[PATCH 1/2] d3drm: Add definitions for IDirect3DRMMeshBuilder2

Christian Costa titan.costa at wanadoo.fr
Tue Jan 26 01:17:02 CST 2010


---

 include/d3drmobj.h |  180 ++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 180 insertions(+), 0 deletions(-)
-------------- next part --------------
diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index 3f582cb..4793899 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -2572,6 +2572,186 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder_CreateMesh(p,a)                   (p)->CreateMesh(a)
 #endif
 
+/*****************************************************************************
+ * IDirect3DRMMeshBuilder2 interface
+ */
+#define INTERFACE IDirect3DRMMeshBuilder2
+DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IDirect3DRMObject methods ***/
+    STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
+    STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
+    STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
+    STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+    STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+    STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
+    STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
+    STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
+    /*** IDirect3DRMMeshBuilder methods ***/
+    STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID pArg) PURE;
+    STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
+    STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+    STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
+    STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
+    STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
+    STDMETHOD(GenerateNormals)(THIS) PURE;
+    STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
+    STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
+    STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
+    STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
+    STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
+    STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
+        LPDIRECT3DRMFACEARRAY*) PURE;
+    STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
+    STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+    STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+    STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
+    STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
+    STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
+    STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
+    STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
+    STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+    STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+    STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
+    STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
+    STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+    STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
+    STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
+        DWORD *face_data_size, DWORD *face_data) PURE;
+    STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
+    STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+    STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+    STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
+    STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
+    STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
+    STDMETHOD_(int, GetFaceCount)(THIS) PURE;
+    STDMETHOD_(int, GetVertexCount)(THIS) PURE;
+    STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
+    STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
+    /*** IDirect3DRMMeshBuilder2 methods ***/
+    STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD flags) PURE;
+    STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE*) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b)            (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMMeshBuilder2_AddRef(p)                        (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMMeshBuilder2_Release(p)                       (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c)                   (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b)        (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b)     (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder2_SetAppData(p,a)                  (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMMeshBuilder2_GetAppData(p)                    (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMMeshBuilder2_SetName(p,a)                     (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMMeshBuilder2_GetName(p,a,b)                   (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b)              (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMMeshBuilder methods ***/
+#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e)                (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMMeshBuilder2_Save(p,a,b,c)                    (p)->lpVtbl->Save(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c)                   (p)->lpVtbl->Scale(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c)               (p)->lpVtbl->Translate(p,a)
+#define IDirect3DRMMeshBuilder2_SetColorSource(p,a)              (p)->lpVtbl->SetColorSource(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_GetBox(p,a)                      (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMMeshBuilder2_GenerateNormals(p)               (p)->lpVtbl->GenerateNormals(p)
+#define IDirect3DRMMeshBuilder2_GetColorSource(p)                (p)->lpVtbl->GetColorSource(p)
+#define IDirect3DRMMeshBuilder2_AddMesh(p,a)                     (p)->lpVtbl->AddMesh(p,a)
+#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a)              (p)->lpVtbl->AddMeshBuilder(p,a)
+#define IDirect3DRMMeshBuilder2_AddFrame(p,a)                    (p)->lpVtbl->AddFrame(p,a)
+#define IDirect3DRMMeshBuilder2_AddFace(p,a)                     (p)->lpVtbl->AddFace(p,a)
+#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f)          (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c)            (p)->lpVtbl->ReserveSpace(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c)             (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColor(p,a)                    (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMMeshBuilder2_SetTexture(p,a)                  (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMMeshBuilder2_SetMateria(p,a)                  (p)->lpVtbl->SetMateria(p,a)
+#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b)        (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMMeshBuilder2_SetQuality(p,a)                  (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMMeshBuilder2_SetPerspective(p,a)              (p)->lpVtbl->SetPerspective(p,a)
+#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d)             (p)->lpVtbl->SetVertex(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d)             (p)->lpVtbl->SetNormal(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c)   (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b)            (p)->lpVtbl->SetVertexColor(p,a,b)
+#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d)     (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder2_GetFaces(p,a)                    (p)->lpVtbl->GetFaces(p,a)
+#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f)       (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c)               (p)->lpVtbl->AddVertex(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c)               (p)->lpVtbl->AddNormal(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_CreateFace(p,a)                  (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRMMeshBuilder2_GetQuality(p)                    (p)->lpVtbl->GetQuality(p)
+#define IDirect3DRMMeshBuilder2_GetPerspective(p)                (p)->lpVtbl->GetPerspective(p)
+#define IDirect3DRMMeshBuilder2_GetFaceCount(p)                  (p)->lpVtbl->GetFaceCount(p)
+#define IDirect3DRMMeshBuilder2_GetVertexCount(p)                (p)->lpVtbl->GetVertexCount(p)
+#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a)              (p)->lpVtbl->GetVertexColor(p,a)
+#define IDirect3DRMMeshBuilder2_CreateMesh(p,a)                  (p)->lpVtbl->CreateMesh(p,a)
+/*** IDirect3DRMMeshBuilder2 methods ***/
+#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b)          (p)->lpVtbl->GenerateNormals2(p,a,b)
+#define IDirect3DRMMeshBuilder2_GetFace(p,a,b)                   (p)->lpVtbl->GetFace(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b)            (p)->QueryInterface(a,b)
+#define IDirect3DRMMeshBuilder2_AddRef(p)                        (p)->AddRef()
+#define IDirect3DRMMeshBuilder2_Release(p)                       (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c)                   (p)->Clone(a,b,c)
+#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b)        (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b)     (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder2_SetAppData(p,a)                  (p)->SetAppData(a)
+#define IDirect3DRMMeshBuilder2_GetAppData(p)                    (p)->GetAppData()
+#define IDirect3DRMMeshBuilder2_SetName(p,a)                     (p)->SetName(a)
+#define IDirect3DRMMeshBuilder2_GetName(p,a,b)                   (p)->GetName(a,b)
+#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b)              (p)->GetClassName(a,b)
+/*** IDirect3DRMMeshBuilder methods ***/
+#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e)                (p)->Load(a,b,c,d,e)
+#define IDirect3DRMMeshBuilder2_Save(p,a,b,c)                    (p)->Save(a,b,c)
+#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c)                   (p)->Scale(a,b,c)
+#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c)               (p)->Translate(a)
+#define IDirect3DRMMeshBuilder2_SetColorSource(p,a)              (p)->SetColorSource(a,b,c)
+#define IDirect3DRMMeshBuilder2_GetBox(p,a)                      (p)->GetBox(a)
+#define IDirect3DRMMeshBuilder2_GenerateNormals(p)               (p)->GenerateNormals()
+#define IDirect3DRMMeshBuilder2_GetColorSource(p)                (p)->GetColorSource()
+#define IDirect3DRMMeshBuilder2_AddMesh(p,a)                     (p)-->AddMesh(a)
+#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a)              (p)->AddMeshBuilder(a)
+#define IDirect3DRMMeshBuilder2_AddFrame(p,a)                    (p)->AddFrame(a)
+#define IDirect3DRMMeshBuilder2_AddFace(p,a)                     (p)->AddFace(a)
+#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f)          (p)->AddFaces(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c)            (p)->ReserveSpace(a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c)             (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColor(p,a)                    (p)->SetColor(a)
+#define IDirect3DRMMeshBuilder2_SetTexture(p,a)                  (p)->SetTexture(a)
+#define IDirect3DRMMeshBuilder2_SetMateria(p,a)                  (p)->SetMateria(a)
+#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b)        (p)->SetTextureTopology(a,b)
+#define IDirect3DRMMeshBuilder2_SetQuality(p,a)                  (p)->SetQuality(a)
+#define IDirect3DRMMeshBuilder2_SetPerspective(p,a)              (p)->SetPerspective(a)
+#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d)             (p)->SetVertex(a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d)             (p)->SetNormal(a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c)   (p)->SetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b)            (p)->SetVertexColor(a,b)
+#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d)     (p)->SetVertexColorRGB(a,b,c,d)
+#define IDirect3DRMMeshBuilder2_GetFaces(p,a)                    (p)->GetFaces(a)
+#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f)       (p)->GetVertices(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c)   (p)->GetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c)               (p)->AddVertex(a,b,c)
+#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c)               (p)->AddNormal(a,b,c)
+#define IDirect3DRMMeshBuilder2_CreateFace(p,a)                  (p)->CreateFace(a)
+#define IDirect3DRMMeshBuilder2_GetQuality(p)                    (p)->GetQuality()
+#define IDirect3DRMMeshBuilder2_GetPerspective(p)                (p)->GetPerspective()
+#define IDirect3DRMMeshBuilder2_GetFaceCount(p)                  (p)->GetFaceCount()
+#define IDirect3DRMMeshBuilder2_GetVertexCount(p)                (p)->GetVertexCount()
+#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a)              (p)->GetVertexColor(a)
+#define IDirect3DRMMeshBuilder2_CreateMesh(p,a)                  (p)->CreateMesh(a)
+/*** IDirect3DRMMeshBuilder2 methods ***/
+#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b)          (p)->GenerateNormals2(a,b)
+#define IDirect3DRMMeshBuilder2_GetFace(p,a,b)                   (p)->GetFace(a,b)
+#endif
+
 #ifdef __cplusplus
 };
 #endif


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