[PATCH 5/5] wined3d: merge baseshader.c into shader.c.

Henri Verbeet hverbeet at codeweavers.com
Sun Jan 17 14:31:32 CST 2010


---
 dlls/wined3d/Makefile.in       |    1 -
 dlls/wined3d/baseshader.c      | 1444 ----------------------------------------
 dlls/wined3d/shader.c          | 1400 ++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |   12 -
 4 files changed, 1400 insertions(+), 1457 deletions(-)
 delete mode 100644 dlls/wined3d/baseshader.c

diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index f83910f..f238be7 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -9,7 +9,6 @@ IMPORTS   = uuid user32 gdi32 advapi32 kernel32
 C_SRCS = \
 	arb_program_shader.c \
 	ati_fragment_shader.c \
-	baseshader.c \
 	basetexture.c \
 	buffer.c \
 	clipper.c \
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
deleted file mode 100644
index 2ec6858..0000000
--- a/dlls/wined3d/baseshader.c
+++ /dev/null
@@ -1,1444 +0,0 @@
-/*
- * shaders implementation
- *
- * Copyright 2002-2003 Jason Edmeades
- * Copyright 2002-2003 Raphael Junqueira
- * Copyright 2004 Christian Costa
- * Copyright 2005 Oliver Stieber
- * Copyright 2006 Ivan Gyurdiev
- * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include <string.h>
-#include <stdio.h>
-#include "wined3d_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
-WINE_DECLARE_DEBUG_CHANNEL(d3d);
-
-static const char *shader_opcode_names[] =
-{
-    /* WINED3DSIH_ABS           */ "abs",
-    /* WINED3DSIH_ADD           */ "add",
-    /* WINED3DSIH_BEM           */ "bem",
-    /* WINED3DSIH_BREAK         */ "break",
-    /* WINED3DSIH_BREAKC        */ "breakc",
-    /* WINED3DSIH_BREAKP        */ "breakp",
-    /* WINED3DSIH_CALL          */ "call",
-    /* WINED3DSIH_CALLNZ        */ "callnz",
-    /* WINED3DSIH_CMP           */ "cmp",
-    /* WINED3DSIH_CND           */ "cnd",
-    /* WINED3DSIH_CRS           */ "crs",
-    /* WINED3DSIH_CUT           */ "cut",
-    /* WINED3DSIH_DCL           */ "dcl",
-    /* WINED3DSIH_DEF           */ "def",
-    /* WINED3DSIH_DEFB          */ "defb",
-    /* WINED3DSIH_DEFI          */ "defi",
-    /* WINED3DSIH_DP2ADD        */ "dp2add",
-    /* WINED3DSIH_DP3           */ "dp3",
-    /* WINED3DSIH_DP4           */ "dp4",
-    /* WINED3DSIH_DST           */ "dst",
-    /* WINED3DSIH_DSX           */ "dsx",
-    /* WINED3DSIH_DSY           */ "dsy",
-    /* WINED3DSIH_ELSE          */ "else",
-    /* WINED3DSIH_EMIT          */ "emit",
-    /* WINED3DSIH_ENDIF         */ "endif",
-    /* WINED3DSIH_ENDLOOP       */ "endloop",
-    /* WINED3DSIH_ENDREP        */ "endrep",
-    /* WINED3DSIH_EXP           */ "exp",
-    /* WINED3DSIH_EXPP          */ "expp",
-    /* WINED3DSIH_FRC           */ "frc",
-    /* WINED3DSIH_IADD          */ "iadd",
-    /* WINED3DSIH_IF            */ "if",
-    /* WINED3DSIH_IFC           */ "ifc",
-    /* WINED3DSIH_IGE           */ "ige",
-    /* WINED3DSIH_LABEL         */ "label",
-    /* WINED3DSIH_LIT           */ "lit",
-    /* WINED3DSIH_LOG           */ "log",
-    /* WINED3DSIH_LOGP          */ "logp",
-    /* WINED3DSIH_LOOP          */ "loop",
-    /* WINED3DSIH_LRP           */ "lrp",
-    /* WINED3DSIH_LT            */ "lt",
-    /* WINED3DSIH_M3x2          */ "m3x2",
-    /* WINED3DSIH_M3x3          */ "m3x3",
-    /* WINED3DSIH_M3x4          */ "m3x4",
-    /* WINED3DSIH_M4x3          */ "m4x3",
-    /* WINED3DSIH_M4x4          */ "m4x4",
-    /* WINED3DSIH_MAD           */ "mad",
-    /* WINED3DSIH_MAX           */ "max",
-    /* WINED3DSIH_MIN           */ "min",
-    /* WINED3DSIH_MOV           */ "mov",
-    /* WINED3DSIH_MOVA          */ "mova",
-    /* WINED3DSIH_MUL           */ "mul",
-    /* WINED3DSIH_NOP           */ "nop",
-    /* WINED3DSIH_NRM           */ "nrm",
-    /* WINED3DSIH_PHASE         */ "phase",
-    /* WINED3DSIH_POW           */ "pow",
-    /* WINED3DSIH_RCP           */ "rcp",
-    /* WINED3DSIH_REP           */ "rep",
-    /* WINED3DSIH_RET           */ "ret",
-    /* WINED3DSIH_RSQ           */ "rsq",
-    /* WINED3DSIH_SETP          */ "setp",
-    /* WINED3DSIH_SGE           */ "sge",
-    /* WINED3DSIH_SGN           */ "sgn",
-    /* WINED3DSIH_SINCOS        */ "sincos",
-    /* WINED3DSIH_SLT           */ "slt",
-    /* WINED3DSIH_SUB           */ "sub",
-    /* WINED3DSIH_TEX           */ "texld",
-    /* WINED3DSIH_TEXBEM        */ "texbem",
-    /* WINED3DSIH_TEXBEML       */ "texbeml",
-    /* WINED3DSIH_TEXCOORD      */ "texcrd",
-    /* WINED3DSIH_TEXDEPTH      */ "texdepth",
-    /* WINED3DSIH_TEXDP3        */ "texdp3",
-    /* WINED3DSIH_TEXDP3TEX     */ "texdp3tex",
-    /* WINED3DSIH_TEXKILL       */ "texkill",
-    /* WINED3DSIH_TEXLDD        */ "texldd",
-    /* WINED3DSIH_TEXLDL        */ "texldl",
-    /* WINED3DSIH_TEXM3x2DEPTH  */ "texm3x2depth",
-    /* WINED3DSIH_TEXM3x2PAD    */ "texm3x2pad",
-    /* WINED3DSIH_TEXM3x2TEX    */ "texm3x2tex",
-    /* WINED3DSIH_TEXM3x3       */ "texm3x3",
-    /* WINED3DSIH_TEXM3x3DIFF   */ "texm3x3diff",
-    /* WINED3DSIH_TEXM3x3PAD    */ "texm3x3pad",
-    /* WINED3DSIH_TEXM3x3SPEC   */ "texm3x3spec",
-    /* WINED3DSIH_TEXM3x3TEX    */ "texm3x3tex",
-    /* WINED3DSIH_TEXM3x3VSPEC  */ "texm3x3vspec",
-    /* WINED3DSIH_TEXREG2AR     */ "texreg2ar",
-    /* WINED3DSIH_TEXREG2GB     */ "texreg2gb",
-    /* WINED3DSIH_TEXREG2RGB    */ "texreg2rgb",
-};
-
-const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
-{
-    switch (version_token >> 16)
-    {
-        case WINED3D_SM1_VS:
-        case WINED3D_SM1_PS:
-            return &sm1_shader_frontend;
-
-        case WINED3D_SM4_PS:
-        case WINED3D_SM4_VS:
-        case WINED3D_SM4_GS:
-            return &sm4_shader_frontend;
-
-        default:
-            FIXME("Unrecognised version token %#x\n", version_token);
-            return NULL;
-    }
-}
-
-void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
-{
-    buffer->buffer[0] = '\0';
-    buffer->bsize = 0;
-    buffer->lineNo = 0;
-    buffer->newline = TRUE;
-}
-
-BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
-{
-    buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
-    if (!buffer->buffer)
-    {
-        ERR("Failed to allocate shader buffer memory.\n");
-        return FALSE;
-    }
-
-    shader_buffer_clear(buffer);
-    return TRUE;
-}
-
-void shader_buffer_free(struct wined3d_shader_buffer *buffer)
-{
-    HeapFree(GetProcessHeap(), 0, buffer->buffer);
-}
-
-int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
-{
-    char* base = buffer->buffer + buffer->bsize;
-    int rc;
-
-    rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
-
-    if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
-    {
-        ERR("The buffer allocated for the shader program string "
-            "is too small at %d bytes.\n", SHADER_PGMSIZE);
-        buffer->bsize = SHADER_PGMSIZE - 1;
-        return -1;
-    }
-
-    if (buffer->newline) {
-        TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
-        buffer->newline = FALSE;
-    } else {
-        TRACE("%s", base);
-    }
-
-    buffer->bsize += rc;
-    if (buffer->buffer[buffer->bsize-1] == '\n') {
-        buffer->lineNo++;
-        buffer->newline = TRUE;
-    }
-    return 0;
-}
-
-int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
-{
-    int ret;
-    va_list args;
-
-    va_start(args, format);
-    ret = shader_vaddline(buffer, format, args);
-    va_end(args);
-
-    return ret;
-}
-
-void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
-{
-    shader->ref = 1;
-    shader->device = (IWineD3DDevice *)device;
-    shader->parent = parent;
-    shader->parent_ops = parent_ops;
-    list_init(&shader->linked_programs);
-    list_add_head(&device->shaders, &shader->shader_list_entry);
-}
-
-/* Convert floating point offset relative
- * to a register file to an absolute offset for float constants */
-static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
-{
-    switch (register_type)
-    {
-        case WINED3DSPR_CONST: return register_idx;
-        case WINED3DSPR_CONST2: return 2048 + register_idx;
-        case WINED3DSPR_CONST3: return 4096 + register_idx;
-        case WINED3DSPR_CONST4: return 6144 + register_idx;
-        default:
-            FIXME("Unsupported register type: %d\n", register_type);
-            return register_idx;
-    }
-}
-
-static void shader_delete_constant_list(struct list* clist) {
-
-    struct list *ptr;
-    struct local_constant* constant;
-
-    ptr = list_head(clist);
-    while (ptr) {
-        constant = LIST_ENTRY(ptr, struct local_constant, entry);
-        ptr = list_next(clist, ptr);
-        HeapFree(GetProcessHeap(), 0, constant);
-    }
-    list_init(clist);
-}
-
-static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
-{
-    DWORD idx, shift;
-    idx = bit >> 5;
-    shift = bit & 0x1f;
-    bitmap[idx] |= (1 << shift);
-}
-
-static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
-        const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
-{
-    switch (reg->type)
-    {
-        case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
-            if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
-            else reg_maps->address |= 1 << reg->idx;
-            break;
-
-        case WINED3DSPR_TEMP:
-            reg_maps->temporary |= 1 << reg->idx;
-            break;
-
-        case WINED3DSPR_INPUT:
-            if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
-            {
-                if (reg->rel_addr)
-                {
-                    /* If relative addressing is used, we must assume that all registers
-                     * are used. Even if it is a construct like v3[aL], we can't assume
-                     * that v0, v1 and v2 aren't read because aL can be negative */
-                    unsigned int i;
-                    for (i = 0; i < MAX_REG_INPUT; ++i)
-                    {
-                        ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
-                    }
-                }
-                else
-                {
-                    ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
-                }
-            }
-            else reg_maps->input_registers |= 1 << reg->idx;
-            break;
-
-        case WINED3DSPR_RASTOUT:
-            if (reg->idx == 1) reg_maps->fog = 1;
-            break;
-
-        case WINED3DSPR_MISCTYPE:
-            if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
-            {
-                if (reg->idx == 0) reg_maps->vpos = 1;
-                else if (reg->idx == 1) reg_maps->usesfacing = 1;
-            }
-            break;
-
-        case WINED3DSPR_CONST:
-            if (reg->rel_addr)
-            {
-                if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
-                {
-                    if (reg->idx < ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
-                    {
-                        ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
-                    }
-                    if (reg->idx > ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
-                    {
-                        ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
-                    }
-                }
-                reg_maps->usesrelconstF = TRUE;
-            }
-            else
-            {
-                set_bitmap_bit(reg_maps->constf, reg->idx);
-            }
-            break;
-
-        case WINED3DSPR_CONSTINT:
-            reg_maps->integer_constants |= (1 << reg->idx);
-            break;
-
-        case WINED3DSPR_CONSTBOOL:
-            reg_maps->boolean_constants |= (1 << reg->idx);
-            break;
-
-        case WINED3DSPR_COLOROUT:
-            reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
-            break;
-
-        default:
-            TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
-            break;
-    }
-}
-
-static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
-{
-    switch(instr)
-    {
-        case WINED3DSIH_M4x4:
-        case WINED3DSIH_M3x4:
-            return param == 1 ? 3 : 0;
-
-        case WINED3DSIH_M4x3:
-        case WINED3DSIH_M3x3:
-            return param == 1 ? 2 : 0;
-
-        case WINED3DSIH_M3x2:
-            return param == 1 ? 1 : 0;
-
-        default:
-            return 0;
-    }
-}
-
-static const char *semantic_names[] =
-{
-    /* WINED3DDECLUSAGE_POSITION        */ "SV_POSITION",
-    /* WINED3DDECLUSAGE_BLENDWEIGHT     */ "BLENDWEIGHT",
-    /* WINED3DDECLUSAGE_BLENDINDICES    */ "BLENDINDICES",
-    /* WINED3DDECLUSAGE_NORMAL          */ "NORMAL",
-    /* WINED3DDECLUSAGE_PSIZE           */ "PSIZE",
-    /* WINED3DDECLUSAGE_TEXCOORD        */ "TEXCOORD",
-    /* WINED3DDECLUSAGE_TANGENT         */ "TANGENT",
-    /* WINED3DDECLUSAGE_BINORMAL        */ "BINORMAL",
-    /* WINED3DDECLUSAGE_TESSFACTOR      */ "TESSFACTOR",
-    /* WINED3DDECLUSAGE_POSITIONT       */ "POSITIONT",
-    /* WINED3DDECLUSAGE_COLOR           */ "COLOR",
-    /* WINED3DDECLUSAGE_FOG             */ "FOG",
-    /* WINED3DDECLUSAGE_DEPTH           */ "DEPTH",
-    /* WINED3DDECLUSAGE_SAMPLE          */ "SAMPLE",
-};
-
-static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
-{
-    if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
-    {
-        FIXME("Unrecognized usage %#x\n", usage);
-        return "UNRECOGNIZED";
-    }
-
-    return semantic_names[usage];
-}
-
-WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
-{
-    unsigned int i;
-
-    for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
-    {
-        if (!strcmp(name, semantic_names[i])) return i;
-    }
-
-    return ~0U;
-}
-
-BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
-{
-    return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
-}
-
-static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
-        const struct wined3d_shader_semantic *s)
-{
-    e->semantic_name = shader_semantic_name_from_usage(s->usage);
-    e->semantic_idx = s->usage_idx;
-    e->sysval_semantic = 0;
-    e->component_type = 0;
-    e->register_idx = s->reg.reg.idx;
-    e->mask = s->reg.write_mask;
-}
-
-/* Note that this does not count the loop register
- * as an address register. */
-
-HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
-        struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
-        struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
-{
-    IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
-    void *fe_data = This->baseShader.frontend_data;
-    struct wined3d_shader_version shader_version;
-    unsigned int cur_loop_depth = 0, max_loop_depth = 0;
-    const DWORD* pToken = byte_code;
-
-    /* There are some minor differences between pixel and vertex shaders */
-
-    memset(reg_maps, 0, sizeof(*reg_maps));
-
-    /* get_registers_used is called on every compile on some 1.x shaders, which can result
-     * in stacking up a collection of local constants. Delete the old constants if existing
-     */
-    shader_delete_constant_list(&This->baseShader.constantsF);
-    shader_delete_constant_list(&This->baseShader.constantsB);
-    shader_delete_constant_list(&This->baseShader.constantsI);
-
-    fe->shader_read_header(fe_data, &pToken, &shader_version);
-    reg_maps->shader_version = shader_version;
-
-    reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
-                                 sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
-    if(!reg_maps->constf) {
-        ERR("Out of memory\n");
-        return E_OUTOFMEMORY;
-    }
-
-    while (!fe->shader_is_end(fe_data, &pToken))
-    {
-        struct wined3d_shader_instruction ins;
-        const char *comment;
-        UINT param_size;
-
-        /* Skip comments */
-        fe->shader_read_comment(&pToken, &comment);
-        if (comment) continue;
-
-        /* Fetch opcode */
-        fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
-
-        /* Unhandled opcode, and its parameters */
-        if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
-        {
-            TRACE("Skipping unrecognized instruction.\n");
-            pToken += param_size;
-            continue;
-        }
-
-        /* Handle declarations */
-        if (ins.handler_idx == WINED3DSIH_DCL)
-        {
-            struct wined3d_shader_semantic semantic;
-
-            fe->shader_read_semantic(&pToken, &semantic);
-
-            switch (semantic.reg.reg.type)
-            {
-                /* Mark input registers used. */
-                case WINED3DSPR_INPUT:
-                    reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
-                    shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
-                    break;
-
-                /* Vshader: mark 3.0 output registers used, save token */
-                case WINED3DSPR_OUTPUT:
-                    reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
-                    shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
-                    if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
-                    break;
-
-                /* Save sampler usage token */
-                case WINED3DSPR_SAMPLER:
-                    reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
-                    break;
-
-                default:
-                    TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
-                    break;
-            }
-        }
-        else if (ins.handler_idx == WINED3DSIH_DEF)
-        {
-            struct wined3d_shader_dst_param dst;
-            struct wined3d_shader_src_param rel_addr;
-
-            local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
-            if (!lconst) return E_OUTOFMEMORY;
-
-            fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-            lconst->idx = dst.reg.idx;
-
-            memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
-            pToken += 4;
-
-            /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
-            if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
-            {
-                float *value = (float *) lconst->value;
-                if (value[0] < -1.0f) value[0] = -1.0f;
-                else if (value[0] > 1.0f) value[0] = 1.0f;
-                if (value[1] < -1.0f) value[1] = -1.0f;
-                else if (value[1] > 1.0f) value[1] = 1.0f;
-                if (value[2] < -1.0f) value[2] = -1.0f;
-                else if (value[2] > 1.0f) value[2] = 1.0f;
-                if (value[3] < -1.0f) value[3] = -1.0f;
-                else if (value[3] > 1.0f) value[3] = 1.0f;
-            }
-
-            list_add_head(&This->baseShader.constantsF, &lconst->entry);
-        }
-        else if (ins.handler_idx == WINED3DSIH_DEFI)
-        {
-            struct wined3d_shader_dst_param dst;
-            struct wined3d_shader_src_param rel_addr;
-
-            local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
-            if (!lconst) return E_OUTOFMEMORY;
-
-            fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-            lconst->idx = dst.reg.idx;
-
-            memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
-            pToken += 4;
-
-            list_add_head(&This->baseShader.constantsI, &lconst->entry);
-            reg_maps->local_int_consts |= (1 << dst.reg.idx);
-        }
-        else if (ins.handler_idx == WINED3DSIH_DEFB)
-        {
-            struct wined3d_shader_dst_param dst;
-            struct wined3d_shader_src_param rel_addr;
-
-            local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
-            if (!lconst) return E_OUTOFMEMORY;
-
-            fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-            lconst->idx = dst.reg.idx;
-
-            memcpy(lconst->value, pToken, sizeof(DWORD));
-            ++pToken;
-
-            list_add_head(&This->baseShader.constantsB, &lconst->entry);
-            reg_maps->local_bool_consts |= (1 << dst.reg.idx);
-        }
-        /* If there's a loop in the shader */
-        else if (ins.handler_idx == WINED3DSIH_LOOP
-                || ins.handler_idx == WINED3DSIH_REP)
-        {
-            struct wined3d_shader_src_param src, rel_addr;
-
-            fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
-
-            /* Rep and Loop always use an integer constant for the control parameters */
-            if (ins.handler_idx == WINED3DSIH_REP)
-            {
-                reg_maps->integer_constants |= 1 << src.reg.idx;
-            }
-            else
-            {
-                fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
-                reg_maps->integer_constants |= 1 << src.reg.idx;
-            }
-
-            cur_loop_depth++;
-            if(cur_loop_depth > max_loop_depth)
-                max_loop_depth = cur_loop_depth;
-        }
-        else if (ins.handler_idx == WINED3DSIH_ENDLOOP
-                || ins.handler_idx == WINED3DSIH_ENDREP)
-        {
-            cur_loop_depth--;
-        }
-        /* For subroutine prototypes */
-        else if (ins.handler_idx == WINED3DSIH_LABEL)
-        {
-            struct wined3d_shader_src_param src, rel_addr;
-
-            fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
-            reg_maps->labels |= 1 << src.reg.idx;
-        }
-        /* Set texture, address, temporary registers */
-        else
-        {
-            int i, limit;
-            BOOL color0_mov = FALSE;
-
-            /* This will loop over all the registers and try to
-             * make a bitmask of the ones we're interested in.
-             *
-             * Relative addressing tokens are ignored, but that's
-             * okay, since we'll catch any address registers when
-             * they are initialized (required by spec) */
-
-            if (ins.dst_count)
-            {
-                struct wined3d_shader_dst_param dst_param;
-                struct wined3d_shader_src_param dst_rel_addr;
-
-                fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
-
-                shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type);
-
-                /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
-                 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
-                 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
-                if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
-                        && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
-                {
-                    reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
-                }
-
-                if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
-                {
-                    IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)This;
-
-                    if(dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
-                    {
-                    /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
-                     * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
-                     * the mov and perform the sRGB write correction from the source register.
-                     *
-                     * However, if the mov is only partial, we can't do this, and if the write
-                     * comes from an instruction other than MOV it is hard to do as well. If
-                     * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
-
-                        ps->color0_mov = FALSE;
-                        if (ins.handler_idx == WINED3DSIH_MOV)
-                        {
-                            /* Used later when the source register is read. */
-                            color0_mov = TRUE;
-                        }
-                    }
-                    /* Also drop the MOV marker if the source register is overwritten prior to the shader
-                     * end
-                     */
-                    else if(dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
-                    {
-                        ps->color0_mov = FALSE;
-                    }
-                }
-
-                /* Declare 1.X samplers implicitly, based on the destination reg. number */
-                if (shader_version.major == 1
-                        && (ins.handler_idx == WINED3DSIH_TEX
-                            || ins.handler_idx == WINED3DSIH_TEXBEM
-                            || ins.handler_idx == WINED3DSIH_TEXBEML
-                            || ins.handler_idx == WINED3DSIH_TEXDP3TEX
-                            || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
-                            || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
-                            || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
-                            || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
-                            || ins.handler_idx == WINED3DSIH_TEXREG2AR
-                            || ins.handler_idx == WINED3DSIH_TEXREG2GB
-                            || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
-                {
-                    /* Fake sampler usage, only set reserved bit and ttype */
-                    DWORD sampler_code = dst_param.reg.idx;
-
-                    TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
-                    reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
-
-                    /* texbem is only valid with < 1.4 pixel shaders */
-                    if (ins.handler_idx == WINED3DSIH_TEXBEM
-                            || ins.handler_idx == WINED3DSIH_TEXBEML)
-                    {
-                        reg_maps->bumpmat |= 1 << dst_param.reg.idx;
-                        if (ins.handler_idx == WINED3DSIH_TEXBEML)
-                        {
-                            reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
-                        }
-                    }
-                }
-                else if (ins.handler_idx == WINED3DSIH_BEM)
-                {
-                    reg_maps->bumpmat |= 1 << dst_param.reg.idx;
-                }
-            }
-
-            if (ins.handler_idx == WINED3DSIH_NRM)
-            {
-                reg_maps->usesnrm = 1;
-            }
-            else if (ins.handler_idx == WINED3DSIH_DSY)
-            {
-                reg_maps->usesdsy = 1;
-            }
-            else if (ins.handler_idx == WINED3DSIH_DSX)
-            {
-                reg_maps->usesdsx = 1;
-            }
-            else if(ins.handler_idx == WINED3DSIH_TEXLDD)
-            {
-                reg_maps->usestexldd = 1;
-            }
-            else if(ins.handler_idx == WINED3DSIH_TEXLDL)
-            {
-                reg_maps->usestexldl = 1;
-            }
-            else if(ins.handler_idx == WINED3DSIH_MOVA)
-            {
-                reg_maps->usesmova = 1;
-            }
-            else if(ins.handler_idx == WINED3DSIH_IFC)
-            {
-                reg_maps->usesifc = 1;
-            }
-            else if(ins.handler_idx == WINED3DSIH_CALL)
-            {
-                reg_maps->usescall = 1;
-            }
-
-            limit = ins.src_count + (ins.predicate ? 1 : 0);
-            for (i = 0; i < limit; ++i)
-            {
-                struct wined3d_shader_src_param src_param, src_rel_addr;
-                unsigned int count;
-
-                fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
-                count = get_instr_extra_regcount(ins.handler_idx, i);
-
-                shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
-                while (count)
-                {
-                    ++src_param.reg.idx;
-                    shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
-                    --count;
-                }
-
-                if(color0_mov)
-                {
-                    IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
-                    if(src_param.reg.type == WINED3DSPR_TEMP &&
-                       src_param.swizzle == WINED3DSP_NOSWIZZLE)
-                    {
-                        ps->color0_mov = TRUE;
-                        ps->color0_reg = src_param.reg.idx;
-                    }
-                }
-            }
-        }
-    }
-    reg_maps->loop_depth = max_loop_depth;
-
-    This->baseShader.functionLength = ((const char *)pToken - (const char *)byte_code);
-
-    return WINED3D_OK;
-}
-
-unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
-{
-    DWORD map = 1 << max;
-    map |= map - 1;
-    map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
-
-    return wined3d_log2i(map);
-}
-
-static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
-        const struct wined3d_shader_version *shader_version)
-{
-    TRACE("dcl");
-
-    if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
-    {
-        switch (semantic->sampler_type)
-        {
-            case WINED3DSTT_2D: TRACE("_2d"); break;
-            case WINED3DSTT_CUBE: TRACE("_cube"); break;
-            case WINED3DSTT_VOLUME: TRACE("_volume"); break;
-            default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
-        }
-    }
-    else
-    {
-        /* Pixel shaders 3.0 don't have usage semantics */
-        if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL)
-            return;
-        else
-            TRACE("_");
-
-        switch (semantic->usage)
-        {
-            case WINED3DDECLUSAGE_POSITION:
-                TRACE("position%d", semantic->usage_idx);
-                break;
-            case WINED3DDECLUSAGE_BLENDINDICES:
-                TRACE("blend");
-                break;
-            case WINED3DDECLUSAGE_BLENDWEIGHT:
-                TRACE("weight");
-                break;
-            case WINED3DDECLUSAGE_NORMAL:
-                TRACE("normal%d", semantic->usage_idx);
-                break;
-            case WINED3DDECLUSAGE_PSIZE:
-                TRACE("psize");
-                break;
-            case WINED3DDECLUSAGE_COLOR:
-                if (semantic->usage_idx == 0) TRACE("color");
-                else TRACE("specular%d", (semantic->usage_idx - 1));
-                break;
-            case WINED3DDECLUSAGE_TEXCOORD:
-                TRACE("texture%d", semantic->usage_idx);
-                break;
-            case WINED3DDECLUSAGE_TANGENT:
-                TRACE("tangent");
-                break;
-            case WINED3DDECLUSAGE_BINORMAL:
-                TRACE("binormal");
-                break;
-            case WINED3DDECLUSAGE_TESSFACTOR:
-                TRACE("tessfactor");
-                break;
-            case WINED3DDECLUSAGE_POSITIONT:
-                TRACE("positionT%d", semantic->usage_idx);
-                break;
-            case WINED3DDECLUSAGE_FOG:
-                TRACE("fog");
-                break;
-            case WINED3DDECLUSAGE_DEPTH:
-                TRACE("depth");
-                break;
-            case WINED3DDECLUSAGE_SAMPLE:
-                TRACE("sample");
-                break;
-            default:
-                FIXME("unknown_semantics(0x%08x)", semantic->usage);
-        }
-    }
-}
-
-static void shader_dump_register(const struct wined3d_shader_register *reg,
-        const struct wined3d_shader_version *shader_version)
-{
-    static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
-    static const char * const misctype_reg_names[] = {"vPos", "vFace"};
-    UINT offset = reg->idx;
-
-    switch (reg->type)
-    {
-        case WINED3DSPR_TEMP:
-            TRACE("r");
-            break;
-
-        case WINED3DSPR_INPUT:
-            TRACE("v");
-            break;
-
-        case WINED3DSPR_CONST:
-        case WINED3DSPR_CONST2:
-        case WINED3DSPR_CONST3:
-        case WINED3DSPR_CONST4:
-            TRACE("c");
-            offset = shader_get_float_offset(reg->type, reg->idx);
-            break;
-
-        case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
-            TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
-            break;
-
-        case WINED3DSPR_RASTOUT:
-            TRACE("%s", rastout_reg_names[reg->idx]);
-            break;
-
-        case WINED3DSPR_COLOROUT:
-            TRACE("oC");
-            break;
-
-        case WINED3DSPR_DEPTHOUT:
-            TRACE("oDepth");
-            break;
-
-        case WINED3DSPR_ATTROUT:
-            TRACE("oD");
-            break;
-
-        case WINED3DSPR_TEXCRDOUT:
-            /* Vertex shaders >= 3.0 use general purpose output registers
-             * (WINED3DSPR_OUTPUT), which can include an address token */
-            if (shader_version->major >= 3) TRACE("o");
-            else TRACE("oT");
-            break;
-
-        case WINED3DSPR_CONSTINT:
-            TRACE("i");
-            break;
-
-        case WINED3DSPR_CONSTBOOL:
-            TRACE("b");
-            break;
-
-        case WINED3DSPR_LABEL:
-            TRACE("l");
-            break;
-
-        case WINED3DSPR_LOOP:
-            TRACE("aL");
-            break;
-
-        case WINED3DSPR_SAMPLER:
-            TRACE("s");
-            break;
-
-        case WINED3DSPR_MISCTYPE:
-            if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx);
-            else TRACE("%s", misctype_reg_names[reg->idx]);
-            break;
-
-        case WINED3DSPR_PREDICATE:
-            TRACE("p");
-            break;
-
-        case WINED3DSPR_IMMCONST:
-            TRACE("l");
-            break;
-
-        case WINED3DSPR_CONSTBUFFER:
-            TRACE("cb");
-            break;
-
-        default:
-            TRACE("unhandled_rtype(%#x)", reg->type);
-            break;
-    }
-
-    if (reg->type == WINED3DSPR_IMMCONST)
-    {
-        TRACE("(");
-        switch (reg->immconst_type)
-        {
-            case WINED3D_IMMCONST_FLOAT:
-                TRACE("%.8e", *(const float *)reg->immconst_data);
-                break;
-
-            case WINED3D_IMMCONST_FLOAT4:
-                TRACE("%.8e, %.8e, %.8e, %.8e",
-                        *(const float *)&reg->immconst_data[0], *(const float *)&reg->immconst_data[1],
-                        *(const float *)&reg->immconst_data[2], *(const float *)&reg->immconst_data[3]);
-                break;
-
-            default:
-                TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
-                break;
-        }
-        TRACE(")");
-    }
-    else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
-    {
-        if (reg->array_idx != ~0U)
-        {
-            TRACE("%u[%u", offset, reg->array_idx);
-            if (reg->rel_addr)
-            {
-                TRACE(" + ");
-                shader_dump_src_param(reg->rel_addr, shader_version);
-            }
-            TRACE("]");
-        }
-        else
-        {
-            if (reg->rel_addr)
-            {
-                TRACE("[");
-                shader_dump_src_param(reg->rel_addr, shader_version);
-                TRACE(" + ");
-            }
-            TRACE("%u", offset);
-            if (reg->rel_addr) TRACE("]");
-        }
-    }
-}
-
-void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
-        const struct wined3d_shader_version *shader_version)
-{
-    DWORD write_mask = param->write_mask;
-
-    shader_dump_register(&param->reg, shader_version);
-
-    if (write_mask != WINED3DSP_WRITEMASK_ALL)
-    {
-        static const char *write_mask_chars = "xyzw";
-
-        TRACE(".");
-        if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
-        if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
-        if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
-        if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
-    }
-}
-
-void shader_dump_src_param(const struct wined3d_shader_src_param *param,
-        const struct wined3d_shader_version *shader_version)
-{
-    DWORD src_modifier = param->modifiers;
-    DWORD swizzle = param->swizzle;
-
-    if (src_modifier == WINED3DSPSM_NEG
-            || src_modifier == WINED3DSPSM_BIASNEG
-            || src_modifier == WINED3DSPSM_SIGNNEG
-            || src_modifier == WINED3DSPSM_X2NEG
-            || src_modifier == WINED3DSPSM_ABSNEG)
-        TRACE("-");
-    else if (src_modifier == WINED3DSPSM_COMP)
-        TRACE("1-");
-    else if (src_modifier == WINED3DSPSM_NOT)
-        TRACE("!");
-
-    if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
-        TRACE("abs(");
-
-    shader_dump_register(&param->reg, shader_version);
-
-    if (src_modifier)
-    {
-        switch (src_modifier)
-        {
-            case WINED3DSPSM_NONE:    break;
-            case WINED3DSPSM_NEG:     break;
-            case WINED3DSPSM_NOT:     break;
-            case WINED3DSPSM_BIAS:    TRACE("_bias"); break;
-            case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
-            case WINED3DSPSM_SIGN:    TRACE("_bx2"); break;
-            case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
-            case WINED3DSPSM_COMP:    break;
-            case WINED3DSPSM_X2:      TRACE("_x2"); break;
-            case WINED3DSPSM_X2NEG:   TRACE("_x2"); break;
-            case WINED3DSPSM_DZ:      TRACE("_dz"); break;
-            case WINED3DSPSM_DW:      TRACE("_dw"); break;
-            case WINED3DSPSM_ABSNEG:  TRACE(")"); break;
-            case WINED3DSPSM_ABS:     TRACE(")"); break;
-            default:
-                                      TRACE("_unknown_modifier(%#x)", src_modifier);
-        }
-    }
-
-    if (swizzle != WINED3DSP_NOSWIZZLE)
-    {
-        static const char *swizzle_chars = "xyzw";
-        DWORD swizzle_x = swizzle & 0x03;
-        DWORD swizzle_y = (swizzle >> 2) & 0x03;
-        DWORD swizzle_z = (swizzle >> 4) & 0x03;
-        DWORD swizzle_w = (swizzle >> 6) & 0x03;
-
-        if (swizzle_x == swizzle_y
-                && swizzle_x == swizzle_z
-                && swizzle_x == swizzle_w)
-        {
-            TRACE(".%c", swizzle_chars[swizzle_x]);
-        }
-        else
-        {
-            TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
-                    swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
-        }
-    }
-}
-
-/* Shared code in order to generate the bulk of the shader string.
- * NOTE: A description of how to parse tokens can be found on msdn */
-void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
-        const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx)
-{
-    IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
-    IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
-    const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
-    void *fe_data = This->baseShader.frontend_data;
-    struct wined3d_shader_src_param src_rel_addr[4];
-    struct wined3d_shader_src_param src_param[4];
-    struct wined3d_shader_version shader_version;
-    struct wined3d_shader_src_param dst_rel_addr;
-    struct wined3d_shader_dst_param dst_param;
-    struct wined3d_shader_instruction ins;
-    struct wined3d_shader_context ctx;
-    const DWORD *pToken = pFunction;
-    DWORD i;
-
-    /* Initialize current parsing state */
-    ctx.shader = iface;
-    ctx.reg_maps = reg_maps;
-    ctx.buffer = buffer;
-    ctx.backend_data = backend_ctx;
-
-    ins.ctx = &ctx;
-    ins.dst = &dst_param;
-    ins.src = src_param;
-    This->baseShader.parse_state.current_row = 0;
-
-    fe->shader_read_header(fe_data, &pToken, &shader_version);
-
-    while (!fe->shader_is_end(fe_data, &pToken))
-    {
-        const char *comment;
-        UINT param_size;
-
-        /* Skip comment tokens */
-        fe->shader_read_comment(&pToken, &comment);
-        if (comment) continue;
-
-        /* Read opcode */
-        fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
-
-        /* Unknown opcode and its parameters */
-        if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
-        {
-            TRACE("Skipping unrecognized instruction.\n");
-            pToken += param_size;
-            continue;
-        }
-
-        /* Nothing to do */
-        if (ins.handler_idx == WINED3DSIH_DCL
-                || ins.handler_idx == WINED3DSIH_NOP
-                || ins.handler_idx == WINED3DSIH_DEF
-                || ins.handler_idx == WINED3DSIH_DEFI
-                || ins.handler_idx == WINED3DSIH_DEFB
-                || ins.handler_idx == WINED3DSIH_PHASE)
-        {
-            pToken += param_size;
-            continue;
-        }
-
-        /* Destination token */
-        if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
-
-        /* Predication token */
-        if (ins.predicate) ins.predicate = *pToken++;
-
-        /* Other source tokens */
-        for (i = 0; i < ins.src_count; ++i)
-        {
-            fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
-        }
-
-        /* Call appropriate function for output target */
-        device->shader_backend->shader_handle_instruction(&ins);
-    }
-}
-
-static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
-{
-    DWORD mmask = dst->modifiers;
-
-    switch (dst->shift)
-    {
-        case 0: break;
-        case 13: TRACE("_d8"); break;
-        case 14: TRACE("_d4"); break;
-        case 15: TRACE("_d2"); break;
-        case 1: TRACE("_x2"); break;
-        case 2: TRACE("_x4"); break;
-        case 3: TRACE("_x8"); break;
-        default: TRACE("_unhandled_shift(%d)", dst->shift); break;
-    }
-
-    if (mmask & WINED3DSPDM_SATURATE)         TRACE("_sat");
-    if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
-    if (mmask & WINED3DSPDM_MSAMPCENTROID)    TRACE("_centroid");
-
-    mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
-    if (mmask)
-        FIXME("_unrecognized_modifier(%#x)", mmask);
-}
-
-void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
-{
-    struct wined3d_shader_version shader_version;
-    const DWORD* pToken = pFunction;
-    const char *type_prefix;
-    DWORD i;
-
-    TRACE("Parsing %p\n", pFunction);
-
-    fe->shader_read_header(fe_data, &pToken, &shader_version);
-
-    switch (shader_version.type)
-    {
-        case WINED3D_SHADER_TYPE_VERTEX:
-            type_prefix = "vs";
-            break;
-
-        case WINED3D_SHADER_TYPE_GEOMETRY:
-            type_prefix = "gs";
-            break;
-
-        case WINED3D_SHADER_TYPE_PIXEL:
-            type_prefix = "ps";
-            break;
-
-        default:
-            FIXME("Unhandled shader type %#x.\n", shader_version.type);
-            type_prefix = "unknown";
-            break;
-    }
-
-    TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
-
-    while (!fe->shader_is_end(fe_data, &pToken))
-    {
-        struct wined3d_shader_instruction ins;
-        const char *comment;
-        UINT param_size;
-
-        /* comment */
-        fe->shader_read_comment(&pToken, &comment);
-        if (comment)
-        {
-            TRACE("//%s\n", comment);
-            continue;
-        }
-
-        fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
-        if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
-        {
-            TRACE("Skipping unrecognized instruction.\n");
-            pToken += param_size;
-            continue;
-        }
-
-        if (ins.handler_idx == WINED3DSIH_DCL)
-        {
-            struct wined3d_shader_semantic semantic;
-
-            fe->shader_read_semantic(&pToken, &semantic);
-
-            shader_dump_decl_usage(&semantic, &shader_version);
-            shader_dump_ins_modifiers(&semantic.reg);
-            TRACE(" ");
-            shader_dump_dst_param(&semantic.reg, &shader_version);
-        }
-        else if (ins.handler_idx == WINED3DSIH_DEF)
-        {
-            struct wined3d_shader_dst_param dst;
-            struct wined3d_shader_src_param rel_addr;
-
-            fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-
-            TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
-                    *(const float *)(pToken),
-                    *(const float *)(pToken + 1),
-                    *(const float *)(pToken + 2),
-                    *(const float *)(pToken + 3));
-            pToken += 4;
-        }
-        else if (ins.handler_idx == WINED3DSIH_DEFI)
-        {
-            struct wined3d_shader_dst_param dst;
-            struct wined3d_shader_src_param rel_addr;
-
-            fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-
-            TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
-                    *(pToken),
-                    *(pToken + 1),
-                    *(pToken + 2),
-                    *(pToken + 3));
-            pToken += 4;
-        }
-        else if (ins.handler_idx == WINED3DSIH_DEFB)
-        {
-            struct wined3d_shader_dst_param dst;
-            struct wined3d_shader_src_param rel_addr;
-
-            fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
-
-            TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
-            ++pToken;
-        }
-        else
-        {
-            struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
-            struct wined3d_shader_dst_param dst_param;
-            struct wined3d_shader_src_param src_param;
-
-            if (ins.dst_count)
-            {
-                fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
-            }
-
-            /* Print out predication source token first - it follows
-             * the destination token. */
-            if (ins.predicate)
-            {
-                fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
-                TRACE("(");
-                shader_dump_src_param(&src_param, &shader_version);
-                TRACE(") ");
-            }
-
-            /* PixWin marks instructions with the coissue flag with a '+' */
-            if (ins.coissue) TRACE("+");
-
-            TRACE("%s", shader_opcode_names[ins.handler_idx]);
-
-            if (ins.handler_idx == WINED3DSIH_IFC
-                    || ins.handler_idx == WINED3DSIH_BREAKC)
-            {
-                switch (ins.flags)
-                {
-                    case COMPARISON_GT: TRACE("_gt"); break;
-                    case COMPARISON_EQ: TRACE("_eq"); break;
-                    case COMPARISON_GE: TRACE("_ge"); break;
-                    case COMPARISON_LT: TRACE("_lt"); break;
-                    case COMPARISON_NE: TRACE("_ne"); break;
-                    case COMPARISON_LE: TRACE("_le"); break;
-                    default: TRACE("_(%u)", ins.flags);
-                }
-            }
-            else if (ins.handler_idx == WINED3DSIH_TEX
-                    && shader_version.major >= 2
-                    && (ins.flags & WINED3DSI_TEXLD_PROJECT))
-            {
-                TRACE("p");
-            }
-
-            /* We already read the destination token, print it. */
-            if (ins.dst_count)
-            {
-                shader_dump_ins_modifiers(&dst_param);
-                TRACE(" ");
-                shader_dump_dst_param(&dst_param, &shader_version);
-            }
-
-            /* Other source tokens */
-            for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
-            {
-                fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
-                TRACE(!i ? " " : ", ");
-                shader_dump_src_param(&src_param, &shader_version);
-            }
-        }
-        TRACE("\n");
-    }
-}
-
-void shader_cleanup(IWineD3DBaseShader *iface)
-{
-    IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
-
-    ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
-    HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
-    HeapFree(GetProcessHeap(), 0, This->baseShader.function);
-    shader_delete_constant_list(&This->baseShader.constantsF);
-    shader_delete_constant_list(&This->baseShader.constantsB);
-    shader_delete_constant_list(&This->baseShader.constantsI);
-    list_remove(&This->baseShader.shader_list_entry);
-
-    if (This->baseShader.frontend && This->baseShader.frontend_data)
-    {
-        This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
-    }
-}
-
-static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
-static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
-static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
-static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
-static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
-static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
-static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
-static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
-static void shader_none_destroy(IWineD3DBaseShader *iface) {}
-static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
-static void shader_none_free(IWineD3DDevice *iface) {}
-static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
-
-static void shader_none_get_caps(WINED3DDEVTYPE devtype,
-        const struct wined3d_gl_info *gl_info, struct shader_caps *pCaps)
-{
-    /* Set the shader caps to 0 for the none shader backend */
-    pCaps->VertexShaderVersion  = 0;
-    pCaps->PixelShaderVersion    = 0;
-    pCaps->PixelShader1xMaxValue = 0.0f;
-}
-
-static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
-{
-    if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
-    {
-        TRACE("Checking support for fixup:\n");
-        dump_color_fixup_desc(fixup);
-    }
-
-    /* Faked to make some apps happy. */
-    if (!is_yuv_fixup(fixup))
-    {
-        TRACE("[OK]\n");
-        return TRUE;
-    }
-
-    TRACE("[FAILED]\n");
-    return FALSE;
-}
-
-const shader_backend_t none_shader_backend = {
-    shader_none_handle_instruction,
-    shader_none_select,
-    shader_none_select_depth_blt,
-    shader_none_deselect_depth_blt,
-    shader_none_update_float_vertex_constants,
-    shader_none_update_float_pixel_constants,
-    shader_none_load_constants,
-    shader_none_load_np2fixup_constants,
-    shader_none_destroy,
-    shader_none_alloc,
-    shader_none_free,
-    shader_none_dirty_const,
-    shader_none_get_caps,
-    shader_none_color_fixup_supported,
-};
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 398ea64..3972ec7 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -26,10 +26,1410 @@
 
 #include <math.h>
 #include <stdio.h>
+#include <string.h>
 
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+WINE_DECLARE_DEBUG_CHANNEL(d3d);
+
+static const char *shader_opcode_names[] =
+{
+    /* WINED3DSIH_ABS           */ "abs",
+    /* WINED3DSIH_ADD           */ "add",
+    /* WINED3DSIH_BEM           */ "bem",
+    /* WINED3DSIH_BREAK         */ "break",
+    /* WINED3DSIH_BREAKC        */ "breakc",
+    /* WINED3DSIH_BREAKP        */ "breakp",
+    /* WINED3DSIH_CALL          */ "call",
+    /* WINED3DSIH_CALLNZ        */ "callnz",
+    /* WINED3DSIH_CMP           */ "cmp",
+    /* WINED3DSIH_CND           */ "cnd",
+    /* WINED3DSIH_CRS           */ "crs",
+    /* WINED3DSIH_CUT           */ "cut",
+    /* WINED3DSIH_DCL           */ "dcl",
+    /* WINED3DSIH_DEF           */ "def",
+    /* WINED3DSIH_DEFB          */ "defb",
+    /* WINED3DSIH_DEFI          */ "defi",
+    /* WINED3DSIH_DP2ADD        */ "dp2add",
+    /* WINED3DSIH_DP3           */ "dp3",
+    /* WINED3DSIH_DP4           */ "dp4",
+    /* WINED3DSIH_DST           */ "dst",
+    /* WINED3DSIH_DSX           */ "dsx",
+    /* WINED3DSIH_DSY           */ "dsy",
+    /* WINED3DSIH_ELSE          */ "else",
+    /* WINED3DSIH_EMIT          */ "emit",
+    /* WINED3DSIH_ENDIF         */ "endif",
+    /* WINED3DSIH_ENDLOOP       */ "endloop",
+    /* WINED3DSIH_ENDREP        */ "endrep",
+    /* WINED3DSIH_EXP           */ "exp",
+    /* WINED3DSIH_EXPP          */ "expp",
+    /* WINED3DSIH_FRC           */ "frc",
+    /* WINED3DSIH_IADD          */ "iadd",
+    /* WINED3DSIH_IF            */ "if",
+    /* WINED3DSIH_IFC           */ "ifc",
+    /* WINED3DSIH_IGE           */ "ige",
+    /* WINED3DSIH_LABEL         */ "label",
+    /* WINED3DSIH_LIT           */ "lit",
+    /* WINED3DSIH_LOG           */ "log",
+    /* WINED3DSIH_LOGP          */ "logp",
+    /* WINED3DSIH_LOOP          */ "loop",
+    /* WINED3DSIH_LRP           */ "lrp",
+    /* WINED3DSIH_LT            */ "lt",
+    /* WINED3DSIH_M3x2          */ "m3x2",
+    /* WINED3DSIH_M3x3          */ "m3x3",
+    /* WINED3DSIH_M3x4          */ "m3x4",
+    /* WINED3DSIH_M4x3          */ "m4x3",
+    /* WINED3DSIH_M4x4          */ "m4x4",
+    /* WINED3DSIH_MAD           */ "mad",
+    /* WINED3DSIH_MAX           */ "max",
+    /* WINED3DSIH_MIN           */ "min",
+    /* WINED3DSIH_MOV           */ "mov",
+    /* WINED3DSIH_MOVA          */ "mova",
+    /* WINED3DSIH_MUL           */ "mul",
+    /* WINED3DSIH_NOP           */ "nop",
+    /* WINED3DSIH_NRM           */ "nrm",
+    /* WINED3DSIH_PHASE         */ "phase",
+    /* WINED3DSIH_POW           */ "pow",
+    /* WINED3DSIH_RCP           */ "rcp",
+    /* WINED3DSIH_REP           */ "rep",
+    /* WINED3DSIH_RET           */ "ret",
+    /* WINED3DSIH_RSQ           */ "rsq",
+    /* WINED3DSIH_SETP          */ "setp",
+    /* WINED3DSIH_SGE           */ "sge",
+    /* WINED3DSIH_SGN           */ "sgn",
+    /* WINED3DSIH_SINCOS        */ "sincos",
+    /* WINED3DSIH_SLT           */ "slt",
+    /* WINED3DSIH_SUB           */ "sub",
+    /* WINED3DSIH_TEX           */ "texld",
+    /* WINED3DSIH_TEXBEM        */ "texbem",
+    /* WINED3DSIH_TEXBEML       */ "texbeml",
+    /* WINED3DSIH_TEXCOORD      */ "texcrd",
+    /* WINED3DSIH_TEXDEPTH      */ "texdepth",
+    /* WINED3DSIH_TEXDP3        */ "texdp3",
+    /* WINED3DSIH_TEXDP3TEX     */ "texdp3tex",
+    /* WINED3DSIH_TEXKILL       */ "texkill",
+    /* WINED3DSIH_TEXLDD        */ "texldd",
+    /* WINED3DSIH_TEXLDL        */ "texldl",
+    /* WINED3DSIH_TEXM3x2DEPTH  */ "texm3x2depth",
+    /* WINED3DSIH_TEXM3x2PAD    */ "texm3x2pad",
+    /* WINED3DSIH_TEXM3x2TEX    */ "texm3x2tex",
+    /* WINED3DSIH_TEXM3x3       */ "texm3x3",
+    /* WINED3DSIH_TEXM3x3DIFF   */ "texm3x3diff",
+    /* WINED3DSIH_TEXM3x3PAD    */ "texm3x3pad",
+    /* WINED3DSIH_TEXM3x3SPEC   */ "texm3x3spec",
+    /* WINED3DSIH_TEXM3x3TEX    */ "texm3x3tex",
+    /* WINED3DSIH_TEXM3x3VSPEC  */ "texm3x3vspec",
+    /* WINED3DSIH_TEXREG2AR     */ "texreg2ar",
+    /* WINED3DSIH_TEXREG2GB     */ "texreg2gb",
+    /* WINED3DSIH_TEXREG2RGB    */ "texreg2rgb",
+};
+
+static const char *semantic_names[] =
+{
+    /* WINED3DDECLUSAGE_POSITION        */ "SV_POSITION",
+    /* WINED3DDECLUSAGE_BLENDWEIGHT     */ "BLENDWEIGHT",
+    /* WINED3DDECLUSAGE_BLENDINDICES    */ "BLENDINDICES",
+    /* WINED3DDECLUSAGE_NORMAL          */ "NORMAL",
+    /* WINED3DDECLUSAGE_PSIZE           */ "PSIZE",
+    /* WINED3DDECLUSAGE_TEXCOORD        */ "TEXCOORD",
+    /* WINED3DDECLUSAGE_TANGENT         */ "TANGENT",
+    /* WINED3DDECLUSAGE_BINORMAL        */ "BINORMAL",
+    /* WINED3DDECLUSAGE_TESSFACTOR      */ "TESSFACTOR",
+    /* WINED3DDECLUSAGE_POSITIONT       */ "POSITIONT",
+    /* WINED3DDECLUSAGE_COLOR           */ "COLOR",
+    /* WINED3DDECLUSAGE_FOG             */ "FOG",
+    /* WINED3DDECLUSAGE_DEPTH           */ "DEPTH",
+    /* WINED3DDECLUSAGE_SAMPLE          */ "SAMPLE",
+};
+
+static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
+{
+    if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
+    {
+        FIXME("Unrecognized usage %#x.\n", usage);
+        return "UNRECOGNIZED";
+    }
+
+    return semantic_names[usage];
+}
+
+static WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
+{
+    unsigned int i;
+
+    for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
+    {
+        if (!strcmp(name, semantic_names[i])) return i;
+    }
+
+    return ~0U;
+}
+
+BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
+{
+    return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
+}
+
+static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
+        const struct wined3d_shader_semantic *s)
+{
+    e->semantic_name = shader_semantic_name_from_usage(s->usage);
+    e->semantic_idx = s->usage_idx;
+    e->sysval_semantic = 0;
+    e->component_type = 0;
+    e->register_idx = s->reg.reg.idx;
+    e->mask = s->reg.write_mask;
+}
+
+static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
+{
+    switch (version_token >> 16)
+    {
+        case WINED3D_SM1_VS:
+        case WINED3D_SM1_PS:
+            return &sm1_shader_frontend;
+
+        case WINED3D_SM4_PS:
+        case WINED3D_SM4_VS:
+        case WINED3D_SM4_GS:
+            return &sm4_shader_frontend;
+
+        default:
+            FIXME("Unrecognised version token %#x\n", version_token);
+            return NULL;
+    }
+}
+
+void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
+{
+    buffer->buffer[0] = '\0';
+    buffer->bsize = 0;
+    buffer->lineNo = 0;
+    buffer->newline = TRUE;
+}
+
+BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
+{
+    buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
+    if (!buffer->buffer)
+    {
+        ERR("Failed to allocate shader buffer memory.\n");
+        return FALSE;
+    }
+
+    shader_buffer_clear(buffer);
+    return TRUE;
+}
+
+void shader_buffer_free(struct wined3d_shader_buffer *buffer)
+{
+    HeapFree(GetProcessHeap(), 0, buffer->buffer);
+}
+
+int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
+{
+    char *base = buffer->buffer + buffer->bsize;
+    int rc;
+
+    rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
+
+    if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
+    {
+        ERR("The buffer allocated for the shader program string "
+            "is too small at %d bytes.\n", SHADER_PGMSIZE);
+        buffer->bsize = SHADER_PGMSIZE - 1;
+        return -1;
+    }
+
+    if (buffer->newline)
+    {
+        TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
+        buffer->newline = FALSE;
+    }
+    else
+    {
+        TRACE("%s", base);
+    }
+
+    buffer->bsize += rc;
+    if (buffer->buffer[buffer->bsize-1] == '\n')
+    {
+        ++buffer->lineNo;
+        buffer->newline = TRUE;
+    }
+
+    return 0;
+}
+
+int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
+{
+    va_list args;
+    int ret;
+
+    va_start(args, format);
+    ret = shader_vaddline(buffer, format, args);
+    va_end(args);
+
+    return ret;
+}
+
+static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
+        IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
+{
+    shader->ref = 1;
+    shader->device = (IWineD3DDevice *)device;
+    shader->parent = parent;
+    shader->parent_ops = parent_ops;
+    list_init(&shader->linked_programs);
+    list_add_head(&device->shaders, &shader->shader_list_entry);
+}
+
+/* Convert floating point offset relative to a register file to an absolute
+ * offset for float constants. */
+static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
+{
+    switch (register_type)
+    {
+        case WINED3DSPR_CONST: return register_idx;
+        case WINED3DSPR_CONST2: return 2048 + register_idx;
+        case WINED3DSPR_CONST3: return 4096 + register_idx;
+        case WINED3DSPR_CONST4: return 6144 + register_idx;
+        default:
+            FIXME("Unsupported register type: %u.\n", register_type);
+            return register_idx;
+    }
+}
+
+static void shader_delete_constant_list(struct list *clist)
+{
+    struct local_constant *constant;
+    struct list *ptr;
+
+    ptr = list_head(clist);
+    while (ptr)
+    {
+        constant = LIST_ENTRY(ptr, struct local_constant, entry);
+        ptr = list_next(clist, ptr);
+        HeapFree(GetProcessHeap(), 0, constant);
+    }
+    list_init(clist);
+}
+
+static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
+{
+    DWORD idx, shift;
+    idx = bit >> 5;
+    shift = bit & 0x1f;
+    bitmap[idx] |= (1 << shift);
+}
+
+static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps,
+        const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
+{
+    switch (reg->type)
+    {
+        case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
+            if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
+            else reg_maps->address |= 1 << reg->idx;
+            break;
+
+        case WINED3DSPR_TEMP:
+            reg_maps->temporary |= 1 << reg->idx;
+            break;
+
+        case WINED3DSPR_INPUT:
+            if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
+            {
+                if (reg->rel_addr)
+                {
+                    /* If relative addressing is used, we must assume that all registers
+                     * are used. Even if it is a construct like v3[aL], we can't assume
+                     * that v0, v1 and v2 aren't read because aL can be negative */
+                    unsigned int i;
+                    for (i = 0; i < MAX_REG_INPUT; ++i)
+                    {
+                        ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE;
+                    }
+                }
+                else
+                {
+                    ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE;
+                }
+            }
+            else reg_maps->input_registers |= 1 << reg->idx;
+            break;
+
+        case WINED3DSPR_RASTOUT:
+            if (reg->idx == 1) reg_maps->fog = 1;
+            break;
+
+        case WINED3DSPR_MISCTYPE:
+            if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
+            {
+                if (reg->idx == 0) reg_maps->vpos = 1;
+                else if (reg->idx == 1) reg_maps->usesfacing = 1;
+            }
+            break;
+
+        case WINED3DSPR_CONST:
+            if (reg->rel_addr)
+            {
+                if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
+                {
+                    if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
+                    {
+                        ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
+                    }
+                    if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
+                    {
+                        ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
+                    }
+                }
+                reg_maps->usesrelconstF = TRUE;
+            }
+            else
+            {
+                set_bitmap_bit(reg_maps->constf, reg->idx);
+            }
+            break;
+
+        case WINED3DSPR_CONSTINT:
+            reg_maps->integer_constants |= (1 << reg->idx);
+            break;
+
+        case WINED3DSPR_CONSTBOOL:
+            reg_maps->boolean_constants |= (1 << reg->idx);
+            break;
+
+        case WINED3DSPR_COLOROUT:
+            reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
+            break;
+
+        default:
+            TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
+            break;
+    }
+}
+
+static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
+{
+    switch (instr)
+    {
+        case WINED3DSIH_M4x4:
+        case WINED3DSIH_M3x4:
+            return param == 1 ? 3 : 0;
+
+        case WINED3DSIH_M4x3:
+        case WINED3DSIH_M3x3:
+            return param == 1 ? 2 : 0;
+
+        case WINED3DSIH_M3x2:
+            return param == 1 ? 1 : 0;
+
+        default:
+            return 0;
+    }
+}
+
+/* Note that this does not count the loop register as an address register. */
+static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
+        struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
+        struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
+{
+    IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+    unsigned int cur_loop_depth = 0, max_loop_depth = 0;
+    void *fe_data = shader->baseShader.frontend_data;
+    struct wined3d_shader_version shader_version;
+    const DWORD *ptr = byte_code;
+
+    memset(reg_maps, 0, sizeof(*reg_maps));
+
+    /* get_registers_used() is called on every compile on some 1.x shaders,
+     * which can result in stacking up a collection of local constants.
+     * Delete the old constants if existing. */
+    shader_delete_constant_list(&shader->baseShader.constantsF);
+    shader_delete_constant_list(&shader->baseShader.constantsB);
+    shader_delete_constant_list(&shader->baseShader.constantsI);
+
+    fe->shader_read_header(fe_data, &ptr, &shader_version);
+    reg_maps->shader_version = shader_version;
+
+    reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+            sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
+    if (!reg_maps->constf)
+    {
+        ERR("Failed to allocate constant map memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    while (!fe->shader_is_end(fe_data, &ptr))
+    {
+        struct wined3d_shader_instruction ins;
+        const char *comment;
+        UINT param_size;
+
+        /* Skip comments. */
+        fe->shader_read_comment(&ptr, &comment);
+        if (comment) continue;
+
+        /* Fetch opcode. */
+        fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
+
+        /* Unhandled opcode, and its parameters. */
+        if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
+        {
+            TRACE("Skipping unrecognized instruction.\n");
+            ptr += param_size;
+            continue;
+        }
+
+        /* Handle declarations. */
+        if (ins.handler_idx == WINED3DSIH_DCL)
+        {
+            struct wined3d_shader_semantic semantic;
+
+            fe->shader_read_semantic(&ptr, &semantic);
+
+            switch (semantic.reg.reg.type)
+            {
+                /* Mark input registers used. */
+                case WINED3DSPR_INPUT:
+                    reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
+                    shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
+                    break;
+
+                /* Vertex shader: mark 3.0 output registers used, save token. */
+                case WINED3DSPR_OUTPUT:
+                    reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
+                    shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
+                    if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
+                    break;
+
+                /* Save sampler usage token. */
+                case WINED3DSPR_SAMPLER:
+                    reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
+                    break;
+
+                default:
+                    TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
+                    break;
+            }
+        }
+        else if (ins.handler_idx == WINED3DSIH_DEF)
+        {
+            struct wined3d_shader_src_param rel_addr;
+            struct wined3d_shader_dst_param dst;
+
+            local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
+            if (!lconst) return E_OUTOFMEMORY;
+
+            fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+            lconst->idx = dst.reg.idx;
+
+            memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
+            ptr += 4;
+
+            /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
+            if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
+            {
+                float *value = (float *)lconst->value;
+                if (value[0] < -1.0f) value[0] = -1.0f;
+                else if (value[0] > 1.0f) value[0] = 1.0f;
+                if (value[1] < -1.0f) value[1] = -1.0f;
+                else if (value[1] > 1.0f) value[1] = 1.0f;
+                if (value[2] < -1.0f) value[2] = -1.0f;
+                else if (value[2] > 1.0f) value[2] = 1.0f;
+                if (value[3] < -1.0f) value[3] = -1.0f;
+                else if (value[3] > 1.0f) value[3] = 1.0f;
+            }
+
+            list_add_head(&shader->baseShader.constantsF, &lconst->entry);
+        }
+        else if (ins.handler_idx == WINED3DSIH_DEFI)
+        {
+            struct wined3d_shader_src_param rel_addr;
+            struct wined3d_shader_dst_param dst;
+
+            local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
+            if (!lconst) return E_OUTOFMEMORY;
+
+            fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+            lconst->idx = dst.reg.idx;
+
+            memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
+            ptr += 4;
+
+            list_add_head(&shader->baseShader.constantsI, &lconst->entry);
+            reg_maps->local_int_consts |= (1 << dst.reg.idx);
+        }
+        else if (ins.handler_idx == WINED3DSIH_DEFB)
+        {
+            struct wined3d_shader_src_param rel_addr;
+            struct wined3d_shader_dst_param dst;
+
+            local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
+            if (!lconst) return E_OUTOFMEMORY;
+
+            fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+            lconst->idx = dst.reg.idx;
+
+            memcpy(lconst->value, ptr, sizeof(DWORD));
+            ++ptr;
+
+            list_add_head(&shader->baseShader.constantsB, &lconst->entry);
+            reg_maps->local_bool_consts |= (1 << dst.reg.idx);
+        }
+        /* If there's a loop in the shader. */
+        else if (ins.handler_idx == WINED3DSIH_LOOP
+                || ins.handler_idx == WINED3DSIH_REP)
+        {
+            struct wined3d_shader_src_param src, rel_addr;
+
+            fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
+
+            /* Rep and Loop always use an integer constant for the control parameters. */
+            if (ins.handler_idx == WINED3DSIH_REP)
+            {
+                reg_maps->integer_constants |= 1 << src.reg.idx;
+            }
+            else
+            {
+                fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
+                reg_maps->integer_constants |= 1 << src.reg.idx;
+            }
+
+            cur_loop_depth++;
+            if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth;
+        }
+        else if (ins.handler_idx == WINED3DSIH_ENDLOOP
+                || ins.handler_idx == WINED3DSIH_ENDREP)
+        {
+            cur_loop_depth--;
+        }
+        /* For subroutine prototypes. */
+        else if (ins.handler_idx == WINED3DSIH_LABEL)
+        {
+            struct wined3d_shader_src_param src, rel_addr;
+
+            fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
+            reg_maps->labels |= 1 << src.reg.idx;
+        }
+        /* Set texture, address, temporary registers. */
+        else
+        {
+            BOOL color0_mov = FALSE;
+            int i, limit;
+
+            /* This will loop over all the registers and try to
+             * make a bitmask of the ones we're interested in.
+             *
+             * Relative addressing tokens are ignored, but that's
+             * okay, since we'll catch any address registers when
+             * they are initialized (required by spec). */
+            if (ins.dst_count)
+            {
+                struct wined3d_shader_src_param dst_rel_addr;
+                struct wined3d_shader_dst_param dst_param;
+
+                fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
+
+                shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
+
+                /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
+                 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
+                 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
+                if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
+                        && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
+                {
+                    reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
+                }
+
+                if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
+                {
+                    IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
+
+                    if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
+                    {
+                    /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
+                     * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
+                     * the mov and perform the sRGB write correction from the source register.
+                     *
+                     * However, if the mov is only partial, we can't do this, and if the write
+                     * comes from an instruction other than MOV it is hard to do as well. If
+                     * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
+
+                        ps->color0_mov = FALSE;
+                        if (ins.handler_idx == WINED3DSIH_MOV)
+                        {
+                            /* Used later when the source register is read. */
+                            color0_mov = TRUE;
+                        }
+                    }
+                    /* Also drop the MOV marker if the source register is overwritten prior to the shader
+                     * end
+                     */
+                    else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
+                    {
+                        ps->color0_mov = FALSE;
+                    }
+                }
+
+                /* Declare 1.x samplers implicitly, based on the destination reg. number. */
+                if (shader_version.major == 1
+                        && (ins.handler_idx == WINED3DSIH_TEX
+                            || ins.handler_idx == WINED3DSIH_TEXBEM
+                            || ins.handler_idx == WINED3DSIH_TEXBEML
+                            || ins.handler_idx == WINED3DSIH_TEXDP3TEX
+                            || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
+                            || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
+                            || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
+                            || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
+                            || ins.handler_idx == WINED3DSIH_TEXREG2AR
+                            || ins.handler_idx == WINED3DSIH_TEXREG2GB
+                            || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
+                {
+                    /* Fake sampler usage, only set reserved bit and type. */
+                    DWORD sampler_code = dst_param.reg.idx;
+
+                    TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
+                    reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
+
+                    /* texbem is only valid with < 1.4 pixel shaders */
+                    if (ins.handler_idx == WINED3DSIH_TEXBEM
+                            || ins.handler_idx == WINED3DSIH_TEXBEML)
+                    {
+                        reg_maps->bumpmat |= 1 << dst_param.reg.idx;
+                        if (ins.handler_idx == WINED3DSIH_TEXBEML)
+                        {
+                            reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
+                        }
+                    }
+                }
+                else if (ins.handler_idx == WINED3DSIH_BEM)
+                {
+                    reg_maps->bumpmat |= 1 << dst_param.reg.idx;
+                }
+            }
+
+            if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
+            else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
+            else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
+            else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
+            else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
+            else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
+            else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
+            else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
+
+            limit = ins.src_count + (ins.predicate ? 1 : 0);
+            for (i = 0; i < limit; ++i)
+            {
+                struct wined3d_shader_src_param src_param, src_rel_addr;
+                unsigned int count;
+
+                fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
+                count = get_instr_extra_regcount(ins.handler_idx, i);
+
+                shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
+                while (count)
+                {
+                    ++src_param.reg.idx;
+                    shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
+                    --count;
+                }
+
+                if (color0_mov)
+                {
+                    IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
+                    if (src_param.reg.type == WINED3DSPR_TEMP
+                            && src_param.swizzle == WINED3DSP_NOSWIZZLE)
+                    {
+                        ps->color0_mov = TRUE;
+                        ps->color0_reg = src_param.reg.idx;
+                    }
+                }
+            }
+        }
+    }
+    reg_maps->loop_depth = max_loop_depth;
+
+    shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
+
+    return WINED3D_OK;
+}
+
+unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
+{
+    DWORD map = 1 << max;
+    map |= map - 1;
+    map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
+
+    return wined3d_log2i(map);
+}
+
+static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
+        const struct wined3d_shader_version *shader_version)
+{
+    TRACE("dcl");
+
+    if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
+    {
+        switch (semantic->sampler_type)
+        {
+            case WINED3DSTT_2D: TRACE("_2d"); break;
+            case WINED3DSTT_CUBE: TRACE("_cube"); break;
+            case WINED3DSTT_VOLUME: TRACE("_volume"); break;
+            default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
+        }
+    }
+    else
+    {
+        /* Pixel shaders 3.0 don't have usage semantics. */
+        if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
+        else TRACE("_");
+
+        switch (semantic->usage)
+        {
+            case WINED3DDECLUSAGE_POSITION:
+                TRACE("position%u", semantic->usage_idx);
+                break;
+
+            case WINED3DDECLUSAGE_BLENDINDICES:
+                TRACE("blend");
+                break;
+
+            case WINED3DDECLUSAGE_BLENDWEIGHT:
+                TRACE("weight");
+                break;
+
+            case WINED3DDECLUSAGE_NORMAL:
+                TRACE("normal%u", semantic->usage_idx);
+                break;
+
+            case WINED3DDECLUSAGE_PSIZE:
+                TRACE("psize");
+                break;
+
+            case WINED3DDECLUSAGE_COLOR:
+                if (semantic->usage_idx == 0) TRACE("color");
+                else TRACE("specular%u", (semantic->usage_idx - 1));
+                break;
+
+            case WINED3DDECLUSAGE_TEXCOORD:
+                TRACE("texture%u", semantic->usage_idx);
+                break;
+
+            case WINED3DDECLUSAGE_TANGENT:
+                TRACE("tangent");
+                break;
+
+            case WINED3DDECLUSAGE_BINORMAL:
+                TRACE("binormal");
+                break;
+
+            case WINED3DDECLUSAGE_TESSFACTOR:
+                TRACE("tessfactor");
+                break;
+
+            case WINED3DDECLUSAGE_POSITIONT:
+                TRACE("positionT%u", semantic->usage_idx);
+                break;
+
+            case WINED3DDECLUSAGE_FOG:
+                TRACE("fog");
+                break;
+
+            case WINED3DDECLUSAGE_DEPTH:
+                TRACE("depth");
+                break;
+
+            case WINED3DDECLUSAGE_SAMPLE:
+                TRACE("sample");
+                break;
+
+            default:
+                FIXME("unknown_semantics(0x%08x)", semantic->usage);
+        }
+    }
+}
+
+static void shader_dump_register(const struct wined3d_shader_register *reg,
+        const struct wined3d_shader_version *shader_version)
+{
+    static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
+    static const char * const misctype_reg_names[] = {"vPos", "vFace"};
+    UINT offset = reg->idx;
+
+    switch (reg->type)
+    {
+        case WINED3DSPR_TEMP:
+            TRACE("r");
+            break;
+
+        case WINED3DSPR_INPUT:
+            TRACE("v");
+            break;
+
+        case WINED3DSPR_CONST:
+        case WINED3DSPR_CONST2:
+        case WINED3DSPR_CONST3:
+        case WINED3DSPR_CONST4:
+            TRACE("c");
+            offset = shader_get_float_offset(reg->type, reg->idx);
+            break;
+
+        case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
+            TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
+            break;
+
+        case WINED3DSPR_RASTOUT:
+            TRACE("%s", rastout_reg_names[reg->idx]);
+            break;
+
+        case WINED3DSPR_COLOROUT:
+            TRACE("oC");
+            break;
+
+        case WINED3DSPR_DEPTHOUT:
+            TRACE("oDepth");
+            break;
+
+        case WINED3DSPR_ATTROUT:
+            TRACE("oD");
+            break;
+
+        case WINED3DSPR_TEXCRDOUT:
+            /* Vertex shaders >= 3.0 use general purpose output registers
+             * (WINED3DSPR_OUTPUT), which can include an address token. */
+            if (shader_version->major >= 3) TRACE("o");
+            else TRACE("oT");
+            break;
+
+        case WINED3DSPR_CONSTINT:
+            TRACE("i");
+            break;
+
+        case WINED3DSPR_CONSTBOOL:
+            TRACE("b");
+            break;
+
+        case WINED3DSPR_LABEL:
+            TRACE("l");
+            break;
+
+        case WINED3DSPR_LOOP:
+            TRACE("aL");
+            break;
+
+        case WINED3DSPR_SAMPLER:
+            TRACE("s");
+            break;
+
+        case WINED3DSPR_MISCTYPE:
+            if (reg->idx > 1) FIXME("Unhandled misctype register %u.\n", reg->idx);
+            else TRACE("%s", misctype_reg_names[reg->idx]);
+            break;
+
+        case WINED3DSPR_PREDICATE:
+            TRACE("p");
+            break;
+
+        case WINED3DSPR_IMMCONST:
+            TRACE("l");
+            break;
+
+        case WINED3DSPR_CONSTBUFFER:
+            TRACE("cb");
+            break;
+
+        default:
+            TRACE("unhandled_rtype(%#x)", reg->type);
+            break;
+    }
+
+    if (reg->type == WINED3DSPR_IMMCONST)
+    {
+        TRACE("(");
+        switch (reg->immconst_type)
+        {
+            case WINED3D_IMMCONST_FLOAT:
+                TRACE("%.8e", *(const float *)reg->immconst_data);
+                break;
+
+            case WINED3D_IMMCONST_FLOAT4:
+                TRACE("%.8e, %.8e, %.8e, %.8e",
+                        *(const float *)&reg->immconst_data[0], *(const float *)&reg->immconst_data[1],
+                        *(const float *)&reg->immconst_data[2], *(const float *)&reg->immconst_data[3]);
+                break;
+
+            default:
+                TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
+                break;
+        }
+        TRACE(")");
+    }
+    else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
+    {
+        if (reg->array_idx != ~0U)
+        {
+            TRACE("%u[%u", offset, reg->array_idx);
+            if (reg->rel_addr)
+            {
+                TRACE(" + ");
+                shader_dump_src_param(reg->rel_addr, shader_version);
+            }
+            TRACE("]");
+        }
+        else
+        {
+            if (reg->rel_addr)
+            {
+                TRACE("[");
+                shader_dump_src_param(reg->rel_addr, shader_version);
+                TRACE(" + ");
+            }
+            TRACE("%u", offset);
+            if (reg->rel_addr) TRACE("]");
+        }
+    }
+}
+
+void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
+        const struct wined3d_shader_version *shader_version)
+{
+    DWORD write_mask = param->write_mask;
+
+    shader_dump_register(&param->reg, shader_version);
+
+    if (write_mask != WINED3DSP_WRITEMASK_ALL)
+    {
+        static const char *write_mask_chars = "xyzw";
+
+        TRACE(".");
+        if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
+        if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
+        if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
+        if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
+    }
+}
+
+void shader_dump_src_param(const struct wined3d_shader_src_param *param,
+        const struct wined3d_shader_version *shader_version)
+{
+    DWORD src_modifier = param->modifiers;
+    DWORD swizzle = param->swizzle;
+
+    if (src_modifier == WINED3DSPSM_NEG
+            || src_modifier == WINED3DSPSM_BIASNEG
+            || src_modifier == WINED3DSPSM_SIGNNEG
+            || src_modifier == WINED3DSPSM_X2NEG
+            || src_modifier == WINED3DSPSM_ABSNEG)
+        TRACE("-");
+    else if (src_modifier == WINED3DSPSM_COMP)
+        TRACE("1-");
+    else if (src_modifier == WINED3DSPSM_NOT)
+        TRACE("!");
+
+    if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
+        TRACE("abs(");
+
+    shader_dump_register(&param->reg, shader_version);
+
+    if (src_modifier)
+    {
+        switch (src_modifier)
+        {
+            case WINED3DSPSM_NONE:    break;
+            case WINED3DSPSM_NEG:     break;
+            case WINED3DSPSM_NOT:     break;
+            case WINED3DSPSM_BIAS:    TRACE("_bias"); break;
+            case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
+            case WINED3DSPSM_SIGN:    TRACE("_bx2"); break;
+            case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
+            case WINED3DSPSM_COMP:    break;
+            case WINED3DSPSM_X2:      TRACE("_x2"); break;
+            case WINED3DSPSM_X2NEG:   TRACE("_x2"); break;
+            case WINED3DSPSM_DZ:      TRACE("_dz"); break;
+            case WINED3DSPSM_DW:      TRACE("_dw"); break;
+            case WINED3DSPSM_ABSNEG:  TRACE(")"); break;
+            case WINED3DSPSM_ABS:     TRACE(")"); break;
+            default:                  TRACE("_unknown_modifier(%#x)", src_modifier);
+        }
+    }
+
+    if (swizzle != WINED3DSP_NOSWIZZLE)
+    {
+        static const char *swizzle_chars = "xyzw";
+        DWORD swizzle_x = swizzle & 0x03;
+        DWORD swizzle_y = (swizzle >> 2) & 0x03;
+        DWORD swizzle_z = (swizzle >> 4) & 0x03;
+        DWORD swizzle_w = (swizzle >> 6) & 0x03;
+
+        if (swizzle_x == swizzle_y
+                && swizzle_x == swizzle_z
+                && swizzle_x == swizzle_w)
+        {
+            TRACE(".%c", swizzle_chars[swizzle_x]);
+        }
+        else
+        {
+            TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
+                    swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
+        }
+    }
+}
+
+/* Shared code in order to generate the bulk of the shader string.
+ * NOTE: A description of how to parse tokens can be found on MSDN. */
+void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
+        const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
+{
+    IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+    IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
+    const struct wined3d_shader_frontend *fe = shader->baseShader.frontend;
+    void *fe_data = shader->baseShader.frontend_data;
+    struct wined3d_shader_src_param src_rel_addr[4];
+    struct wined3d_shader_src_param src_param[4];
+    struct wined3d_shader_version shader_version;
+    struct wined3d_shader_src_param dst_rel_addr;
+    struct wined3d_shader_dst_param dst_param;
+    struct wined3d_shader_instruction ins;
+    struct wined3d_shader_context ctx;
+    const DWORD *ptr = byte_code;
+    DWORD i;
+
+    /* Initialize current parsing state. */
+    ctx.shader = iface;
+    ctx.reg_maps = reg_maps;
+    ctx.buffer = buffer;
+    ctx.backend_data = backend_ctx;
+
+    ins.ctx = &ctx;
+    ins.dst = &dst_param;
+    ins.src = src_param;
+    shader->baseShader.parse_state.current_row = 0;
+
+    fe->shader_read_header(fe_data, &ptr, &shader_version);
+
+    while (!fe->shader_is_end(fe_data, &ptr))
+    {
+        const char *comment;
+        UINT param_size;
+
+        /* Skip comment tokens. */
+        fe->shader_read_comment(&ptr, &comment);
+        if (comment) continue;
+
+        /* Read opcode. */
+        fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
+
+        /* Unknown opcode and its parameters. */
+        if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
+        {
+            TRACE("Skipping unrecognized instruction.\n");
+            ptr += param_size;
+            continue;
+        }
+
+        /* Nothing to do. */
+        if (ins.handler_idx == WINED3DSIH_DCL
+                || ins.handler_idx == WINED3DSIH_NOP
+                || ins.handler_idx == WINED3DSIH_DEF
+                || ins.handler_idx == WINED3DSIH_DEFI
+                || ins.handler_idx == WINED3DSIH_DEFB
+                || ins.handler_idx == WINED3DSIH_PHASE)
+        {
+            ptr += param_size;
+            continue;
+        }
+
+        /* Destination token */
+        if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
+
+        /* Predication token */
+        if (ins.predicate) ins.predicate = *ptr++;
+
+        /* Other source tokens */
+        for (i = 0; i < ins.src_count; ++i)
+        {
+            fe->shader_read_src_param(fe_data, &ptr, &src_param[i], &src_rel_addr[i]);
+        }
+
+        /* Call appropriate function for output target */
+        device->shader_backend->shader_handle_instruction(&ins);
+    }
+}
+
+static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
+{
+    DWORD mmask = dst->modifiers;
+
+    switch (dst->shift)
+    {
+        case 0: break;
+        case 13: TRACE("_d8"); break;
+        case 14: TRACE("_d4"); break;
+        case 15: TRACE("_d2"); break;
+        case 1: TRACE("_x2"); break;
+        case 2: TRACE("_x4"); break;
+        case 3: TRACE("_x8"); break;
+        default: TRACE("_unhandled_shift(%d)", dst->shift); break;
+    }
+
+    if (mmask & WINED3DSPDM_SATURATE)         TRACE("_sat");
+    if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
+    if (mmask & WINED3DSPDM_MSAMPCENTROID)    TRACE("_centroid");
+
+    mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
+    if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
+}
+
+static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
+{
+    struct wined3d_shader_version shader_version;
+    const DWORD *ptr = byte_code;
+    const char *type_prefix;
+    DWORD i;
+
+    TRACE("Parsing %p.\n", byte_code);
+
+    fe->shader_read_header(fe_data, &ptr, &shader_version);
+
+    switch (shader_version.type)
+    {
+        case WINED3D_SHADER_TYPE_VERTEX:
+            type_prefix = "vs";
+            break;
+
+        case WINED3D_SHADER_TYPE_GEOMETRY:
+            type_prefix = "gs";
+            break;
+
+        case WINED3D_SHADER_TYPE_PIXEL:
+            type_prefix = "ps";
+            break;
+
+        default:
+            FIXME("Unhandled shader type %#x.\n", shader_version.type);
+            type_prefix = "unknown";
+            break;
+    }
+
+    TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
+
+    while (!fe->shader_is_end(fe_data, &ptr))
+    {
+        struct wined3d_shader_instruction ins;
+        const char *comment;
+        UINT param_size;
+
+        /* comment */
+        fe->shader_read_comment(&ptr, &comment);
+        if (comment)
+        {
+            TRACE("//%s\n", comment);
+            continue;
+        }
+
+        fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
+        if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
+        {
+            TRACE("Skipping unrecognized instruction.\n");
+            ptr += param_size;
+            continue;
+        }
+
+        if (ins.handler_idx == WINED3DSIH_DCL)
+        {
+            struct wined3d_shader_semantic semantic;
+
+            fe->shader_read_semantic(&ptr, &semantic);
+
+            shader_dump_decl_usage(&semantic, &shader_version);
+            shader_dump_ins_modifiers(&semantic.reg);
+            TRACE(" ");
+            shader_dump_dst_param(&semantic.reg, &shader_version);
+        }
+        else if (ins.handler_idx == WINED3DSIH_DEF)
+        {
+            struct wined3d_shader_src_param rel_addr;
+            struct wined3d_shader_dst_param dst;
+
+            fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+
+            TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
+                    *(const float *)(ptr),
+                    *(const float *)(ptr + 1),
+                    *(const float *)(ptr + 2),
+                    *(const float *)(ptr + 3));
+            ptr += 4;
+        }
+        else if (ins.handler_idx == WINED3DSIH_DEFI)
+        {
+            struct wined3d_shader_src_param rel_addr;
+            struct wined3d_shader_dst_param dst;
+
+            fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+
+            TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
+                    *(ptr),
+                    *(ptr + 1),
+                    *(ptr + 2),
+                    *(ptr + 3));
+            ptr += 4;
+        }
+        else if (ins.handler_idx == WINED3DSIH_DEFB)
+        {
+            struct wined3d_shader_src_param rel_addr;
+            struct wined3d_shader_dst_param dst;
+
+            fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
+
+            TRACE("defb b%u = %s", dst.reg.idx, *ptr ? "true" : "false");
+            ++ptr;
+        }
+        else
+        {
+            struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
+            struct wined3d_shader_dst_param dst_param;
+            struct wined3d_shader_src_param src_param;
+
+            if (ins.dst_count)
+            {
+                fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
+            }
+
+            /* Print out predication source token first - it follows
+             * the destination token. */
+            if (ins.predicate)
+            {
+                fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
+                TRACE("(");
+                shader_dump_src_param(&src_param, &shader_version);
+                TRACE(") ");
+            }
+
+            /* PixWin marks instructions with the coissue flag with a '+' */
+            if (ins.coissue) TRACE("+");
+
+            TRACE("%s", shader_opcode_names[ins.handler_idx]);
+
+            if (ins.handler_idx == WINED3DSIH_IFC
+                    || ins.handler_idx == WINED3DSIH_BREAKC)
+            {
+                switch (ins.flags)
+                {
+                    case COMPARISON_GT: TRACE("_gt"); break;
+                    case COMPARISON_EQ: TRACE("_eq"); break;
+                    case COMPARISON_GE: TRACE("_ge"); break;
+                    case COMPARISON_LT: TRACE("_lt"); break;
+                    case COMPARISON_NE: TRACE("_ne"); break;
+                    case COMPARISON_LE: TRACE("_le"); break;
+                    default: TRACE("_(%u)", ins.flags);
+                }
+            }
+            else if (ins.handler_idx == WINED3DSIH_TEX
+                    && shader_version.major >= 2
+                    && (ins.flags & WINED3DSI_TEXLD_PROJECT))
+            {
+                TRACE("p");
+            }
+
+            /* We already read the destination token, print it. */
+            if (ins.dst_count)
+            {
+                shader_dump_ins_modifiers(&dst_param);
+                TRACE(" ");
+                shader_dump_dst_param(&dst_param, &shader_version);
+            }
+
+            /* Other source tokens */
+            for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
+            {
+                fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
+                TRACE(!i ? " " : ", ");
+                shader_dump_src_param(&src_param, &shader_version);
+            }
+        }
+        TRACE("\n");
+    }
+}
+
+static void shader_cleanup(IWineD3DBaseShader *iface)
+{
+    IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
+
+    ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface);
+    HeapFree(GetProcessHeap(), 0, shader->baseShader.reg_maps.constf);
+    HeapFree(GetProcessHeap(), 0, shader->baseShader.function);
+    shader_delete_constant_list(&shader->baseShader.constantsF);
+    shader_delete_constant_list(&shader->baseShader.constantsB);
+    shader_delete_constant_list(&shader->baseShader.constantsI);
+    list_remove(&shader->baseShader.shader_list_entry);
+
+    if (shader->baseShader.frontend && shader->baseShader.frontend_data)
+    {
+        shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data);
+    }
+}
+
+static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
+static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
+static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
+static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
+static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
+static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
+static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
+static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
+static void shader_none_destroy(IWineD3DBaseShader *iface) {}
+static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
+static void shader_none_free(IWineD3DDevice *iface) {}
+static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
+
+static void shader_none_get_caps(WINED3DDEVTYPE devtype,
+        const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
+{
+    /* Set the shader caps to 0 for the none shader backend */
+    caps->VertexShaderVersion = 0;
+    caps->PixelShaderVersion = 0;
+    caps->PixelShader1xMaxValue = 0.0f;
+}
+
+static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
+{
+    if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
+    {
+        TRACE("Checking support for fixup:\n");
+        dump_color_fixup_desc(fixup);
+    }
+
+    /* Faked to make some apps happy. */
+    if (!is_yuv_fixup(fixup))
+    {
+        TRACE("[OK]\n");
+        return TRUE;
+    }
+
+    TRACE("[FAILED]\n");
+    return FALSE;
+}
+
+const shader_backend_t none_shader_backend = {
+    shader_none_handle_instruction,
+    shader_none_select,
+    shader_none_select_depth_blt,
+    shader_none_deselect_depth_blt,
+    shader_none_update_float_vertex_constants,
+    shader_none_update_float_pixel_constants,
+    shader_none_load_constants,
+    shader_none_load_np2fixup_constants,
+    shader_none_destroy,
+    shader_none_alloc,
+    shader_none_free,
+    shader_none_dirty_const,
+    shader_none_get_caps,
+    shader_none_color_fixup_supported,
+};
 
 static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent)
 {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 94989c3..9db09d0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2605,8 +2605,6 @@ int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_li
 extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
         BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
 
-extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) DECLSPEC_HIDDEN;
-
 /*****************************************************************************
  * IDirect3DBaseShader implementation structure
  */
@@ -2655,7 +2653,6 @@ typedef struct IWineD3DBaseShaderImpl {
 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
-void shader_cleanup(IWineD3DBaseShader *iface) DECLSPEC_HIDDEN;
 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
         const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
@@ -2663,16 +2660,7 @@ void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
         const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
-HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
-        struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
-        struct wined3d_shader_signature_element *output_signature,
-        const DWORD *byte_code, DWORD constf_size) DECLSPEC_HIDDEN;
-void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
-const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) DECLSPEC_HIDDEN;
-void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction) DECLSPEC_HIDDEN;
-WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *semantic_name) DECLSPEC_HIDDEN;
 
 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
 {
-- 
1.6.4.4




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