reg_maps;
- ctx.buffer = buffer;
- ctx.backend_data = backend_ctx;
-
- ins.ctx = &ctx;
- ins.dst = &dst_param;
- ins.src = src_param;
- This->baseShader.parse_state.current_row = 0;
-
- fe->shader_read_header(fe_data, &pToken, &shader_version);
-
- while (!fe->shader_is_end(fe_data, &pToken))
- {
- const char *comment;
- UINT param_size;
-
- /* Skip comment tokens */
- fe->shader_read_comment(&pToken, &comment);
- if (comment) continue;
-
- /* Read opcode */
- fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
-
- /* Unknown opcode and its parameters */
- if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
- {
- TRACE("Skipping unrecognized instruction.\n");
- pToken += param_size;
- continue;
- }
-
- /* Nothing to do */
- if (ins.handler_idx == WINED3DSIH_DCL
- || ins.handler_idx == WINED3DSIH_NOP
- || ins.handler_idx == WINED3DSIH_DEF
- || ins.handler_idx == WINED3DSIH_DEFI
- || ins.handler_idx == WINED3DSIH_DEFB
- || ins.handler_idx == WINED3DSIH_PHASE)
- {
- pToken += param_size;
- continue;
- }
-
- /* Destination token */
- if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
-
- /* Predication token */
- if (ins.predicate) ins.predicate = *pToken++;
-
- /* Other source tokens */
- for (i = 0; i < ins.src_count; ++i)
- {
- fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
- }
-
- /* Call appropriate function for output target */
- device->shader_backend->shader_handle_instruction(&ins);
- }
-}
-
-static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
-{
- DWORD mmask = dst->modifiers;
-
- switch (dst->shift)
- {
- case 0: break;
- case 13: TRACE("_d8"); break;
- case 14: TRACE("_d4"); break;
- case 15: TRACE("_d2"); break;
- case 1: TRACE("_x2"); break;
- case 2: TRACE("_x4"); break;
- case 3: TRACE("_x8"); break;
- default: TRACE("_unhandled_shift(%d)", dst->shift); break;
- }
-
- if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
- if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
- if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
-
- mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
- if (mmask)
- FIXME("_unrecognized_modifier(%#x)", mmask);
-}
-
-void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
-{
- struct wined3d_shader_version shader_version;
- const DWORD* pToken = pFunction;
- const char *type_prefix;
- DWORD i;
-
- TRACE("Parsing %p\n", pFunction);
-
- fe->shader_read_header(fe_data, &pToken, &shader_version);
-
- switch (shader_version.type)
- {
- case WINED3D_SHADER_TYPE_VERTEX:
- type_prefix = "vs";
- break;
-
- case WINED3D_SHADER_TYPE_GEOMETRY:
- type_prefix = "gs";
- break;
-
- case WINED3D_SHADER_TYPE_PIXEL:
- type_prefix = "ps";
- break;
-
- default:
- FIXME("Unhandled shader type %#x.\n", shader_version.type);
- type_prefix = "unknown";
- break;
- }
-
- TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
-
- while (!fe->shader_is_end(fe_data, &pToken))
- {
- struct wined3d_shader_instruction ins;
- const char *comment;
- UINT param_size;
-
- /* comment */
- fe->shader_read_comment(&pToken, &comment);
- if (comment)
- {
- TRACE("//%s\n", comment);
- continue;
- }
-
- fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size);
- if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
- {
- TRACE("Skipping unrecognized instruction.\n");
- pToken += param_size;
- continue;
- }
-
- if (ins.handler_idx == WINED3DSIH_DCL)
- {
- struct wined3d_shader_semantic semantic;
-
- fe->shader_read_semantic(&pToken, &semantic);
-
- shader_dump_decl_usage(&semantic, &shader_version);
- shader_dump_ins_modifiers(&semantic.reg);
- TRACE(" ");
- shader_dump_dst_param(&semantic.reg, &shader_version);
- }
- else if (ins.handler_idx == WINED3DSIH_DEF)
- {
- struct wined3d_shader_dst_param dst;
- struct wined3d_shader_src_param rel_addr;
-
- fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-
- TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
- *(const float *)(pToken),
- *(const float *)(pToken + 1),
- *(const float *)(pToken + 2),
- *(const float *)(pToken + 3));
- pToken += 4;
- }
- else if (ins.handler_idx == WINED3DSIH_DEFI)
- {
- struct wined3d_shader_dst_param dst;
- struct wined3d_shader_src_param rel_addr;
-
- fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-
- TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
- *(pToken),
- *(pToken + 1),
- *(pToken + 2),
- *(pToken + 3));
- pToken += 4;
- }
- else if (ins.handler_idx == WINED3DSIH_DEFB)
- {
- struct wined3d_shader_dst_param dst;
- struct wined3d_shader_src_param rel_addr;
-
- fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-
- TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
- ++pToken;
- }
- else
- {
- struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
- struct wined3d_shader_dst_param dst_param;
- struct wined3d_shader_src_param src_param;
-
- if (ins.dst_count)
- {
- fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
- }
-
- /* Print out predication source token first - it follows
- * the destination token. */
- if (ins.predicate)
- {
- fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
- TRACE("(");
- shader_dump_src_param(&src_param, &shader_version);
- TRACE(") ");
- }
-
- /* PixWin marks instructions with the coissue flag with a '+' */
- if (ins.coissue) TRACE("+");
-
- TRACE("%s", shader_opcode_names[ins.handler_idx]);
-
- if (ins.handler_idx == WINED3DSIH_IFC
- || ins.handler_idx == WINED3DSIH_BREAKC)
- {
- switch (ins.flags)
- {
- case COMPARISON_GT: TRACE("_gt"); break;
- case COMPARISON_EQ: TRACE("_eq"); break;
- case COMPARISON_GE: TRACE("_ge"); break;
- case COMPARISON_LT: TRACE("_lt"); break;
- case COMPARISON_NE: TRACE("_ne"); break;
- case COMPARISON_LE: TRACE("_le"); break;
- default: TRACE("_(%u)", ins.flags);
- }
- }
- else if (ins.handler_idx == WINED3DSIH_TEX
- && shader_version.major >= 2
- && (ins.flags & WINED3DSI_TEXLD_PROJECT))
- {
- TRACE("p");
- }
-
- /* We already read the destination token, print it. */
- if (ins.dst_count)
- {
- shader_dump_ins_modifiers(&dst_param);
- TRACE(" ");
- shader_dump_dst_param(&dst_param, &shader_version);
- }
-
- /* Other source tokens */
- for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
- {
- fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
- TRACE(!i ? " " : ", ");
- shader_dump_src_param(&src_param, &shader_version);
- }
- }
- TRACE("\n");
- }
-}
-
-void shader_cleanup(IWineD3DBaseShader *iface)
-{
- IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
-
- ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
- HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
- HeapFree(GetProcessHeap(), 0, This->baseShader.function);
- shader_delete_constant_list(&This->baseShader.constantsF);
- shader_delete_constant_list(&This->baseShader.constantsB);
- shader_delete_constant_list(&This->baseShader.constantsI);
- list_remove(&This->baseShader.shader_list_entry);
-
- if (This->baseShader.frontend && This->baseShader.frontend_data)
- {
- This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
- }
-}
-
-static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
-static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
-static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
-static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
-static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
-static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
-static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
-static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
-static void shader_none_destroy(IWineD3DBaseShader *iface) {}
-static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
-static void shader_none_free(IWineD3DDevice *iface) {}
-static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
-
-static void shader_none_get_caps(WINED3DDEVTYPE devtype,
- const struct wined3d_gl_info *gl_info, struct shader_caps *pCaps)
-{
- /* Set the shader caps to 0 for the none shader backend */
- pCaps->VertexShaderVersion = 0;
- pCaps->PixelShaderVersion = 0;
- pCaps->PixelShader1xMaxValue = 0.0f;
-}
-
-static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
-{
- if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
- {
- TRACE("Checking support for fixup:\n");
- dump_color_fixup_desc(fixup);
- }
-
- /* Faked to make some apps happy. */
- if (!is_yuv_fixup(fixup))
- {
- TRACE("[OK]\n");
- return TRUE;
- }
-
- TRACE("[FAILED]\n");
- return FALSE;
-}
-
-const shader_backend_t none_shader_backend = {
- shader_none_handle_instruction,
- shader_none_select,
- shader_none_select_depth_blt,
- shader_none_deselect_depth_blt,
- shader_none_update_float_vertex_constants,
- shader_none_update_float_pixel_constants,
- shader_none_load_constants,
- shader_none_load_np2fixup_constants,
- shader_none_destroy,
- shader_none_alloc,
- shader_none_free,
- shader_none_dirty_const,
- shader_none_get_caps,
- shader_none_color_fixup_supported,
-};
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 398ea64..3972ec7 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -26,10 +26,1410 @@
#include <math.h>
#include <stdio.h>
+#include <string.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+WINE_DECLARE_DEBUG_CHANNEL(d3d);
+
+static const char *shader_opcode_names[] =
+{
+ /* WINED3DSIH_ABS */ "abs",
+ /* WINED3DSIH_ADD */ "add",
+ /* WINED3DSIH_BEM */ "bem",
+ /* WINED3DSIH_BREAK */ "break",
+ /* WINED3DSIH_BREAKC */ "breakc",
+ /* WINED3DSIH_BREAKP */ "breakp",
+ /* WINED3DSIH_CALL */ "call",
+ /* WINED3DSIH_CALLNZ */ "callnz",
+ /* WINED3DSIH_CMP */ "cmp",
+ /* WINED3DSIH_CND */ "cnd",
+ /* WINED3DSIH_CRS */ "crs",
+ /* WINED3DSIH_CUT */ "cut",
+ /* WINED3DSIH_DCL */ "dcl",
+ /* WINED3DSIH_DEF */ "def",
+ /* WINED3DSIH_DEFB */ "defb",
+ /* WINED3DSIH_DEFI */ "defi",
+ /* WINED3DSIH_DP2ADD */ "dp2add",
+ /* WINED3DSIH_DP3 */ "dp3",
+ /* WINED3DSIH_DP4 */ "dp4",
+ /* WINED3DSIH_DST */ "dst",
+ /* WINED3DSIH_DSX */ "dsx",
+ /* WINED3DSIH_DSY */ "dsy",
+ /* WINED3DSIH_ELSE */ "else",
+ /* WINED3DSIH_EMIT */ "emit",
+ /* WINED3DSIH_ENDIF */ "endif",
+ /* WINED3DSIH_ENDLOOP */ "endloop",
+ /* WINED3DSIH_ENDREP */ "endrep",
+ /* WINED3DSIH_EXP */ "exp",
+ /* WINED3DSIH_EXPP */ "expp",
+ /* WINED3DSIH_FRC */ "frc",
+ /* WINED3DSIH_IADD */ "iadd",
+ /* WINED3DSIH_IF */ "if",
+ /* WINED3DSIH_IFC */ "ifc",
+ /* WINED3DSIH_IGE */ "ige",
+ /* WINED3DSIH_LABEL */ "label",
+ /* WINED3DSIH_LIT */ "lit",
+ /* WINED3DSIH_LOG */ "log",
+ /* WINED3DSIH_LOGP */ "logp",
+ /* WINED3DSIH_LOOP */ "loop",
+ /* WINED3DSIH_LRP */ "lrp",
+ /* WINED3DSIH_LT */ "lt",
+ /* WINED3DSIH_M3x2 */ "m3x2",
+ /* WINED3DSIH_M3x3 */ "m3x3",
+ /* WINED3DSIH_M3x4 */ "m3x4",
+ /* WINED3DSIH_M4x3 */ "m4x3",
+ /* WINED3DSIH_M4x4 */ "m4x4",
+ /* WINED3DSIH_MAD */ "mad",
+ /* WINED3DSIH_MAX */ "max",
+ /* WINED3DSIH_MIN */ "min",
+ /* WINED3DSIH_MOV */ "mov",
+ /* WINED3DSIH_MOVA */ "mova",
+ /* WINED3DSIH_MUL */ "mul",
+ /* WINED3DSIH_NOP */ "nop",
+ /* WINED3DSIH_NRM */ "nrm",
+ /* WINED3DSIH_PHASE */ "phase",
+ /* WINED3DSIH_POW */ "pow",
+ /* WINED3DSIH_RCP */ "rcp",
+ /* WINED3DSIH_REP */ "rep",
+ /* WINED3DSIH_RET */ "ret",
+ /* WINED3DSIH_RSQ */ "rsq",
+ /* WINED3DSIH_SETP */ "setp",
+ /* WINED3DSIH_SGE */ "sge",
+ /* WINED3DSIH_SGN */ "sgn",
+ /* WINED3DSIH_SINCOS */ "sincos",
+ /* WINED3DSIH_SLT */ "slt",
+ /* WINED3DSIH_SUB */ "sub",
+ /* WINED3DSIH_TEX */ "texld",
+ /* WINED3DSIH_TEXBEM */ "texbem",
+ /* WINED3DSIH_TEXBEML */ "texbeml",
+ /* WINED3DSIH_TEXCOORD */ "texcrd",
+ /* WINED3DSIH_TEXDEPTH */ "texdepth",
+ /* WINED3DSIH_TEXDP3 */ "texdp3",
+ /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
+ /* WINED3DSIH_TEXKILL */ "texkill",
+ /* WINED3DSIH_TEXLDD */ "texldd",
+ /* WINED3DSIH_TEXLDL */ "texldl",
+ /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
+ /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
+ /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
+ /* WINED3DSIH_TEXM3x3 */ "texm3x3",
+ /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
+ /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
+ /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
+ /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
+ /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
+ /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
+ /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
+ /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
+};
+
+static const char *semantic_names[] =
+{
+ /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
+ /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
+ /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
+ /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
+ /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
+ /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
+ /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
+ /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
+ /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
+ /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
+ /* WINED3DDECLUSAGE_COLOR */ "COLOR",
+ /* WINED3DDECLUSAGE_FOG */ "FOG",
+ /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
+ /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
+};
+
+static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
+{
+ if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
+ {
+ FIXME("Unrecognized usage %#x.\n", usage);
+ return "UNRECOGNIZED";
+ }
+
+ return semantic_names[usage];
+}
+
+static WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
+{
+ unsigned int i;
+
+ for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
+ {
+ if (!strcmp(name, semantic_names[i])) return i;
+ }
+
+ return ~0U;
+}
+
+BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
+{
+ return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
+}
+
+static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
+ const struct wined3d_shader_semantic *s)
+{
+ e->semantic_name = shader_semantic_name_from_usage(s->usage);
+ e->semantic_idx = s->usage_idx;
+ e->sysval_semantic = 0;
+ e->component_type = 0;
+ e->register_idx = s->reg.reg.idx;
+ e->mask = s->reg.write_mask;
+}
+
+static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
+{
+ switch (version_token >> 16)
+ {
+ case WINED3D_SM1_VS:
+ case WINED3D_SM1_PS:
+ return &sm1_shader_frontend;
+
+ case WINED3D_SM4_PS:
+ case WINED3D_SM4_VS:
+ case WINED3D_SM4_GS:
+ return &sm4_shader_frontend;
+
+ default:
+ FIXME("Unrecognised version token %#x\n", version_token);
+ return NULL;
+ }
+}
+
+void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
+{
+ buffer->buffer[0] = '\0';
+ buffer->bsize = 0;
+ buffer->lineNo = 0;
+ buffer->newline = TRUE;
+}
+
+BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
+{
+ buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
+ if (!buffer->buffer)
+ {
+ ERR("Failed to allocate shader buffer memory.\n");
+ return FALSE;
+ }
+
+ shader_buffer_clear(buffer);
+ return TRUE;
+}
+
+void shader_buffer_free(struct wined3d_shader_buffer *buffer)
+{
+ HeapFree(GetProcessHeap(), 0, buffer->buffer);
+}
+
+int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
+{
+ char *base = buffer->buffer + buffer->bsize;
+ int rc;
+
+ rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
+
+ if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
+ {
+ ERR("The buffer allocated for the shader program string "
+ "is too small at %d bytes.\n", SHADER_PGMSIZE);
+ buffer->bsize = SHADER_PGMSIZE - 1;
+ return -1;
+ }
+
+ if (buffer->newline)
+ {
+ TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
+ buffer->newline = FALSE;
+ }
+ else
+ {
+ TRACE("%s", base);
+ }
+
+ buffer->bsize += rc;
+ if (buffer->buffer[buffer->bsize-1] == '\n')
+ {
+ ++buffer->lineNo;
+ buffer->newline = TRUE;
+ }
+
+ return 0;
+}
+
+int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
+{
+ va_list args;
+ int ret;
+
+ va_start(args, format);
+ ret = shader_vaddline(buffer, format, args);
+ va_end(args);
+
+ return ret;
+}
+
+static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
+ IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
+{
+ shader->ref = 1;
+ shader->device = (IWineD3DDevice *)device;
+ shader->parent = parent;
+ shader->parent_ops = parent_ops;
+ list_init(&shader->linked_programs);
+ list_add_head(&device->shaders, &shader->shader_list_entry);
+}
+
+/* Convert floating point offset relative to a register file to an absolute
+ * offset for float constants. */
+static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
+{
+ switch (register_type)
+ {
+ case WINED3DSPR_CONST: return register_idx;
+ case WINED3DSPR_CONST2: return 2048 + register_idx;
+ case WINED3DSPR_CONST3: return 4096 + register_idx;
+ case WINED3DSPR_CONST4: return 6144 + register_idx;
+ default:
+ FIXME("Unsupported register type: %u.\n", register_type);
+ return register_idx;
+ }
+}
+
+static void shader_delete_constant_list(struct list *clist)
+{
+ struct local_constant *constant;
+ struct list *ptr;
+
+ ptr = list_head(clist);
+ while (ptr)
+ {
+ constant = LIST_ENTRY(ptr, struct local_constant, entry);
+ ptr = list_next(clist, ptr);
+ HeapFree(GetProcessHeap(), 0, constant);
+ }
+ list_init(clist);
+}
+
+static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
+{
+ DWORD idx, shift;
+ idx = bit >> 5;
+ shift = bit & 0x1f;
+ bitmap[idx] |= (1 << shift);
+}
+
+static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps,
+ const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
+{
+ switch (reg->type)
+ {
+ case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
+ if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
+ else reg_maps->address |= 1 << reg->idx;
+ break;
+
+ case WINED3DSPR_TEMP:
+ reg_maps->temporary |= 1 << reg->idx;
+ break;
+
+ case WINED3DSPR_INPUT:
+ if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
+ {
+ if (reg->rel_addr)
+ {
+ /* If relative addressing is used, we must assume that all registers
+ * are used. Even if it is a construct like v3[aL], we can't assume
+ * that v0, v1 and v2 aren't read because aL can be negative */
+ unsigned int i;
+ for (i = 0; i < MAX_REG_INPUT; ++i)
+ {
+ ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE;
+ }
+ }
+ else
+ {
+ ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE;
+ }
+ }
+ else reg_maps->input_registers |= 1 << reg->idx;
+ break;
+
+ case WINED3DSPR_RASTOUT:
+ if (reg->idx == 1) reg_maps->fog = 1;
+ break;
+
+ case WINED3DSPR_MISCTYPE:
+ if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
+ {
+ if (reg->idx == 0) reg_maps->vpos = 1;
+ else if (reg->idx == 1) reg_maps->usesfacing = 1;
+ }
+ break;
+
+ case WINED3DSPR_CONST:
+ if (reg->rel_addr)
+ {
+ if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
+ {
+ if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
+ {
+ ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
+ }
+ if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
+ {
+ ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
+ }
+ }
+ reg_maps->usesrelconstF = TRUE;
+ }
+ else
+ {
+ set_bitmap_bit(reg_maps->constf, reg->idx);
+ }
+ break;
+
+ case WINED3DSPR_CONSTINT:
+ reg_maps->integer_constants |= (1 << reg->idx);
+ break;
+
+ case WINED3DSPR_CONSTBOOL:
+ reg_maps->boolean_constants |= (1 << reg->idx);
+ break;
+
+ case WINED3DSPR_COLOROUT:
+ reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
+ break;
+
+ default:
+ TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
+ break;
+ }
+}
+
+static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
+{
+ switch (instr)
+ {
+ case WINED3DSIH_M4x4:
+ case WINED3DSIH_M3x4:
+ return param == 1 ? 3 : 0;
+
+ case WINED3DSIH_M4x3:
+ case WINED3DSIH_M3x3:
+ return param == 1 ? 2 : 0;
+
+ case WINED3DSIH_M3x2:
+ return param == 1 ? 1 : 0;
+
+ default:
+ return 0;
+ }
+}
+
+/* Note that this does not count the loop register as an address register. */
+static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
+ struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
+ struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
+{
+ IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+ unsigned int cur_loop_depth = 0, max_loop_depth = 0;
+ void *fe_data = shader->baseShader.frontend_data;
+ struct wined3d_shader_version shader_version;
+ const DWORD *ptr = byte_code;
+
+ memset(reg_maps, 0, sizeof(*reg_maps));
+
+ /* get_registers_used() is called on every compile on some 1.x shaders,
+ * which can result in stacking up a collection of local constants.
+ * Delete the old constants if existing. */
+ shader_delete_constant_list(&shader->baseShader.constantsF);
+ shader_delete_constant_list(&shader->baseShader.constantsB);
+ shader_delete_constant_list(&shader->baseShader.constantsI);
+
+ fe->shader_read_header(fe_data, &ptr, &shader_version);
+ reg_maps->shader_version = shader_version;
+
+ reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
+ if (!reg_maps->constf)
+ {
+ ERR("Failed to allocate constant map memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ while (!fe->shader_is_end(fe_data, &ptr))
+ {
+ struct wined3d_shader_instruction ins;
+ const char *comment;
+ UINT param_size;
+
+ /* Skip comments. */
+ fe->shader_read_comment(&ptr, &comment);
+ if (comment) continue;
+
+ /* Fetch opcode. */
+ fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
+
+ /* Unhandled opcode, and its parameters. */
+ if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
+ {
+ TRACE("Skipping unrecognized instruction.\n");
+ ptr += param_size;
+ continue;
+ }
+
+ /* Handle declarations. */
+ if (ins.handler_idx == WINED3DSIH_DCL)
+ {
+ struct wined3d_shader_semantic semantic;
+
+ fe->shader_read_semantic(&ptr, &semantic);
+
+ switch (semantic.reg.reg.type)
+ {
+ /* Mark input registers used. */
+ case WINED3DSPR_INPUT:
+ reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
+ shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
+ break;
+
+ /* Vertex shader: mark 3.0 output registers used, save token. */
+ case WINED3DSPR_OUTPUT:
+ reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
+ shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
+ if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
+ break;
+
+ /* Save sampler usage token. */
+ case WINED3DSPR_SAMPLER:
+ reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
+ break;
+
+ default:
+ TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
+ break;
+ }
+ }
+ else if (ins.handler_idx == WINED3DSIH_DEF)
+ {
+ struct wined3d_shader_src_param rel_addr;
+ struct wined3d_shader_dst_param dst;
+
+ local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
+ if (!lconst) return E_OUTOFMEMORY;
+
+ fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+ lconst->idx = dst.reg.idx;
+
+ memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
+ ptr += 4;
+
+ /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
+ if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
+ {
+ float *value = (float *)lconst->value;
+ if (value[0] < -1.0f) value[0] = -1.0f;
+ else if (value[0] > 1.0f) value[0] = 1.0f;
+ if (value[1] < -1.0f) value[1] = -1.0f;
+ else if (value[1] > 1.0f) value[1] = 1.0f;
+ if (value[2] < -1.0f) value[2] = -1.0f;
+ else if (value[2] > 1.0f) value[2] = 1.0f;
+ if (value[3] < -1.0f) value[3] = -1.0f;
+ else if (value[3] > 1.0f) value[3] = 1.0f;
+ }
+
+ list_add_head(&shader->baseShader.constantsF, &lconst->entry);
+ }
+ else if (ins.handler_idx == WINED3DSIH_DEFI)
+ {
+ struct wined3d_shader_src_param rel_addr;
+ struct wined3d_shader_dst_param dst;
+
+ local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
+ if (!lconst) return E_OUTOFMEMORY;
+
+ fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+ lconst->idx = dst.reg.idx;
+
+ memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
+ ptr += 4;
+
+ list_add_head(&shader->baseShader.constantsI, &lconst->entry);
+ reg_maps->local_int_consts |= (1 << dst.reg.idx);
+ }
+ else if (ins.handler_idx == WINED3DSIH_DEFB)
+ {
+ struct wined3d_shader_src_param rel_addr;
+ struct wined3d_shader_dst_param dst;
+
+ local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
+ if (!lconst) return E_OUTOFMEMORY;
+
+ fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+ lconst->idx = dst.reg.idx;
+
+ memcpy(lconst->value, ptr, sizeof(DWORD));
+ ++ptr;
+
+ list_add_head(&shader->baseShader.constantsB, &lconst->entry);
+ reg_maps->local_bool_consts |= (1 << dst.reg.idx);
+ }
+ /* If there's a loop in the shader. */
+ else if (ins.handler_idx == WINED3DSIH_LOOP
+ || ins.handler_idx == WINED3DSIH_REP)
+ {
+ struct wined3d_shader_src_param src, rel_addr;
+
+ fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
+
+ /* Rep and Loop always use an integer constant for the control parameters. */
+ if (ins.handler_idx == WINED3DSIH_REP)
+ {
+ reg_maps->integer_constants |= 1 << src.reg.idx;
+ }
+ else
+ {
+ fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
+ reg_maps->integer_constants |= 1 << src.reg.idx;
+ }
+
+ cur_loop_depth++;
+ if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth;
+ }
+ else if (ins.handler_idx == WINED3DSIH_ENDLOOP
+ || ins.handler_idx == WINED3DSIH_ENDREP)
+ {
+ cur_loop_depth--;
+ }
+ /* For subroutine prototypes. */
+ else if (ins.handler_idx == WINED3DSIH_LABEL)
+ {
+ struct wined3d_shader_src_param src, rel_addr;
+
+ fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
+ reg_maps->labels |= 1 << src.reg.idx;
+ }
+ /* Set texture, address, temporary registers. */
+ else
+ {
+ BOOL color0_mov = FALSE;
+ int i, limit;
+
+ /* This will loop over all the registers and try to
+ * make a bitmask of the ones we're interested in.
+ *
+ * Relative addressing tokens are ignored, but that's
+ * okay, since we'll catch any address registers when
+ * they are initialized (required by spec). */
+ if (ins.dst_count)
+ {
+ struct wined3d_shader_src_param dst_rel_addr;
+ struct wined3d_shader_dst_param dst_param;
+
+ fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
+
+ shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
+
+ /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
+ * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
+ * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
+ if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
+ && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
+ {
+ reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
+ }
+
+ if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
+ {
+ IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
+
+ if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
+ {
+ /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
+ * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
+ * the mov and perform the sRGB write correction from the source register.
+ *
+ * However, if the mov is only partial, we can't do this, and if the write
+ * comes from an instruction other than MOV it is hard to do as well. If
+ * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
+
+ ps->color0_mov = FALSE;
+ if (ins.handler_idx == WINED3DSIH_MOV)
+ {
+ /* Used later when the source register is read. */
+ color0_mov = TRUE;
+ }
+ }
+ /* Also drop the MOV marker if the source register is overwritten prior to the shader
+ * end
+ */
+ else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
+ {
+ ps->color0_mov = FALSE;
+ }
+ }
+
+ /* Declare 1.x samplers implicitly, based on the destination reg. number. */
+ if (shader_version.major == 1
+ && (ins.handler_idx == WINED3DSIH_TEX
+ || ins.handler_idx == WINED3DSIH_TEXBEM
+ || ins.handler_idx == WINED3DSIH_TEXBEML
+ || ins.handler_idx == WINED3DSIH_TEXDP3TEX
+ || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
+ || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
+ || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
+ || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
+ || ins.handler_idx == WINED3DSIH_TEXREG2AR
+ || ins.handler_idx == WINED3DSIH_TEXREG2GB
+ || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
+ {
+ /* Fake sampler usage, only set reserved bit and type. */
+ DWORD sampler_code = dst_param.reg.idx;
+
+ TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
+ reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
+
+ /* texbem is only valid with < 1.4 pixel shaders */
+ if (ins.handler_idx == WINED3DSIH_TEXBEM
+ || ins.handler_idx == WINED3DSIH_TEXBEML)
+ {
+ reg_maps->bumpmat |= 1 << dst_param.reg.idx;
+ if (ins.handler_idx == WINED3DSIH_TEXBEML)
+ {
+ reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
+ }
+ }
+ }
+ else if (ins.handler_idx == WINED3DSIH_BEM)
+ {
+ reg_maps->bumpmat |= 1 << dst_param.reg.idx;
+ }
+ }
+
+ if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
+ else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
+ else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
+ else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
+ else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
+ else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
+ else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
+ else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
+
+ limit = ins.src_count + (ins.predicate ? 1 : 0);
+ for (i = 0; i < limit; ++i)
+ {
+ struct wined3d_shader_src_param src_param, src_rel_addr;
+ unsigned int count;
+
+ fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
+ count = get_instr_extra_regcount(ins.handler_idx, i);
+
+ shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
+ while (count)
+ {
+ ++src_param.reg.idx;
+ shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
+ --count;
+ }
+
+ if (color0_mov)
+ {
+ IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
+ if (src_param.reg.type == WINED3DSPR_TEMP
+ && src_param.swizzle == WINED3DSP_NOSWIZZLE)
+ {
+ ps->color0_mov = TRUE;
+ ps->color0_reg = src_param.reg.idx;
+ }
+ }
+ }
+ }
+ }
+ reg_maps->loop_depth = max_loop_depth;
+
+ shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
+
+ return WINED3D_OK;
+}
+
+unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
+{
+ DWORD map = 1 << max;
+ map |= map - 1;
+ map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
+
+ return wined3d_log2i(map);
+}
+
+static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
+ const struct wined3d_shader_version *shader_version)
+{
+ TRACE("dcl");
+
+ if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
+ {
+ switch (semantic->sampler_type)
+ {
+ case WINED3DSTT_2D: TRACE("_2d"); break;
+ case WINED3DSTT_CUBE: TRACE("_cube"); break;
+ case WINED3DSTT_VOLUME: TRACE("_volume"); break;
+ default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
+ }
+ }
+ else
+ {
+ /* Pixel shaders 3.0 don't have usage semantics. */
+ if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
+ else TRACE("_");
+
+ switch (semantic->usage)
+ {
+ case WINED3DDECLUSAGE_POSITION:
+ TRACE("position%u", semantic->usage_idx);
+ break;
+
+ case WINED3DDECLUSAGE_BLENDINDICES:
+ TRACE("blend");
+ break;
+
+ case WINED3DDECLUSAGE_BLENDWEIGHT:
+ TRACE("weight");
+ break;
+
+ case WINED3DDECLUSAGE_NORMAL:
+ TRACE("normal%u", semantic->usage_idx);
+ break;
+
+ case WINED3DDECLUSAGE_PSIZE:
+ TRACE("psize");
+ break;
+
+ case WINED3DDECLUSAGE_COLOR:
+ if (semantic->usage_idx == 0) TRACE("color");
+ else TRACE("specular%u", (semantic->usage_idx - 1));
+ break;
+
+ case WINED3DDECLUSAGE_TEXCOORD:
+ TRACE("texture%u", semantic->usage_idx);
+ break;
+
+ case WINED3DDECLUSAGE_TANGENT:
+ TRACE("tangent");
+ break;
+
+ case WINED3DDECLUSAGE_BINORMAL:
+ TRACE("binormal");
+ break;
+
+ case WINED3DDECLUSAGE_TESSFACTOR:
+ TRACE("tessfactor");
+ break;
+
+ case WINED3DDECLUSAGE_POSITIONT:
+ TRACE("positionT%u", semantic->usage_idx);
+ break;
+
+ case WINED3DDECLUSAGE_FOG:
+ TRACE("fog");
+ break;
+
+ case WINED3DDECLUSAGE_DEPTH:
+ TRACE("depth");
+ break;
+
+ case WINED3DDECLUSAGE_SAMPLE:
+ TRACE("sample");
+ break;
+
+ default:
+ FIXME("unknown_semantics(0x%08x)", semantic->usage);
+ }
+ }
+}
+
+static void shader_dump_register(const struct wined3d_shader_register *reg,
+ const struct wined3d_shader_version *shader_version)
+{
+ static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
+ static const char * const misctype_reg_names[] = {"vPos", "vFace"};
+ UINT offset = reg->idx;
+
+ switch (reg->type)
+ {
+ case WINED3DSPR_TEMP:
+ TRACE("r");
+ break;
+
+ case WINED3DSPR_INPUT:
+ TRACE("v");
+ break;
+
+ case WINED3DSPR_CONST:
+ case WINED3DSPR_CONST2:
+ case WINED3DSPR_CONST3:
+ case WINED3DSPR_CONST4:
+ TRACE("c");
+ offset = shader_get_float_offset(reg->type, reg->idx);
+ break;
+
+ case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
+ TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
+ break;
+
+ case WINED3DSPR_RASTOUT:
+ TRACE("%s", rastout_reg_names[reg->idx]);
+ break;
+
+ case WINED3DSPR_COLOROUT:
+ TRACE("oC");
+ break;
+
+ case WINED3DSPR_DEPTHOUT:
+ TRACE("oDepth");
+ break;
+
+ case WINED3DSPR_ATTROUT:
+ TRACE("oD");
+ break;
+
+ case WINED3DSPR_TEXCRDOUT:
+ /* Vertex shaders >= 3.0 use general purpose output registers
+ * (WINED3DSPR_OUTPUT), which can include an address token. */
+ if (shader_version->major >= 3) TRACE("o");
+ else TRACE("oT");
+ break;
+
+ case WINED3DSPR_CONSTINT:
+ TRACE("i");
+ break;
+
+ case WINED3DSPR_CONSTBOOL:
+ TRACE("b");
+ break;
+
+ case WINED3DSPR_LABEL:
+ TRACE("l");
+ break;
+
+ case WINED3DSPR_LOOP:
+ TRACE("aL");
+ break;
+
+ case WINED3DSPR_SAMPLER:
+ TRACE("s");
+ break;
+
+ case WINED3DSPR_MISCTYPE:
+ if (reg->idx > 1) FIXME("Unhandled misctype register %u.\n", reg->idx);
+ else TRACE("%s", misctype_reg_names[reg->idx]);
+ break;
+
+ case WINED3DSPR_PREDICATE:
+ TRACE("p");
+ break;
+
+ case WINED3DSPR_IMMCONST:
+ TRACE("l");
+ break;
+
+ case WINED3DSPR_CONSTBUFFER:
+ TRACE("cb");
+ break;
+
+ default:
+ TRACE("unhandled_rtype(%#x)", reg->type);
+ break;
+ }
+
+ if (reg->type == WINED3DSPR_IMMCONST)
+ {
+ TRACE("(");
+ switch (reg->immconst_type)
+ {
+ case WINED3D_IMMCONST_FLOAT:
+ TRACE("%.8e", *(const float *)reg->immconst_data);
+ break;
+
+ case WINED3D_IMMCONST_FLOAT4:
+ TRACE("%.8e, %.8e, %.8e, %.8e",
+ *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1],
+ *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]);
+ break;
+
+ default:
+ TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
+ break;
+ }
+ TRACE(")");
+ }
+ else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
+ {
+ if (reg->array_idx != ~0U)
+ {
+ TRACE("%u[%u", offset, reg->array_idx);
+ if (reg->rel_addr)
+ {
+ TRACE(" + ");
+ shader_dump_src_param(reg->rel_addr, shader_version);
+ }
+ TRACE("]");
+ }
+ else
+ {
+ if (reg->rel_addr)
+ {
+ TRACE("[");
+ shader_dump_src_param(reg->rel_addr, shader_version);
+ TRACE(" + ");
+ }
+ TRACE("%u", offset);
+ if (reg->rel_addr) TRACE("]");
+ }
+ }
+}
+
+void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
+ const struct wined3d_shader_version *shader_version)
+{
+ DWORD write_mask = param->write_mask;
+
+ shader_dump_register(¶m->reg, shader_version);
+
+ if (write_mask != WINED3DSP_WRITEMASK_ALL)
+ {
+ static const char *write_mask_chars = "xyzw";
+
+ TRACE(".");
+ if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
+ if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
+ if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
+ if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
+ }
+}
+
+void shader_dump_src_param(const struct wined3d_shader_src_param *param,
+ const struct wined3d_shader_version *shader_version)
+{
+ DWORD src_modifier = param->modifiers;
+ DWORD swizzle = param->swizzle;
+
+ if (src_modifier == WINED3DSPSM_NEG
+ || src_modifier == WINED3DSPSM_BIASNEG
+ || src_modifier == WINED3DSPSM_SIGNNEG
+ || src_modifier == WINED3DSPSM_X2NEG
+ || src_modifier == WINED3DSPSM_ABSNEG)
+ TRACE("-");
+ else if (src_modifier == WINED3DSPSM_COMP)
+ TRACE("1-");
+ else if (src_modifier == WINED3DSPSM_NOT)
+ TRACE("!");
+
+ if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
+ TRACE("abs(");
+
+ shader_dump_register(¶m->reg, shader_version);
+
+ if (src_modifier)
+ {
+ switch (src_modifier)
+ {
+ case WINED3DSPSM_NONE: break;
+ case WINED3DSPSM_NEG: break;
+ case WINED3DSPSM_NOT: break;
+ case WINED3DSPSM_BIAS: TRACE("_bias"); break;
+ case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
+ case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
+ case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
+ case WINED3DSPSM_COMP: break;
+ case WINED3DSPSM_X2: TRACE("_x2"); break;
+ case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
+ case WINED3DSPSM_DZ: TRACE("_dz"); break;
+ case WINED3DSPSM_DW: TRACE("_dw"); break;
+ case WINED3DSPSM_ABSNEG: TRACE(")"); break;
+ case WINED3DSPSM_ABS: TRACE(")"); break;
+ default: TRACE("_unknown_modifier(%#x)", src_modifier);
+ }
+ }
+
+ if (swizzle != WINED3DSP_NOSWIZZLE)
+ {
+ static const char *swizzle_chars = "xyzw";
+ DWORD swizzle_x = swizzle & 0x03;
+ DWORD swizzle_y = (swizzle >> 2) & 0x03;
+ DWORD swizzle_z = (swizzle >> 4) & 0x03;
+ DWORD swizzle_w = (swizzle >> 6) & 0x03;
+
+ if (swizzle_x == swizzle_y
+ && swizzle_x == swizzle_z
+ && swizzle_x == swizzle_w)
+ {
+ TRACE(".%c", swizzle_chars[swizzle_x]);
+ }
+ else
+ {
+ TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
+ swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
+ }
+ }
+}
+
+/* Shared code in order to generate the bulk of the shader string.
+ * NOTE: A description of how to parse tokens can be found on MSDN. */
+void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
+ const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
+{
+ IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+ IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
+ const struct wined3d_shader_frontend *fe = shader->baseShader.frontend;
+ void *fe_data = shader->baseShader.frontend_data;
+ struct wined3d_shader_src_param src_rel_addr[4];
+ struct wined3d_shader_src_param src_param[4];
+ struct wined3d_shader_version shader_version;
+ struct wined3d_shader_src_param dst_rel_addr;
+ struct wined3d_shader_dst_param dst_param;
+ struct wined3d_shader_instruction ins;
+ struct wined3d_shader_context ctx;
+ const DWORD *ptr = byte_code;
+ DWORD i;
+
+ /* Initialize current parsing state. */
+ ctx.shader = iface;
+ ctx.reg_maps = reg_maps;
+ ctx.buffer = buffer;
+ ctx.backend_data = backend_ctx;
+
+ ins.ctx = &ctx;
+ ins.dst = &dst_param;
+ ins.src = src_param;
+ shader->baseShader.parse_state.current_row = 0;
+
+ fe->shader_read_header(fe_data, &ptr, &shader_version);
+
+ while (!fe->shader_is_end(fe_data, &ptr))
+ {
+ const char *comment;
+ UINT param_size;
+
+ /* Skip comment tokens. */
+ fe->shader_read_comment(&ptr, &comment);
+ if (comment) continue;
+
+ /* Read opcode. */
+ fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
+
+ /* Unknown opcode and its parameters. */
+ if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
+ {
+ TRACE("Skipping unrecognized instruction.\n");
+ ptr += param_size;
+ continue;
+ }
+
+ /* Nothing to do. */
+ if (ins.handler_idx == WINED3DSIH_DCL
+ || ins.handler_idx == WINED3DSIH_NOP
+ || ins.handler_idx == WINED3DSIH_DEF
+ || ins.handler_idx == WINED3DSIH_DEFI
+ || ins.handler_idx == WINED3DSIH_DEFB
+ || ins.handler_idx == WINED3DSIH_PHASE)
+ {
+ ptr += param_size;
+ continue;
+ }
+
+ /* Destination token */
+ if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
+
+ /* Predication token */
+ if (ins.predicate) ins.predicate = *ptr++;
+
+ /* Other source tokens */
+ for (i = 0; i < ins.src_count; ++i)
+ {
+ fe->shader_read_src_param(fe_data, &ptr, &src_param[i], &src_rel_addr[i]);
+ }
+
+ /* Call appropriate function for output target */
+ device->shader_backend->shader_handle_instruction(&ins);
+ }
+}
+
+static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
+{
+ DWORD mmask = dst->modifiers;
+
+ switch (dst->shift)
+ {
+ case 0: break;
+ case 13: TRACE("_d8"); break;
+ case 14: TRACE("_d4"); break;
+ case 15: TRACE("_d2"); break;
+ case 1: TRACE("_x2"); break;
+ case 2: TRACE("_x4"); break;
+ case 3: TRACE("_x8"); break;
+ default: TRACE("_unhandled_shift(%d)", dst->shift); break;
+ }
+
+ if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
+ if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
+ if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
+
+ mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
+ if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
+}
+
+static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
+{
+ struct wined3d_shader_version shader_version;
+ const DWORD *ptr = byte_code;
+ const char *type_prefix;
+ DWORD i;
+
+ TRACE("Parsing %p.\n", byte_code);
+
+ fe->shader_read_header(fe_data, &ptr, &shader_version);
+
+ switch (shader_version.type)
+ {
+ case WINED3D_SHADER_TYPE_VERTEX:
+ type_prefix = "vs";
+ break;
+
+ case WINED3D_SHADER_TYPE_GEOMETRY:
+ type_prefix = "gs";
+ break;
+
+ case WINED3D_SHADER_TYPE_PIXEL:
+ type_prefix = "ps";
+ break;
+
+ default:
+ FIXME("Unhandled shader type %#x.\n", shader_version.type);
+ type_prefix = "unknown";
+ break;
+ }
+
+ TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
+
+ while (!fe->shader_is_end(fe_data, &ptr))
+ {
+ struct wined3d_shader_instruction ins;
+ const char *comment;
+ UINT param_size;
+
+ /* comment */
+ fe->shader_read_comment(&ptr, &comment);
+ if (comment)
+ {
+ TRACE("//%s\n", comment);
+ continue;
+ }
+
+ fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
+ if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
+ {
+ TRACE("Skipping unrecognized instruction.\n");
+ ptr += param_size;
+ continue;
+ }
+
+ if (ins.handler_idx == WINED3DSIH_DCL)
+ {
+ struct wined3d_shader_semantic semantic;
+
+ fe->shader_read_semantic(&ptr, &semantic);
+
+ shader_dump_decl_usage(&semantic, &shader_version);
+ shader_dump_ins_modifiers(&semantic.reg);
+ TRACE(" ");
+ shader_dump_dst_param(&semantic.reg, &shader_version);
+ }
+ else if (ins.handler_idx == WINED3DSIH_DEF)
+ {
+ struct wined3d_shader_src_param rel_addr;
+ struct wined3d_shader_dst_param dst;
+
+ fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+
+ TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
+ *(const float *)(ptr),
+ *(const float *)(ptr + 1),
+ *(const float *)(ptr + 2),
+ *(const float *)(ptr + 3));
+ ptr += 4;
+ }
+ else if (ins.handler_idx == WINED3DSIH_DEFI)
+ {
+ struct wined3d_shader_src_param rel_addr;
+ struct wined3d_shader_dst_param dst;
+
+ fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+
+ TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
+ *(ptr),
+ *(ptr + 1),
+ *(ptr + 2),
+ *(ptr + 3));
+ ptr += 4;
+ }
+ else if (ins.handler_idx == WINED3DSIH_DEFB)
+ {
+ struct wined3d_shader_src_param rel_addr;
+ struct wined3d_shader_dst_param dst;
+
+ fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+
+ TRACE("defb b%u = %s", dst.reg.idx, *ptr ? "true" : "false");
+ ++ptr;
+ }
+ else
+ {
+ struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
+ struct wined3d_shader_dst_param dst_param;
+ struct wined3d_shader_src_param src_param;
+
+ if (ins.dst_count)
+ {
+ fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
+ }
+
+ /* Print out predication source token first - it follows
+ * the destination token. */
+ if (ins.predicate)
+ {
+ fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
+ TRACE("(");
+ shader_dump_src_param(&src_param, &shader_version);
+ TRACE(") ");
+ }
+
+ /* PixWin marks instructions with the coissue flag with a '+' */
+ if (ins.coissue) TRACE("+");
+
+ TRACE("%s", shader_opcode_names[ins.handler_idx]);
+
+ if (ins.handler_idx == WINED3DSIH_IFC
+ || ins.handler_idx == WINED3DSIH_BREAKC)
+ {
+ switch (ins.flags)
+ {
+ case COMPARISON_GT: TRACE("_gt"); break;
+ case COMPARISON_EQ: TRACE("_eq"); break;
+ case COMPARISON_GE: TRACE("_ge"); break;
+ case COMPARISON_LT: TRACE("_lt"); break;
+ case COMPARISON_NE: TRACE("_ne"); break;
+ case COMPARISON_LE: TRACE("_le"); break;
+ default: TRACE("_(%u)", ins.flags);
+ }
+ }
+ else if (ins.handler_idx == WINED3DSIH_TEX
+ && shader_version.major >= 2
+ && (ins.flags & WINED3DSI_TEXLD_PROJECT))
+ {
+ TRACE("p");
+ }
+
+ /* We already read the destination token, print it. */
+ if (ins.dst_count)
+ {
+ shader_dump_ins_modifiers(&dst_param);
+ TRACE(" ");
+ shader_dump_dst_param(&dst_param, &shader_version);
+ }
+
+ /* Other source tokens */
+ for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
+ {
+ fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
+ TRACE(!i ? " " : ", ");
+ shader_dump_src_param(&src_param, &shader_version);
+ }
+ }
+ TRACE("\n");
+ }
+}
+
+static void shader_cleanup(IWineD3DBaseShader *iface)
+{
+ IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+
+ ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface);
+ HeapFree(GetProcessHeap(), 0, shader->baseShader.reg_maps.constf);
+ HeapFree(GetProcessHeap(), 0, shader->baseShader.function);
+ shader_delete_constant_list(&shader->baseShader.constantsF);
+ shader_delete_constant_list(&shader->baseShader.constantsB);
+ shader_delete_constant_list(&shader->baseShader.constantsI);
+ list_remove(&shader->baseShader.shader_list_entry);
+
+ if (shader->baseShader.frontend && shader->baseShader.frontend_data)
+ {
+ shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data);
+ }
+}
+
+static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
+static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
+static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
+static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
+static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
+static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
+static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
+static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
+static void shader_none_destroy(IWineD3DBaseShader *iface) {}
+static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
+static void shader_none_free(IWineD3DDevice *iface) {}
+static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
+
+static void shader_none_get_caps(WINED3DDEVTYPE devtype,
+ const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
+{
+ /* Set the shader caps to 0 for the none shader backend */
+ caps->VertexShaderVersion = 0;
+ caps->PixelShaderVersion = 0;
+ caps->PixelShader1xMaxValue = 0.0f;
+}
+
+static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
+{
+ if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
+ {
+ TRACE("Checking support for fixup:\n");
+ dump_color_fixup_desc(fixup);
+ }
+
+ /* Faked to make some apps happy. */
+ if (!is_yuv_fixup(fixup))
+ {
+ TRACE("[OK]\n");
+ return TRUE;
+ }
+
+ TRACE("[FAILED]\n");
+ return FALSE;
+}
+
+const shader_backend_t none_shader_backend = {
+ shader_none_handle_instruction,
+ shader_none_select,
+ shader_none_select_depth_blt,
+ shader_none_deselect_depth_blt,
+ shader_none_update_float_vertex_constants,
+ shader_none_update_float_pixel_constants,
+ shader_none_load_constants,
+ shader_none_load_np2fixup_constants,
+ shader_none_destroy,
+ shader_none_alloc,
+ shader_none_free,
+ shader_none_dirty_const,
+ shader_none_get_caps,
+ shader_none_color_fixup_supported,
+};
static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 94989c3..9db09d0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2605,8 +2605,6 @@ int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_li
extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
-extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) DECLSPEC_HIDDEN;
-
/*****************************************************************************
* IDirect3DBaseShader implementation structure
*/
@@ -2655,7 +2653,6 @@ typedef struct IWineD3DBaseShaderImpl {
void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
-void shader_cleanup(IWineD3DBaseShader *iface) DECLSPEC_HIDDEN;
void shader_dump_src_param(const struct wined3d_shader_src_param *param,
const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
@@ -2663,16 +2660,7 @@ void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
-HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
- struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
- struct wined3d_shader_signature_element *output_signature,
- const DWORD *byte_code, DWORD constf_size) DECLSPEC_HIDDEN;
-void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
- IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
-const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) DECLSPEC_HIDDEN;
-void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction) DECLSPEC_HIDDEN;
-WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *semantic_name) DECLSPEC_HIDDEN;
static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
{
--
1.6.4.4
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