[3/5] d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer

Stefan Dösinger stefan at codeweavers.com
Tue Jul 6 07:49:17 CDT 2010


This is my Geforce 9600 setup here, the failure doesn't occur on all windows 7 systems. I don't think we can change wined3d's behavior as a number of games are broken on my Windows installation because they do not like the extra parameter validation.

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